forked from github/server
fix sea serpents using piracy (by re-ordering the decision making process)
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@ -827,18 +827,6 @@ void plan_monsters(faction * f)
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}
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}
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if (long_order == NULL && unit_can_study(u)) {
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/* Einheiten, die Waffenlosen Kampf lernen könnten, lernen es um
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* zu bewachen: */
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if (u_race(u)->bonus[SK_WEAPONLESS] != -99) {
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if (effskill(u, SK_WEAPONLESS, 0) < 1) {
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long_order =
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create_order(K_STUDY, f->locale, "'%s'",
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skillname(SK_WEAPONLESS, f->locale));
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}
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}
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}
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if (long_order == NULL) {
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/* Ab hier noch nicht generalisierte Spezialbehandlungen. */
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@ -867,6 +855,18 @@ void plan_monsters(faction * f)
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break;
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}
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}
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if (long_order == NULL && unit_can_study(u)) {
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/* Einheiten, die Waffenlosen Kampf lernen könnten, lernen es um
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* zu bewachen: */
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if (u_race(u)->bonus[SK_WEAPONLESS] != -99) {
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if (effskill(u, SK_WEAPONLESS, 0) < 1) {
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long_order =
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create_order(K_STUDY, f->locale, "'%s'",
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skillname(SK_WEAPONLESS, f->locale));
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}
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}
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}
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if (long_order) {
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addlist(&u->orders, long_order);
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}
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@ -263,7 +263,7 @@ CuSuite *get_monsters_suite(void)
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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DISABLE_TEST(suite, test_seaserpent_piracy);
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SUITE_ADD_TEST(suite, test_seaserpent_piracy);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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