forked from github/server
rename [eressea] section to [game]
This commit is contained in:
parent
d7dd281a6a
commit
6d5749308d
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@ -1,8 +1,7 @@
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[game]
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email = Eressea Server <eressea-server@kn-bremen.de>
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email = eressea-server@kn-bremen.de
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sender = Eressea Server
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name = Eressea
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[eressea]
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base = .
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report = reports
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verbose = 0
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@ -27,13 +27,12 @@ if not os.path.isdir(dir):
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sys.exit(1)
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rootdir = dir
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try:
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game = int(sys.argv[1])
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except:
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game = sys.argv[1]
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game = int(sys.argv[1])
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gamedir = os.path.join(rootdir, "game-%d" % (game, ))
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frommail = 'Eressea Server <eressea-server@eressea.kn-bremen.de>'
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frommail = 'eressea-server@kn-bremen.de'
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gamename = 'Eressea'
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sender = '%s Server <%s>' % (gamename, frommail)
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inifile = os.path.join(gamedir, 'eressea.ini')
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if not os.path.exists(inifile):
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print "no such file: " . inifile
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@ -44,6 +43,10 @@ else:
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frommail = config.get('game', 'email')
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if config.has_option('game', 'name'):
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gamename = config.get('game', 'name')
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if config.has_option('game', 'sender'):
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sender = config.get('game', 'sender')
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else:
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sender = "%s Server <%s>" % (gamename, frommail)
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config = None
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prefix = 'turn-'
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hostname = gethostname()
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@ -278,7 +281,7 @@ def copy_orders(message, filename, sender):
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# create a file, containing:
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# game=0 locale=de file=/path/to/filename email=rcpt@domain.to
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def accept(game, locale, stream, extend=None):
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global rootdir, orderbase, gamedir, gamename, frommail
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global rootdir, orderbase, gamedir, gamename, sender
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if extend is not None:
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orderbase = orderbase + ".pre-" + extend
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savedir = os.path.join(gamedir, orderbase)
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@ -288,21 +291,21 @@ def accept(game, locale, stream, extend=None):
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if not os.path.exists(savedir): os.mkdir(savedir)
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# parse message
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message = Parser().parse(stream)
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sender = get_sender(message)
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logger = logging.getLogger(sender)
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email = get_sender(message)
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logger = logging.getLogger(email)
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# write syslog
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if sender is None or valid_email(sender)==0:
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logger.warning("invalid email address: " + str(sender))
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if email is None or valid_email(email)==0:
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logger.warning("invalid email address: " + str(email))
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return -1
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logger.info("received orders from " + sender)
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logger.info("received orders from " + email)
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# get an available filename
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lock_file(gamedir + "/orders.queue")
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maxdate, filename = available_file(savedir, prefix + sender)
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maxdate, filename = available_file(savedir, prefix + email)
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if filename is None:
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logger.warning("more than " + str(maxfiles) + " orders from " + sender)
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logger.warning("more than " + str(maxfiles) + " orders from " + email)
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return -1
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# copy the orders to the file
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text_ok = copy_orders(message, filename, sender)
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text_ok = copy_orders(message, filename, email)
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unlock_file(gamedir + "/orders.queue")
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warning, msg, fail = None, "", False
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@ -312,47 +315,47 @@ def accept(game, locale, stream, extend=None):
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os.utime(filename, (turndate, turndate))
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logger.debug("mail date is '%s' (%d)" % (maildate, turndate))
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if turndate < maxdate:
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logger.warning("inconsistent message date " + sender)
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logger.warning("inconsistent message date " + email)
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warning = " (" + messages["warning-" + locale] + ")"
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msg = msg + formatpar(messages["maildate-" + locale] % (ctime(maxdate),ctime(turndate)), 76, 2) + "\n"
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else:
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logger.warning("missing message date " + sender)
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logger.warning("missing message date " + email)
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warning = " (" + messages["warning-" + locale] + ")"
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msg = msg + formatpar(messages["nodate-" + locale], 76, 2) + "\n"
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if not text_ok:
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warning = " (" + messages["error-" + locale] + ")"
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msg = msg + formatpar(messages["multipart-" + locale], 76, 2) + "\n"
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logger.warning("rejected - no text/plain in orders from " + sender)
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logger.warning("rejected - no text/plain in orders from " + email)
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os.unlink(filename)
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savedir = savedir + "/rejected"
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if not os.path.exists(savedir): os.mkdir(savedir)
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lock_file(gamedir + "/orders.queue")
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maxdate, filename = available_file(savedir, prefix + sender)
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maxdate, filename = available_file(savedir, prefix + email)
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store_message(message, filename)
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unlock_file(gamedir + "/orders.queue")
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fail = True
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if sendmail and warning is not None:
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subject = gamename + " " + messages["subject-"+locale] + warning
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mail = "Subject: %s\nFrom: %s\nTo: %s\n\n" % (subject, frommail, sender) + msg
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mail = "Subject: %s\nFrom: %s\nTo: %s\n\n" % (subject, sender, email) + msg
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from smtplib import SMTP
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server = SMTP("localhost")
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server.sendmail(frommail, sender, mail)
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server.sendmail(sender, email, mail)
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server.close()
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if not sendmail:
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print text_ok, fail, sender
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print text_ok, fail, email
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print filename
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if not fail:
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lock_file(gamedir + "/orders.queue")
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queue = open(gamedir + "/orders.queue", "a")
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queue.write("email=%s file=%s locale=%s game=%s\n" % (sender, filename, locale, game))
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queue.write("email=%s file=%s locale=%s game=%s\n" % (email, filename, locale, game))
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queue.close()
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unlock_file(gamedir + "/orders.queue")
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logger.info("done - accepted orders from " + sender)
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logger.info("done - accepted orders from " + email)
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return 0
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@ -2,7 +2,9 @@
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# -*- coding: iso-8859-1 -*-
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from os import unlink, symlink, rename, popen, tmpfile
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from os.path import exists
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import os
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import os.path
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import ConfigParser
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from re import compile, IGNORECASE
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from string import split, join, upper, strip
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from sys import argv, exit
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@ -14,9 +16,8 @@ from epasswd import EPasswd
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def pwd_get_email(faction, pwd, pwdfile=None):
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return None
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def splitfilename(filename):
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from os.path import split
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return split(filename)
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def split_filename(filename):
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return os.path.split(filename)
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def unlock_file(filename):
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try:
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@ -28,7 +29,7 @@ def unlock_file(filename):
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def lock_file(filename):
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i = 0
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wait = 1
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if not exists(filename):
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if not os.path.exists(filename):
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file=open(filename, "w")
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file.close()
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while True:
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@ -62,17 +63,47 @@ messages = {
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"error-en": "Error",
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}
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game = int(sys.argv[1])
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echeck_cmd = "/home/eressea/echeck/echeck.sh"
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maxlines = 25
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# base directory for all your games:
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rootdir = "/home/eressea/eressea"
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frommail = "Eressea Server <eressea-server@eressea.kn-bremen.de>"
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orderbase = "orders.dir"
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sendmail = True
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maxlines = 25
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echeck_cmd = "/home/eressea/echeck/echeck.sh"
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install_dir = "/home/eressea/eressea"
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if 'ERESSEA' in os.environ:
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install_dir = os.environ['ERESSEA']
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elif 'HOME' in os.environ:
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install_dir = os.path.join(os.environ['HOME'], '/eressea')
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if not os.path.isdir(install_dir):
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print "please set the ERESSEA environment variable to the install path"
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sys.exit(1)
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game_dir = os.path.join(install_dir, "game-%d" % (game, ))
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frommail = 'eressea-server@kn-bremen.de'
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gamename = 'Eressea'
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sender = '%s Server <%s>' % (gamename, frommail)
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inifile = os.path.join(gamedir, 'eressea.ini')
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if not os.path.exists(inifile):
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print "no such file: " . inifile
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else:
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config = ConfigParser.ConfigParser()
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config.read(inifile)
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if config.has_option('game', 'email'):
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frommail = config.get('game', 'email')
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if config.has_option('game', 'name'):
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gamename = config.get('game', 'name')
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if config.has_option('game', 'sender'):
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sender = config.get('game', 'sender')
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else:
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sender = "%s Server <%s>" % (gamename, frommail)
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config = None
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queue_file = os.path.join(game_dir, "orders.queue")
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if not os.path.exists(queue_file):
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exit(0)
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# regular expression that finds the start of a faction
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fact_re = compile("^\s*(eressea|vinyambar|partei|faction)\s+([a-zA-Z0-9]+)\s+\"?([^\"]*)\"?", IGNORECASE)
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fact_re = compile("^\s*(eressea|partei|faction)\s+([a-zA-Z0-9]+)\s+\"?([^\"]*)\"?", IGNORECASE)
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def check_pwd(filename, email, pw_data):
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results = []
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@ -98,7 +129,7 @@ def check_pwd(filename, email, pw_data):
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return results
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def echeck(filename, locale, rules):
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dirname, filename = splitfilename(filename)
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dirname, filename = split_filename(filename)
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stream = popen("%s %s %s %s %s" % (echeck_cmd, locale, filename, dirname, rules), 'r')
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lines = stream.readlines()
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if len(lines)==0:
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@ -111,14 +142,6 @@ def echeck(filename, locale, rules):
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stream.close()
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return mail
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## the main body of the script
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game = int(argv[1])
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basedir = rootdir + "/game-%d" % (game, )
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queuename = basedir + "/orders.queue"
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if not exists(queuename):
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exit(0)
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# parse the queue file -
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#print "connecting to SMTP..."
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from smtplib import SMTP
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@ -127,16 +150,17 @@ try:
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except:
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print "could not connect to SMTP server"
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exit(0)
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#print "reading password file..."
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pw_data = EPasswd(basedir + "/passwd")
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pw_data = EPasswd(os.path.join(game_dir,"passwd"))
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#print "reading orders.queue..."
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# move the queue file to a save space while locking it:
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try:
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lock_file(queuename)
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lock_file(queue_file)
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except:
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exit(0)
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queuefile = open(queuename, "r")
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queuefile = open(queue_file, "r")
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lines = queuefile.readlines()
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queuefile.close()
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@ -154,9 +178,9 @@ tmpfile.close()
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openlog("orders")
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unlink(queuename)
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unlink(queue_file)
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try:
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unlock_file(queuename)
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unlock_file(queue_file)
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except:
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pass
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@ -170,15 +194,15 @@ for line in lines:
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email = dict["email"]
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locale = dict["locale"]
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game = int(dict["game"])
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file = dict["file"]
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infile = dict["file"]
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gamename='[E%d]' % game
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rules='e%d' % game
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warning = ""
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failed = True
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results = check_pwd(file, email, pw_data)
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logfile = open(basedir+"/zug.log", "a")
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dirname, filename = splitfilename(file)
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msg = messages["validate-"+locale] + " " + filename + "\n\n"
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results = check_pwd(infile, email, pw_data)
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logfile = open(os.path.join(game_dir, "zug.log"), "a")
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dirname, filename = split_filename(infile)
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msg = messages["validate-"+locale] + " " + infilename + "\n\n"
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for faction, game_email, success, pwd in results:
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msg = msg + messages["faction-"+locale] + " " + faction + "\n"
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if success: failed = False
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@ -189,25 +213,24 @@ for line in lines:
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if failed:
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warning = " (" + messages["warning-" + locale] + ")"
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syslog("failed - no valid password in " + file)
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syslog("failed - no valid password in " + infile)
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else:
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result = echeck(file, locale, rules)
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if email=='eressea':
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print result
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continue
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elif result is None:
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result = None
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if os.path.exists(echeck_cmd):
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result = echeck(infile, locale, rules)
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if result is None:
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# echeck did not finish
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msg = msg + "Echeck was killed. Your turn was accepted, but could not be verified.\n"
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msg = msg + "Echeck is broken. Your turn was accepted, but could not be verified.\n"
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warning = " (" + messages["warning-" + locale] + ")"
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syslog("process - echeck got killed, " + file)
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syslog("process - echeck broken, " + infile)
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else:
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msg = msg + result
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syslog("process - checked orders in " + file)
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syslog("process - checked orders in " + infile)
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subject = gamename + " " + messages["subject-" + locale] + warning
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msg = "Subject: %s\nFrom: %s\nTo: %s\nContent-Type: text/plain; charset=utf-8\n\n" % (subject, frommail, email) + msg
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msg = "Subject: %s\nFrom: %s\nTo: %s\nContent-Type: text/plain; charset=utf-8\n\n" % (subject, sender, email) + msg
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try:
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server.sendmail(frommail, email, msg)
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server.sendmail(sender, email, msg)
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except:
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syslog("failed - cannot send to " + email)
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4
s/setup
4
s/setup
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@ -94,8 +94,8 @@ touch eressea.ini
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}
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ini_start
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ini_sec eressea
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ini_add eressea locales de,en
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ini_sec game
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ini_add game locales de,en
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ini_sec lua
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ini_add lua install $SOURCE
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ini_add lua paths $SOURCE/scripts:$SOURCE/lunit
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14
src/main.c
14
src/main.c
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@ -54,23 +54,23 @@ static void load_inifile(dictionary * d)
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assert(d);
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str = iniparser_getstring(d, "eressea:base", basedir);
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str = iniparser_getstring(d, "game:base", basedir);
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if (str != basedir) {
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set_basepath(str);
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}
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str = iniparser_getstring(d, "eressea:report", reportdir);
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str = iniparser_getstring(d, "game:report", reportdir);
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if (str != reportdir) {
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set_reportpath(str);
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}
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str = iniparser_getstring(d, "eressea:data", datadir);
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str = iniparser_getstring(d, "game:data", datadir);
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if (str != datadir) {
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set_datapath(str);
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}
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lomem = iniparser_getint(d, "eressea:lomem", lomem) ? 1 : 0;
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lomem = iniparser_getint(d, "game:lomem", lomem) ? 1 : 0;
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verbosity = iniparser_getint(d, "eressea:verbose", 2);
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str = iniparser_getstring(d, "eressea:locales", "de,en");
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verbosity = iniparser_getint(d, "game:verbose", 2);
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str = iniparser_getstring(d, "game:locales", "de,en");
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make_locales(str);
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if (global.inifile) iniparser_freedict(global.inifile);
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load_inifile(d);
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log_debug("reading from configuration file %s\n", filename);
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memdebug = iniparser_getint(d, "eressea:memcheck", memdebug);
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memdebug = iniparser_getint(d, "game:memcheck", memdebug);
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#ifdef USE_CURSES
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/* only one value in the [editor] section */
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force_color = iniparser_getint(d, "editor:color", force_color);
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