rename [eressea] section to [game]

This commit is contained in:
Enno Rehling 2017-01-20 18:44:58 +01:00 committed by Enno Rehling
parent d7dd281a6a
commit 6d5749308d
5 changed files with 102 additions and 77 deletions

View File

@ -1,8 +1,7 @@
[game]
email = Eressea Server <eressea-server@kn-bremen.de>
email = eressea-server@kn-bremen.de
sender = Eressea Server
name = Eressea
[eressea]
base = .
report = reports
verbose = 0

View File

@ -27,13 +27,12 @@ if not os.path.isdir(dir):
sys.exit(1)
rootdir = dir
try:
game = int(sys.argv[1])
except:
game = sys.argv[1]
game = int(sys.argv[1])
gamedir = os.path.join(rootdir, "game-%d" % (game, ))
frommail = 'Eressea Server <eressea-server@eressea.kn-bremen.de>'
frommail = 'eressea-server@kn-bremen.de'
gamename = 'Eressea'
sender = '%s Server <%s>' % (gamename, frommail)
inifile = os.path.join(gamedir, 'eressea.ini')
if not os.path.exists(inifile):
print "no such file: " . inifile
@ -44,6 +43,10 @@ else:
frommail = config.get('game', 'email')
if config.has_option('game', 'name'):
gamename = config.get('game', 'name')
if config.has_option('game', 'sender'):
sender = config.get('game', 'sender')
else:
sender = "%s Server <%s>" % (gamename, frommail)
config = None
prefix = 'turn-'
hostname = gethostname()
@ -278,7 +281,7 @@ def copy_orders(message, filename, sender):
# create a file, containing:
# game=0 locale=de file=/path/to/filename email=rcpt@domain.to
def accept(game, locale, stream, extend=None):
global rootdir, orderbase, gamedir, gamename, frommail
global rootdir, orderbase, gamedir, gamename, sender
if extend is not None:
orderbase = orderbase + ".pre-" + extend
savedir = os.path.join(gamedir, orderbase)
@ -288,21 +291,21 @@ def accept(game, locale, stream, extend=None):
if not os.path.exists(savedir): os.mkdir(savedir)
# parse message
message = Parser().parse(stream)
sender = get_sender(message)
logger = logging.getLogger(sender)
email = get_sender(message)
logger = logging.getLogger(email)
# write syslog
if sender is None or valid_email(sender)==0:
logger.warning("invalid email address: " + str(sender))
if email is None or valid_email(email)==0:
logger.warning("invalid email address: " + str(email))
return -1
logger.info("received orders from " + sender)
logger.info("received orders from " + email)
# get an available filename
lock_file(gamedir + "/orders.queue")
maxdate, filename = available_file(savedir, prefix + sender)
maxdate, filename = available_file(savedir, prefix + email)
if filename is None:
logger.warning("more than " + str(maxfiles) + " orders from " + sender)
logger.warning("more than " + str(maxfiles) + " orders from " + email)
return -1
# copy the orders to the file
text_ok = copy_orders(message, filename, sender)
text_ok = copy_orders(message, filename, email)
unlock_file(gamedir + "/orders.queue")
warning, msg, fail = None, "", False
@ -312,47 +315,47 @@ def accept(game, locale, stream, extend=None):
os.utime(filename, (turndate, turndate))
logger.debug("mail date is '%s' (%d)" % (maildate, turndate))
if turndate < maxdate:
logger.warning("inconsistent message date " + sender)
logger.warning("inconsistent message date " + email)
warning = " (" + messages["warning-" + locale] + ")"
msg = msg + formatpar(messages["maildate-" + locale] % (ctime(maxdate),ctime(turndate)), 76, 2) + "\n"
else:
logger.warning("missing message date " + sender)
logger.warning("missing message date " + email)
warning = " (" + messages["warning-" + locale] + ")"
msg = msg + formatpar(messages["nodate-" + locale], 76, 2) + "\n"
if not text_ok:
warning = " (" + messages["error-" + locale] + ")"
msg = msg + formatpar(messages["multipart-" + locale], 76, 2) + "\n"
logger.warning("rejected - no text/plain in orders from " + sender)
logger.warning("rejected - no text/plain in orders from " + email)
os.unlink(filename)
savedir = savedir + "/rejected"
if not os.path.exists(savedir): os.mkdir(savedir)
lock_file(gamedir + "/orders.queue")
maxdate, filename = available_file(savedir, prefix + sender)
maxdate, filename = available_file(savedir, prefix + email)
store_message(message, filename)
unlock_file(gamedir + "/orders.queue")
fail = True
if sendmail and warning is not None:
subject = gamename + " " + messages["subject-"+locale] + warning
mail = "Subject: %s\nFrom: %s\nTo: %s\n\n" % (subject, frommail, sender) + msg
mail = "Subject: %s\nFrom: %s\nTo: %s\n\n" % (subject, sender, email) + msg
from smtplib import SMTP
server = SMTP("localhost")
server.sendmail(frommail, sender, mail)
server.sendmail(sender, email, mail)
server.close()
if not sendmail:
print text_ok, fail, sender
print text_ok, fail, email
print filename
if not fail:
lock_file(gamedir + "/orders.queue")
queue = open(gamedir + "/orders.queue", "a")
queue.write("email=%s file=%s locale=%s game=%s\n" % (sender, filename, locale, game))
queue.write("email=%s file=%s locale=%s game=%s\n" % (email, filename, locale, game))
queue.close()
unlock_file(gamedir + "/orders.queue")
logger.info("done - accepted orders from " + sender)
logger.info("done - accepted orders from " + email)
return 0

View File

@ -2,7 +2,9 @@
# -*- coding: iso-8859-1 -*-
from os import unlink, symlink, rename, popen, tmpfile
from os.path import exists
import os
import os.path
import ConfigParser
from re import compile, IGNORECASE
from string import split, join, upper, strip
from sys import argv, exit
@ -14,9 +16,8 @@ from epasswd import EPasswd
def pwd_get_email(faction, pwd, pwdfile=None):
return None
def splitfilename(filename):
from os.path import split
return split(filename)
def split_filename(filename):
return os.path.split(filename)
def unlock_file(filename):
try:
@ -28,7 +29,7 @@ def unlock_file(filename):
def lock_file(filename):
i = 0
wait = 1
if not exists(filename):
if not os.path.exists(filename):
file=open(filename, "w")
file.close()
while True:
@ -62,17 +63,47 @@ messages = {
"error-en": "Error",
}
game = int(sys.argv[1])
echeck_cmd = "/home/eressea/echeck/echeck.sh"
maxlines = 25
# base directory for all your games:
rootdir = "/home/eressea/eressea"
frommail = "Eressea Server <eressea-server@eressea.kn-bremen.de>"
orderbase = "orders.dir"
sendmail = True
maxlines = 25
echeck_cmd = "/home/eressea/echeck/echeck.sh"
install_dir = "/home/eressea/eressea"
if 'ERESSEA' in os.environ:
install_dir = os.environ['ERESSEA']
elif 'HOME' in os.environ:
install_dir = os.path.join(os.environ['HOME'], '/eressea')
if not os.path.isdir(install_dir):
print "please set the ERESSEA environment variable to the install path"
sys.exit(1)
game_dir = os.path.join(install_dir, "game-%d" % (game, ))
frommail = 'eressea-server@kn-bremen.de'
gamename = 'Eressea'
sender = '%s Server <%s>' % (gamename, frommail)
inifile = os.path.join(gamedir, 'eressea.ini')
if not os.path.exists(inifile):
print "no such file: " . inifile
else:
config = ConfigParser.ConfigParser()
config.read(inifile)
if config.has_option('game', 'email'):
frommail = config.get('game', 'email')
if config.has_option('game', 'name'):
gamename = config.get('game', 'name')
if config.has_option('game', 'sender'):
sender = config.get('game', 'sender')
else:
sender = "%s Server <%s>" % (gamename, frommail)
config = None
queue_file = os.path.join(game_dir, "orders.queue")
if not os.path.exists(queue_file):
exit(0)
# regular expression that finds the start of a faction
fact_re = compile("^\s*(eressea|vinyambar|partei|faction)\s+([a-zA-Z0-9]+)\s+\"?([^\"]*)\"?", IGNORECASE)
fact_re = compile("^\s*(eressea|partei|faction)\s+([a-zA-Z0-9]+)\s+\"?([^\"]*)\"?", IGNORECASE)
def check_pwd(filename, email, pw_data):
results = []
@ -98,7 +129,7 @@ def check_pwd(filename, email, pw_data):
return results
def echeck(filename, locale, rules):
dirname, filename = splitfilename(filename)
dirname, filename = split_filename(filename)
stream = popen("%s %s %s %s %s" % (echeck_cmd, locale, filename, dirname, rules), 'r')
lines = stream.readlines()
if len(lines)==0:
@ -111,14 +142,6 @@ def echeck(filename, locale, rules):
stream.close()
return mail
## the main body of the script
game = int(argv[1])
basedir = rootdir + "/game-%d" % (game, )
queuename = basedir + "/orders.queue"
if not exists(queuename):
exit(0)
# parse the queue file -
#print "connecting to SMTP..."
from smtplib import SMTP
@ -127,16 +150,17 @@ try:
except:
print "could not connect to SMTP server"
exit(0)
#print "reading password file..."
pw_data = EPasswd(basedir + "/passwd")
pw_data = EPasswd(os.path.join(game_dir,"passwd"))
#print "reading orders.queue..."
# move the queue file to a save space while locking it:
try:
lock_file(queuename)
lock_file(queue_file)
except:
exit(0)
queuefile = open(queuename, "r")
queuefile = open(queue_file, "r")
lines = queuefile.readlines()
queuefile.close()
@ -154,9 +178,9 @@ tmpfile.close()
openlog("orders")
unlink(queuename)
unlink(queue_file)
try:
unlock_file(queuename)
unlock_file(queue_file)
except:
pass
@ -170,15 +194,15 @@ for line in lines:
email = dict["email"]
locale = dict["locale"]
game = int(dict["game"])
file = dict["file"]
infile = dict["file"]
gamename='[E%d]' % game
rules='e%d' % game
warning = ""
failed = True
results = check_pwd(file, email, pw_data)
logfile = open(basedir+"/zug.log", "a")
dirname, filename = splitfilename(file)
msg = messages["validate-"+locale] + " " + filename + "\n\n"
results = check_pwd(infile, email, pw_data)
logfile = open(os.path.join(game_dir, "zug.log"), "a")
dirname, filename = split_filename(infile)
msg = messages["validate-"+locale] + " " + infilename + "\n\n"
for faction, game_email, success, pwd in results:
msg = msg + messages["faction-"+locale] + " " + faction + "\n"
if success: failed = False
@ -189,25 +213,24 @@ for line in lines:
if failed:
warning = " (" + messages["warning-" + locale] + ")"
syslog("failed - no valid password in " + file)
syslog("failed - no valid password in " + infile)
else:
result = echeck(file, locale, rules)
if email=='eressea':
print result
continue
elif result is None:
result = None
if os.path.exists(echeck_cmd):
result = echeck(infile, locale, rules)
if result is None:
# echeck did not finish
msg = msg + "Echeck was killed. Your turn was accepted, but could not be verified.\n"
msg = msg + "Echeck is broken. Your turn was accepted, but could not be verified.\n"
warning = " (" + messages["warning-" + locale] + ")"
syslog("process - echeck got killed, " + file)
syslog("process - echeck broken, " + infile)
else:
msg = msg + result
syslog("process - checked orders in " + file)
syslog("process - checked orders in " + infile)
subject = gamename + " " + messages["subject-" + locale] + warning
msg = "Subject: %s\nFrom: %s\nTo: %s\nContent-Type: text/plain; charset=utf-8\n\n" % (subject, frommail, email) + msg
msg = "Subject: %s\nFrom: %s\nTo: %s\nContent-Type: text/plain; charset=utf-8\n\n" % (subject, sender, email) + msg
try:
server.sendmail(frommail, email, msg)
server.sendmail(sender, email, msg)
except:
syslog("failed - cannot send to " + email)

View File

@ -94,8 +94,8 @@ touch eressea.ini
}
ini_start
ini_sec eressea
ini_add eressea locales de,en
ini_sec game
ini_add game locales de,en
ini_sec lua
ini_add lua install $SOURCE
ini_add lua paths $SOURCE/scripts:$SOURCE/lunit

View File

@ -54,23 +54,23 @@ static void load_inifile(dictionary * d)
assert(d);
str = iniparser_getstring(d, "eressea:base", basedir);
str = iniparser_getstring(d, "game:base", basedir);
if (str != basedir) {
set_basepath(str);
}
str = iniparser_getstring(d, "eressea:report", reportdir);
str = iniparser_getstring(d, "game:report", reportdir);
if (str != reportdir) {
set_reportpath(str);
}
str = iniparser_getstring(d, "eressea:data", datadir);
str = iniparser_getstring(d, "game:data", datadir);
if (str != datadir) {
set_datapath(str);
}
lomem = iniparser_getint(d, "eressea:lomem", lomem) ? 1 : 0;
lomem = iniparser_getint(d, "game:lomem", lomem) ? 1 : 0;
verbosity = iniparser_getint(d, "eressea:verbose", 2);
str = iniparser_getstring(d, "eressea:locales", "de,en");
verbosity = iniparser_getint(d, "game:verbose", 2);
str = iniparser_getstring(d, "game:locales", "de,en");
make_locales(str);
if (global.inifile) iniparser_freedict(global.inifile);
@ -84,7 +84,7 @@ static void parse_config(const char *filename)
load_inifile(d);
log_debug("reading from configuration file %s\n", filename);
memdebug = iniparser_getint(d, "eressea:memcheck", memdebug);
memdebug = iniparser_getint(d, "game:memcheck", memdebug);
#ifdef USE_CURSES
/* only one value in the [editor] section */
force_color = iniparser_getint(d, "editor:color", force_color);