Merge branch 'master' into develop

Conflicts:
	src/magic.c
This commit is contained in:
Enno Rehling 2017-06-18 01:11:40 +02:00
commit 69ef2c7ce7
9 changed files with 16 additions and 18 deletions

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@ -4,7 +4,6 @@
<xi:include href="config://core/de/strings.xml"/>
<xi:include href="config://core/en/strings.xml"/>
<xi:include href="config://game/strings.xml"/>
<xi:include href="config://game/messages.xml"/>
<xi:include href="config://default/names-undead.xml"/>
<xi:include href="config://default/names-skeletons.xml"/>
<xi:include href="config://default/names-zombies.xml"/>

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@ -2033,6 +2033,13 @@
<text locale="de">$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) erschuf einen heiligen Hain von $int($amount) Schößlingen.</text>
<text locale="en">$if($isnull($mage),"An unknown magician",$unit($mage)) created a holy forest of $int($amount) young trees.</text>
</message>
<message name="raindance_effect" section="magic">
<type>
<arg name="mage" type="unit"/>
</type>
<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
</message>
<message name="harvest_effect" section="magic">
<type>
<arg name="mage" type="unit"/>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<messages>
<message name="raindance_effect" section="magic">
<type>
<arg name="mage" type="unit"/>
</type>
<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
</message>
</messages>

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@ -142,8 +142,9 @@ function process(rules, orders)
return -1
end
callbacks(rules, 'init')
turn_begin()
init_summary()
callbacks(rules, 'init')
-- run the turn:
if eressea.read_orders(orders) ~= 0 then
@ -157,12 +158,13 @@ function process(rules, orders)
return -1
end
process_orders()
callbacks(rules, 'update')
turn_process()
write_files(config.locales)
dbupdate()
turn_end()
file = '' .. get_turn() .. '.dat'
if eressea.write_game(file)~=0 then
eressea.log.error("could not write game")

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@ -869,6 +869,7 @@ const char * game_mailcmd(void)
}
*r = '\0';
log_warning("game.mailcmd configuration is not set, using %s from game.name", result);
config_set("game.mailcmd", result);
return result;
}
return param;

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@ -278,6 +278,7 @@ static void test_game_mailcmd(CuTest *tc) {
CuAssertStrEquals(tc, "Eressea", game_name());
CuAssertStrEquals(tc, "ERESSEA", game_mailcmd());
config_set("game.name", "Hodor");
config_set("game.mailcmd", NULL);
CuAssertStrEquals(tc, "Hodor", game_name());
CuAssertStrEquals(tc, "HODOR", game_mailcmd());
config_set("game.mailcmd", "ERESSEA");

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@ -240,10 +240,7 @@ static faction *factionorders(void)
}
/* Die Partei hat sich zumindest gemeldet, so dass sie noch
* nicht als untätig gilt */
/* TODO: +1 ist ein Workaround, weil cturn erst in process_orders
* incrementiert wird. */
f->lastorders = turn + 1;
f->lastorders = turn;
}
else {

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@ -3010,6 +3010,7 @@ int cast_spell(struct castorder *co)
fun = get_spellcast(sp->sname);
if (!fun) {
log_debug("no spell function for %s, try callback", sp->sname);
return callbacks.cast_spell(co, fname);
}
return fun(co);

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@ -92,7 +92,7 @@ int update_nmrs(void)
++newplayers;
}
else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) {
int nmr = turn - f->lastorders + 1;
int nmr = turn - f->lastorders;
if (timeout>0) {
if (nmr < 0 || nmr > timeout) {
log_error("faction %s has %d NMR", itoa36(f->no), nmr);