forked from github/server
Khadar-induced translations of mostly combat stuff.
This commit is contained in:
parent
3567e3f783
commit
6c74bce4cd
|
@ -2725,12 +2725,13 @@ print_header(battle * b)
|
||||||
bfaction * bf;
|
bfaction * bf;
|
||||||
|
|
||||||
for (bf=b->factions;bf;bf=bf->next) {
|
for (bf=b->factions;bf;bf=bf->next) {
|
||||||
|
message * m;
|
||||||
faction * f = bf->faction;
|
faction * f = bf->faction;
|
||||||
const char * lastf = NULL;
|
const char * lastf = NULL;
|
||||||
boolean first = false;
|
boolean first = false;
|
||||||
side * s;
|
side * s;
|
||||||
|
|
||||||
strcpy(buf, "Der Kampf wurde ausgelöst von ");
|
buf[0] = 0;
|
||||||
for (s=b->sides; s; s=s->next) {
|
for (s=b->sides; s; s=s->next) {
|
||||||
fighter *df;
|
fighter *df;
|
||||||
for (df=s->fighters;df;df=df->next) {
|
for (df=s->fighters;df;df=df->next) {
|
||||||
|
@ -2743,15 +2744,22 @@ print_header(battle * b)
|
||||||
if (seematrix(f, s) == true)
|
if (seematrix(f, s) == true)
|
||||||
lastf = sidename(s, false);
|
lastf = sidename(s, false);
|
||||||
else
|
else
|
||||||
lastf = "einer unbekannten Partei";
|
lastf = LOC(f->locale, "unknown_faction_dative");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (first) strcat(buf, " und ");
|
if (first) {
|
||||||
|
strcat(buf, " ");
|
||||||
|
strcat(buf, LOC(f->locale, "and"));
|
||||||
|
strcat(buf, " ");
|
||||||
|
}
|
||||||
if (lastf) strcat(buf, lastf);
|
if (lastf) strcat(buf, lastf);
|
||||||
strcat(buf, ".");
|
strcat(buf, ".");
|
||||||
fbattlerecord(b, f, buf);
|
|
||||||
|
m = msg_message("battle::header", "factions", buf);
|
||||||
|
message_faction(b, f, m);
|
||||||
|
msg_release(m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -438,7 +438,7 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (getguard(u)) {
|
if (getguard(u)) {
|
||||||
rsize = strlcpy(bufp, ", bewacht die Region", size);
|
rsize = strlcpy(bufp, LOC(f->locale, "unit_guards"), size);
|
||||||
if (rsize>size) rsize = size-1;
|
if (rsize>size) rsize = size-1;
|
||||||
size -= rsize;
|
size -= rsize;
|
||||||
bufp += rsize;
|
bufp += rsize;
|
||||||
|
|
|
@ -138,12 +138,9 @@ sp_kampfzauber(fighter * fi, int level, double power, spell * sp)
|
||||||
force = lovar(get_force(power,10));
|
force = lovar(get_force(power,10));
|
||||||
}
|
}
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
|
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
||||||
if (enemies==0) {
|
if (enemies==0) {
|
||||||
m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
message_all(b, m);
|
message_all(b, m);
|
||||||
msg_release(m);
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -174,18 +171,18 @@ sp_versteinern(fighter * fi, int level, double power, spell * sp)
|
||||||
int force, enemies;
|
int force, enemies;
|
||||||
int stoned = 0;
|
int stoned = 0;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
|
|
||||||
force = lovar(get_force(power, 0));
|
force = lovar(get_force(power, 0));
|
||||||
|
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
|
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
while (force && stoned < enemies) {
|
while (force && stoned < enemies) {
|
||||||
|
@ -225,9 +222,6 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
|
||||||
|
|
||||||
if (power <= 0) return 0;
|
if (power <= 0) return 0;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
|
|
||||||
switch(sp->id) {
|
switch(sp->id) {
|
||||||
case SPL_SHOCKWAVE:
|
case SPL_SHOCKWAVE:
|
||||||
force = lovar(get_force(power,1));
|
force = lovar(get_force(power,1));
|
||||||
|
@ -238,11 +232,14 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
|
||||||
|
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
|
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
stunned = 0;
|
stunned = 0;
|
||||||
|
@ -370,17 +367,17 @@ sp_sleep(fighter * fi, int level, double power, spell * sp)
|
||||||
int k = 0;
|
int k = 0;
|
||||||
/* Immer aus der ersten Reihe nehmen */
|
/* Immer aus der ersten Reihe nehmen */
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
force = lovar(power * 25);
|
force = lovar(power * 25);
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||||
|
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(mage),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
while (force && enemies) {
|
while (force && enemies) {
|
||||||
|
@ -514,17 +511,17 @@ sp_mindblast(fighter * fi, int level, double power, spell * sp)
|
||||||
int force, enemies;
|
int force, enemies;
|
||||||
int k = 0;
|
int k = 0;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
force = lovar(power * 25);
|
force = lovar(power * 25);
|
||||||
|
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(mage),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
while (force && enemies) {
|
while (force && enemies) {
|
||||||
|
@ -578,8 +575,6 @@ sp_dragonodem(fighter * fi, int level, double power, spell * sp)
|
||||||
int killed = 0;
|
int killed = 0;
|
||||||
const char *damage;
|
const char *damage;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
/* 11-26 HP */
|
/* 11-26 HP */
|
||||||
damage = spell_damage(4);
|
damage = spell_damage(4);
|
||||||
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
|
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
|
||||||
|
@ -588,28 +583,27 @@ sp_dragonodem(fighter * fi, int level, double power, spell * sp)
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
||||||
|
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
struct message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
|
} else {
|
||||||
|
struct message * m;
|
||||||
|
|
||||||
|
at.fighter = fi;
|
||||||
|
at.index = 0;
|
||||||
|
|
||||||
|
while (force && killed < enemies) {
|
||||||
|
dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
||||||
|
assert(dt.fighter);
|
||||||
|
--force;
|
||||||
|
killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
m = msg_message("battle::combatspell", "mage spell dead", fi->unit, sp, killed);
|
||||||
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
}
|
}
|
||||||
scat(":");
|
|
||||||
battlerecord(b, buf);
|
|
||||||
|
|
||||||
at.fighter = fi;
|
|
||||||
at.index = 0;
|
|
||||||
|
|
||||||
while (force && killed < enemies) {
|
|
||||||
dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
|
||||||
assert(dt.fighter);
|
|
||||||
--force;
|
|
||||||
killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
sprintf(buf, "%d Personen %s getötet",
|
|
||||||
killed, killed == 1 ? "wurde" : "wurden");
|
|
||||||
|
|
||||||
scat(".");
|
|
||||||
battlerecord(b, buf);
|
|
||||||
return level;
|
return level;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -626,19 +620,19 @@ sp_immolation(fighter * fi, int level, double power, spell * sp)
|
||||||
cvector *fgs;
|
cvector *fgs;
|
||||||
void **fig;
|
void **fig;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
/* 2d4 HP */
|
/* 2d4 HP */
|
||||||
damage = spell_damage(5);
|
damage = spell_damage(5);
|
||||||
/* Betrifft alle Gegner */
|
/* Betrifft alle Gegner */
|
||||||
force = 99999;
|
force = 99999;
|
||||||
|
|
||||||
if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE|SELECT_FIND)) {
|
if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE|SELECT_FIND)) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
at.fighter = fi;
|
at.fighter = fi;
|
||||||
|
@ -680,8 +674,6 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
|
||||||
int killed = 0;
|
int killed = 0;
|
||||||
const char *damage;
|
const char *damage;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(fi->unit),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
/* 11-26 HP */
|
/* 11-26 HP */
|
||||||
damage = spell_damage(4);
|
damage = spell_damage(4);
|
||||||
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
|
/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
|
||||||
|
@ -690,11 +682,13 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
||||||
|
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
at.fighter = fi;
|
at.fighter = fi;
|
||||||
|
@ -863,25 +857,25 @@ sp_chaosrow(fighter * fi, int level, double power, spell * sp)
|
||||||
void **fig;
|
void **fig;
|
||||||
int k = 0;
|
int k = 0;
|
||||||
|
|
||||||
|
if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE|SELECT_FIND)) {
|
||||||
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
switch (sp->id) {
|
switch (sp->id) {
|
||||||
case SPL_CHAOSROW:
|
case SPL_CHAOSROW:
|
||||||
sprintf(buf, "%s murmelt eine düster klingende Formel", unitname(mage));
|
sprintf(buf, "%s murmelt eine düster klingende Formel. ", unitname(mage));
|
||||||
power *= 40;
|
power *= 40;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SPL_SONG_OF_CONFUSION:
|
case SPL_SONG_OF_CONFUSION:
|
||||||
sprintf(buf, "%s stimmt einen seltsamen Gesang an", unitname(mage));
|
sprintf(buf, "%s stimmt einen seltsamen Gesang an. ", unitname(mage));
|
||||||
power = get_force(power, 5);
|
power = get_force(power, 5);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE|SELECT_FIND)) {
|
|
||||||
scat(", aber niemand war in Reichweite.");
|
|
||||||
battlerecord(b, buf);
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
scat(". ");
|
|
||||||
|
|
||||||
fgs = fighters(b, fi->side, FIGHT_ROW, NUMROWS, FS_ENEMY);
|
fgs = fighters(b, fi->side, FIGHT_ROW, NUMROWS, FS_ENEMY);
|
||||||
v_scramble(fgs->begin, fgs->end);
|
v_scramble(fgs->begin, fgs->end);
|
||||||
|
|
||||||
|
@ -1140,15 +1134,15 @@ sp_frighten(fighter * fi, int level, double power, spell * sp)
|
||||||
df_malus = 2;
|
df_malus = 2;
|
||||||
force = (int)get_force(power, 2);
|
force = (int)get_force(power, 2);
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
scat(":");
|
sprintf(buf, "%s zaubert %s:", unitname(mage),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
|
|
||||||
while (force && enemies) {
|
while (force && enemies) {
|
||||||
|
@ -1189,11 +1183,10 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
|
||||||
int n = 0;
|
int n = 0;
|
||||||
int force = (int)(power * power * 4);
|
int force = (int)(power * power * 4);
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE|SELECT_FIND)) {
|
if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE|SELECT_FIND)) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1215,7 +1208,8 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
|
||||||
--force;
|
--force;
|
||||||
}
|
}
|
||||||
|
|
||||||
scat(": ");
|
sprintf(buf, "%s zaubert %s:", unitname(mage),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
if (n == 0) {
|
if (n == 0) {
|
||||||
scat("Der Zauber konnte keinen Krieger ermüden.");
|
scat("Der Zauber konnte keinen Krieger ermüden.");
|
||||||
} else if (n == 1) {
|
} else if (n == 1) {
|
||||||
|
@ -1236,8 +1230,6 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
|
||||||
int force, at_malus;
|
int force, at_malus;
|
||||||
int enemies;
|
int enemies;
|
||||||
|
|
||||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
|
||||||
spell_name(sp, default_locale));
|
|
||||||
switch(sp->id) {
|
switch(sp->id) {
|
||||||
case SPL_WINDSHIELD:
|
case SPL_WINDSHIELD:
|
||||||
force = (int)get_force(power,4);
|
force = (int)get_force(power,4);
|
||||||
|
@ -1250,8 +1242,9 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
|
||||||
}
|
}
|
||||||
enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
|
||||||
if (!enemies) {
|
if (!enemies) {
|
||||||
scat(", aber niemand war in Reichweite.");
|
message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
|
||||||
battlerecord(b, buf);
|
message_all(b, m);
|
||||||
|
msg_release(m);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1271,7 +1264,8 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
scat(": ");
|
sprintf(buf, "%s zaubert %s:", unitname(mage),
|
||||||
|
spell_name(sp, default_locale));
|
||||||
scat("Ein Sturm kommt auf und die Schützen können kaum noch zielen.");
|
scat("Ein Sturm kommt auf und die Schützen können kaum noch zielen.");
|
||||||
battlerecord(b, buf);
|
battlerecord(b, buf);
|
||||||
return level;
|
return level;
|
||||||
|
|
|
@ -6517,6 +6517,14 @@
|
||||||
<text locale="de">Unbekannte Partei</text>
|
<text locale="de">Unbekannte Partei</text>
|
||||||
<text locale="en">unknown faction</text>
|
<text locale="en">unknown faction</text>
|
||||||
</string>
|
</string>
|
||||||
|
<string name="unknown_faction_dative">
|
||||||
|
<text locale="de">einer unbekannten Partei</text>
|
||||||
|
<text locale="en">an unknown faction</text>
|
||||||
|
</string>
|
||||||
|
<string name="and">
|
||||||
|
<text locale="de">und</text>
|
||||||
|
<text locale="en">and</text>
|
||||||
|
</string>
|
||||||
|
|
||||||
<string name="spinx00">
|
<string name="spinx00">
|
||||||
<text locale="de">Das Schiff des Elfen hat ein rotes Segel</text>
|
<text locale="de">Das Schiff des Elfen hat ein rotes Segel</text>
|
||||||
|
@ -6810,4 +6818,8 @@
|
||||||
<text locale="en">stones</text>
|
<text locale="en">stones</text>
|
||||||
</string>
|
</string>
|
||||||
|
|
||||||
|
<string name="unit_guards">
|
||||||
|
<text locale="de">bewacht die Region</text>
|
||||||
|
<text locale="en">guards the region</text>
|
||||||
|
</string>
|
||||||
</strings>
|
</strings>
|
||||||
|
|
|
@ -1999,8 +1999,8 @@
|
||||||
<arg name="regions" type="string"/>
|
<arg name="regions" type="string"/>
|
||||||
</type>
|
</type>
|
||||||
<text locale="de">"$unit($unit) $if($eq($mode,1),"reitet", "wandert") von $region($start) nach $region($end).$if($strlen($regions)," Dabei wurde $regions durchquert.","")"</text>
|
<text locale="de">"$unit($unit) $if($eq($mode,1),"reitet", "wandert") von $region($start) nach $region($end).$if($strlen($regions)," Dabei wurde $regions durchquert.","")"</text>
|
||||||
<text locale="fr">"$unit($unit) $if($eq($mode,1),"chevauche", "marche") de $region($start) vers $region($end).$regions"</text>
|
<text locale="fr">"$unit($unit) $if($eq($mode,1),"chevauche", "marche") de $region($start) vers $region($end) trans $regions"</text>
|
||||||
<text locale="en">"$unit($unit) $if($eq($mode,1),"rides", "walks") from $region($start) to $region($end).$regions"</text>
|
<text locale="en">"$unit($unit) $if($eq($mode,1),"rides", "walks") from $region($start) to $region($end)$if($strlen($regions)," by way of $regions","")."</text>
|
||||||
</message>
|
</message>
|
||||||
<message name="detectoceandir" section="movement">
|
<message name="detectoceandir" section="movement">
|
||||||
<type>
|
<type>
|
||||||
|
@ -6297,6 +6297,13 @@
|
||||||
<text locale="fr">"The wormhole in $region($region) disappears."</text>
|
<text locale="fr">"The wormhole in $region($region) disappears."</text>
|
||||||
<text locale="en">"The wormhole in $region($region) disappears."</text>
|
<text locale="en">"The wormhole in $region($region) disappears."</text>
|
||||||
</message>
|
</message>
|
||||||
|
<message name="battle::header" section="battle">
|
||||||
|
<type>
|
||||||
|
<arg name="factions" type="string"/>
|
||||||
|
</type>
|
||||||
|
<text locale="de">"Der Kampf wurde ausgelöst von $factions."</text>
|
||||||
|
<text locale="en">"The battle was initiated by $factions."</text>
|
||||||
|
</message>
|
||||||
<message name="battle::potionsave" section="battle">
|
<message name="battle::potionsave" section="battle">
|
||||||
<type>
|
<type>
|
||||||
<arg name="unit" type="unit"/>
|
<arg name="unit" type="unit"/>
|
||||||
|
|
Loading…
Reference in New Issue