Merge branch 'develop' of github.com:ennorehling/eressea into develop

This commit is contained in:
Enno Rehling 2019-11-17 20:10:15 +01:00
commit 69dd83a4b1
8 changed files with 40 additions and 60 deletions

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@ -104,8 +104,6 @@ const troop no_troop = { 0, 0 };
#define LOOT_KEEPLOOT (1<<4)
#define DAMAGE_CRITICAL (1<<0)
#define DAMAGE_MELEE_BONUS (1<<1)
#define DAMAGE_MISSILE_BONUS (1<<2) /* deprecated */
#define DAMAGE_SKILL_BONUS (1<<4)
static int max_turns;
@ -117,7 +115,7 @@ static int flee_chance_skill_bonus;
static int skill_formula;
static int rule_cavalry_skill;
static int rule_population_damage;
static int rule_hero_speed;
static unsigned char rule_hero_speed;
static bool rule_anon_battle;
static bool rule_igjarjuk_curse;
static int rule_goblin_bonus;
@ -139,7 +137,7 @@ static void init_rules(void)
rule_nat_armor = config_get_int("rules.combat.nat_armor", 0);
rule_tactics_formula = config_get_int("rules.tactics.formula", 0);
rule_goblin_bonus = config_get_int("rules.combat.goblinbonus", 10);
rule_hero_speed = config_get_int("rules.combat.herospeed", 10);
rule_hero_speed = (unsigned char)config_get_int("rules.combat.herospeed", 10);
rule_population_damage = config_get_int("rules.combat.populationdamage", 20);
rule_anon_battle = config_get_int("rules.stealth.anon_battle", 1) != 0;
rule_igjarjuk_curse = config_get_int("rules.combat.igjarjuk_curse", 0) != 0;
@ -157,12 +155,6 @@ static void init_rules(void)
if (config_get_int("rules.combat.critical", 1)) {
rule_damage |= DAMAGE_CRITICAL;
}
if (config_get_int("rules.combat.melee_bonus", 1)) {
rule_damage |= DAMAGE_MELEE_BONUS;
}
if (config_get_int("rules.combat.missile_bonus", 1)) { /* deprecated */
rule_damage |= DAMAGE_MISSILE_BONUS;
}
if (config_get_int("rules.combat.skill_bonus", 1)) {
rule_damage |= DAMAGE_SKILL_BONUS;
}
@ -1304,9 +1296,7 @@ terminate(troop dt, troop at, int type, const char *damage_formula, bool missile
if (awtype == NULL || !fval(awtype, WTF_MISSILE)) {
/* melee bonus */
if (rule_damage & DAMAGE_MELEE_BONUS) {
damage += af->person[at.index].damage;
}
damage += af->person[at.index].damage;
}
/* Skilldifferenzbonus */
@ -3158,7 +3148,7 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
fig->person[i].hp++;
if (i < speeded)
fig->person[i].speed = speed;
fig->person[i].speed = (unsigned char) speed;
else
fig->person[i].speed = 1;

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@ -81,9 +81,9 @@ extern "C" {
int nsides;
struct selist *meffects;
int max_tactics;
int turn;
unsigned char turn;
signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
bool has_tactics_turn;
int keeploot;
bool reelarrow;
int alive;
struct {
@ -153,13 +153,13 @@ extern "C" {
int catmsg; /* Merkt sich, ob Katapultmessage schon generiert. */
struct person {
int hp; /* Trefferpunkte der Personen */
int attack;
int defense;
int damage;
int flags;
int speed;
int reload;
int last_action;
int attack; /* weapon skill bonus for attacker */
int defense; /* weapon skill bonus for defender */
char damage; /* bonus damage for melee attacks (e.g. troll belt) */
unsigned char speed;
unsigned char reload;
unsigned char last_action;
struct weapon *missile; /* missile weapon */
struct weapon *melee; /* melee weapon */
} *person;

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@ -280,7 +280,7 @@ static void handle_weapon(parseinfo *pi, const XML_Char *el, const XML_Char **at
wtype->defmod = xml_int(attr[i + 1]);
}
else if (xml_strequal(attr[i], "reload")) {
wtype->reload = xml_int(attr[i + 1]);
wtype->reload = (unsigned char) xml_int(attr[i + 1]);
}
else if (xml_strequal(attr[i], "skill")) {
wtype->skill = findskill(attr[i + 1]);

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@ -260,7 +260,7 @@ luxury_type *new_luxurytype(item_type * itype, int price)
weapon_type *new_weapontype(item_type * itype,
int wflags, variant magres, const char *damage[], int offmod, int defmod,
int reload, skill_t sk)
unsigned char reload, skill_t sk)
{
weapon_type *wtype;

View File

@ -169,7 +169,7 @@ extern "C" {
int offmod;
int defmod;
variant magres;
int reload; /* time to reload this weapon */
unsigned char reload; /* time to reload this weapon */
weapon_mod *modifiers;
/* --- functions --- */
bool(*attack) (const struct troop *, const struct weapon_type *,
@ -208,7 +208,7 @@ extern "C" {
item_type *it_get_or_create(resource_type *rtype);
luxury_type *new_luxurytype(item_type * itype, int price);
weapon_type *new_weapontype(item_type * itype, int wflags,
variant magres, const char *damage[], int offmod, int defmod, int reload,
variant magres, const char *damage[], int offmod, int defmod, unsigned char reload,
skill_t sk);
void free_wtype(struct weapon_type *wtype);
armor_type *new_armortype(item_type * itype, double penalty,

View File

@ -54,7 +54,7 @@ extern "C" {
/* Flags, die gespeichert werden sollen: */
#define UFL_SAVEMASK (UFL_DEFENDER|UFL_MOVED|UFL_NOAID|UFL_ANON_FACTION|UFL_LOCKED|UFL_HUNGER|UFL_TAKEALL|UFL_GUARD|UFL_STEALTH|UFL_GROUP|UFL_HERO)
#define UNIT_MAXSIZE 50000
#define UNIT_MAXSIZE 128 * 1024
extern int maxheroes(const struct faction *f);
extern int countheroes(const struct faction *f);

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@ -501,7 +501,7 @@ static double overload(const region * r, ship * sh)
double ovl;
getshipweight(sh, &n, &p);
ovl = n / (double)sh->type->cargo;
ovl = n / (double)(sh->type->cargo * sh->number);
if (mcabins) {
ovl = fmax(ovl, p / (double)mcabins);
}
@ -746,7 +746,7 @@ double damage_overload(double overload)
}
/* message to all factions in ship, start from firstu, end before lastu (may be NULL) */
static void msg_to_ship_inmates(ship *sh, unit **firstu, unit **lastu, message *msg) {
static void msg_to_passengers(ship *sh, unit **firstu, unit **lastu, message *msg) {
unit *u, *shipfirst = NULL;
for (u = *firstu; u != *lastu; u = u->next) {
if (u->ship == sh) {
@ -836,19 +836,19 @@ static void drifting_ships(region * r)
if (rnext && firstu) {
message *msg = msg_message("ship_drift", "ship dir", sh, dir);
msg_to_ship_inmates(sh, &firstu, &lastu, msg);
msg_to_passengers(sh, &firstu, &lastu, msg);
}
fset(sh, SF_DRIFTED);
if (ovl >= overload_start()) {
damage_ship(sh, damage_overload(ovl));
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
msg_to_passengers(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
}
else {
damage_ship(sh, damage_drift);
}
if (sh->damage >= sh->size * DAMAGE_SCALE) {
msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
msg_to_passengers(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
sink_ship(sh);
remove_ship(shp, sh);
}
@ -1683,12 +1683,13 @@ bool can_takeoff(const ship * sh, const region * from, const region * to)
return true;
}
static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
static void sail(unit * u, order * ord, bool drifting)
{
region_list *route = NULL;
region *starting_point = u->region;
region *current_point, *last_point;
int k, step = 0;
region_list **iroute = routep;
region_list **iroute = &route;
ship *sh = u->ship;
faction *f = u->faction;
region *next_point = NULL;
@ -1698,10 +1699,6 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
const char *token = getstrtoken();
if (routep) {
*routep = NULL;
}
error = movewhere(u, token, starting_point, &next_point);
if (error) {
message *msg = movement_error(u, token, ord, error);
@ -1940,7 +1937,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
if (fval(u, UFL_FOLLOWING))
caught_target(current_point, u);
move_ship(sh, starting_point, current_point, routep ? *routep : NULL);
move_ship(sh, starting_point, current_point, route);
/* Hafengebuehren ? */
@ -1982,6 +1979,7 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
}
}
}
free_regionlist(route);
}
/* Segeln, Wandern, Reiten
@ -2088,14 +2086,12 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
/** traveling without ships
* walking, flying or riding units use this function
*/
static void travel(unit * u, order *ord, region_list ** routep)
static void travel(unit * u, order *ord)
{
region *r = u->region;
region_list *route_begin;
follower *followers = NULL;
region_list *route = NULL;
assert(routep);
*routep = NULL;
region *r = u->region;
follower *followers = NULL;
/* a few pre-checks that need not be done for each step: */
if (!fval(r->terrain, SEA_REGION)) {
@ -2131,12 +2127,10 @@ static void travel(unit * u, order *ord, region_list ** routep)
return;
}
make_route(u, ord, routep);
route_begin = *routep;
if (route_begin) {
make_route(u, ord, &route);
if (route) {
/* und ab die post: */
travel_i(u, route_begin, NULL, ord, TRAVEL_NORMAL, &followers);
travel_i(u, route, NULL, ord, TRAVEL_NORMAL, &followers);
/* followers */
while (followers != NULL) {
@ -2157,34 +2151,30 @@ static void travel(unit * u, order *ord, region_list ** routep)
follow_order = create_order(K_FOLLOW, lang, "%s %i",
s, ut->no);
route_end = reroute(uf, route_begin, route_end);
travel_i(uf, route_begin, route_end, follow_order, TRAVEL_FOLLOWING,
route_end = reroute(uf, route, route_end);
travel_i(uf, route, route_end, follow_order, TRAVEL_FOLLOWING,
&followers);
caught_target(uf->region, uf);
free_order(follow_order);
}
}
free_regionlist(route);
}
}
void move_cmd(unit * u, order * ord)
{
region_list *route = NULL;
assert(u->number);
if (u->ship && u == ship_owner(u->ship)) {
bool drifting = (getkeyword(ord) == K_MOVE);
sail(u, ord, &route, drifting);
sail(u, ord, drifting);
}
else {
travel(u, ord, &route);
travel(u, ord);
}
fset(u, UFL_LONGACTION | UFL_NOTMOVING);
set_order(&u->thisorder, NULL);
if (route != NULL)
free_regionlist(route);
}
static void age_traveldir(region * r)

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@ -1378,7 +1378,7 @@ int sp_keeploot(struct castorder * co)
message_all(b, m);
msg_release(m);
b->keeploot = (int)fmax(25, b->keeploot + 5 * power);
b->keeploot = (signed char) fmax(25, b->keeploot + 5 * power);
return level;
}