forked from github/server
Bug 2059: building owners kick out anyone they don't HELP GUARD.
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parent
838cf3d938
commit
698aa5e99a
75
src/laws.c
75
src/laws.c
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@ -4269,6 +4269,26 @@ static void enter_2(region * r)
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do_enter(r, 1);
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}
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static bool help_enter(unit *uo, unit *u) {
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return uo->faction == u->faction || alliedunit(uo, u->faction, HELP_GUARD);
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}
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void force_leave(region *r) {
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unit *u;
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for (u = r->units; u; u = u->next) {
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unit *uo = NULL;
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if (u->building) {
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uo = building_owner(u->building);
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}
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if (u->ship) {
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uo = ship_owner(u->ship);
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}
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if (uo && !help_enter(uo, u)) {
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leave(u, false);
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}
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}
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}
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static void maintain_buildings_1(region * r)
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{
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maintain_buildings(r, false);
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@ -4306,71 +4326,72 @@ void init_processor(void)
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int p;
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p = 10;
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add_proc_global(p, &new_units, "Neue Einheiten erschaffen");
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add_proc_global(p, new_units, "Neue Einheiten erschaffen");
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p += 10;
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add_proc_unit(p, update_long_order, "Langen Befehl aktualisieren");
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add_proc_order(p, K_BANNER, banner_cmd, 0, NULL);
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add_proc_order(p, K_EMAIL, &email_cmd, 0, NULL);
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add_proc_order(p, K_PASSWORD, &password_cmd, 0, NULL);
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add_proc_order(p, K_SEND, &send_cmd, 0, NULL);
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add_proc_order(p, K_GROUP, &group_cmd, 0, NULL);
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add_proc_order(p, K_EMAIL, email_cmd, 0, NULL);
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add_proc_order(p, K_PASSWORD, password_cmd, 0, NULL);
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add_proc_order(p, K_SEND, send_cmd, 0, NULL);
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add_proc_order(p, K_GROUP, group_cmd, 0, NULL);
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p += 10;
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add_proc_order(p, K_QUIT, &quit_cmd, 0, NULL);
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add_proc_order(p, K_URSPRUNG, &origin_cmd, 0, NULL);
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add_proc_order(p, K_ALLY, &ally_cmd, 0, NULL);
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add_proc_order(p, K_PREFIX, &prefix_cmd, 0, NULL);
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add_proc_order(p, K_SETSTEALTH, &setstealth_cmd, 0, NULL);
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add_proc_order(p, K_STATUS, &status_cmd, 0, NULL);
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add_proc_order(p, K_COMBATSPELL, &combatspell_cmd, 0, NULL);
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add_proc_order(p, K_DISPLAY, &display_cmd, 0, NULL);
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add_proc_order(p, K_NAME, &name_cmd, 0, NULL);
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add_proc_order(p, K_GUARD, &guard_off_cmd, 0, NULL);
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add_proc_order(p, K_RESHOW, &reshow_cmd, 0, NULL);
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add_proc_order(p, K_QUIT, quit_cmd, 0, NULL);
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add_proc_order(p, K_URSPRUNG, origin_cmd, 0, NULL);
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add_proc_order(p, K_ALLY, ally_cmd, 0, NULL);
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add_proc_order(p, K_PREFIX, prefix_cmd, 0, NULL);
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add_proc_order(p, K_SETSTEALTH, setstealth_cmd, 0, NULL);
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add_proc_order(p, K_STATUS, status_cmd, 0, NULL);
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add_proc_order(p, K_COMBATSPELL, combatspell_cmd, 0, NULL);
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add_proc_order(p, K_DISPLAY, display_cmd, 0, NULL);
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add_proc_order(p, K_NAME, name_cmd, 0, NULL);
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add_proc_order(p, K_GUARD, guard_off_cmd, 0, NULL);
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add_proc_order(p, K_RESHOW, reshow_cmd, 0, NULL);
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if (get_param_int(global.parameters, "rules.alliances", 0) == 1) {
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p += 10;
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add_proc_global(p, &alliance_cmd, NULL);
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add_proc_global(p, alliance_cmd, NULL);
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}
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p += 10;
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add_proc_region(p, do_contact, "Kontaktieren");
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add_proc_order(p, K_MAIL, &mail_cmd, 0, "Botschaften");
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add_proc_order(p, K_MAIL, mail_cmd, 0, "Botschaften");
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p += 10; /* all claims must be done before we can USE */
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add_proc_region(p, &enter_1, "Betreten (1. Versuch)"); /* for GIVE CONTROL */
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add_proc_order(p, K_USE, &use_cmd, 0, "Benutzen");
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add_proc_order(p, K_USE, use_cmd, 0, "Benutzen");
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p += 10; /* in case it has any effects on alliance victories */
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add_proc_order(p, K_GIVE, &give_control_cmd, 0, "GIB KOMMANDO");
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add_proc_order(p, K_GIVE, give_control_cmd, 0, "GIB KOMMANDO");
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p += 10; /* in case it has any effects on alliance victories */
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add_proc_order(p, K_LEAVE, &leave_cmd, 0, "Verlassen");
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add_proc_order(p, K_LEAVE, leave_cmd, 0, "Verlassen");
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p += 10;
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add_proc_region(p, &enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */
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add_proc_region(p, enter_1, "Betreten (2. Versuch)"); /* to allow a buildingowner to enter the castle pre combat */
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p += 10;
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add_proc_region(p, &do_battle, "Attackieren");
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add_proc_region(p, do_battle, "Attackieren");
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if (!keyword_disabled(K_BESIEGE)) {
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p += 10;
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add_proc_region(p, &do_siege, "Belagern");
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add_proc_region(p, do_siege, "Belagern");
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}
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p += 10; /* can't allow reserve before siege (weapons) */
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add_proc_region(p, &enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
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add_proc_region(p, enter_1, "Betreten (3. Versuch)"); /* to claim a castle after a victory and to be able to DESTROY it in the same turn */
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if (get_param_int(global.parameters, "rules.reserve.twophase", 0)) {
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add_proc_order(p, K_RESERVE, &reserve_self, 0, "RESERVE (self)");
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p += 10;
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}
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add_proc_order(p, K_RESERVE, &reserve_cmd, 0, "RESERVE (all)");
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add_proc_order(p, K_CLAIM, &claim_cmd, 0, NULL);
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add_proc_unit(p, &follow_unit, "Folge auf Einheiten setzen");
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add_proc_unit(p, follow_unit, "Folge auf Einheiten setzen");
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p += 10; /* rest rng again before economics */
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add_proc_region(p, &economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
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add_proc_region(p, force_leave, "kick non-allies out of buildings/ships");
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add_proc_region(p, economics, "Zerstoeren, Geben, Rekrutieren, Vergessen");
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add_proc_order(p, K_PROMOTION, &promotion_cmd, 0, "Heldenbefoerderung");
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p += 10;
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@ -105,6 +105,7 @@ extern "C" {
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bool seefaction(const struct faction *f, const struct region *r,
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const struct unit *u, int modifier);
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int armedmen(const struct unit *u, bool siege_weapons);
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void force_leave(struct region *r);
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#ifdef __cplusplus
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@ -226,6 +226,51 @@ static void test_display_cmd(CuTest *tc) {
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test_cleanup();
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}
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static void test_force_leave_buildings(CuTest *tc) {
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ally *al;
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region *r;
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unit *u1, *u2, *u3;
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building * b;
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test_cleanup();
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r = test_create_region(0, 0, test_create_terrain("plain", LAND_REGION));
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u1 = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(u1->faction, r);
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u3 = test_create_unit(test_create_faction(NULL), r);
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b = test_create_building(r, NULL);
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u_set_building(u1, b);
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building_set_owner(u1);
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u_set_building(u2, b);
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u_set_building(u3, b);
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force_leave(r);
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CuAssertPtrEquals_Msg(tc, "owner should not be forecd to leave", b, u1->building);
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CuAssertPtrEquals_Msg(tc, "same faction should not be forced to leave", b, u2->building);
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CuAssertPtrEquals_Msg(tc, "non-allies should be forced to leave", NULL, u3->building);
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u_set_building(u3, b);
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al = ally_add(&u1->faction->allies, u3->faction);
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al->status = HELP_GUARD;
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force_leave(r);
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CuAssertPtrEquals_Msg(tc, "allies should not be forced to leave", b, u3->building);
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test_cleanup();
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}
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static void test_force_leave_ships(CuTest *tc) {
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region *r;
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unit *u1, *u2;
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ship *sh;
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test_cleanup();
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r = test_create_region(0, 0, test_create_terrain("plain", LAND_REGION));
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u1 = test_create_unit(test_create_faction(NULL), r);
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u2 = test_create_unit(test_create_faction(NULL), r);
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sh = test_create_ship(r, NULL);
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u_set_ship(u1, sh);
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u_set_ship(u2, sh);
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ship_set_owner(u1);
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force_leave(r);
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CuAssertPtrEquals_Msg(tc, "non-allies should be forced to leave", NULL, u2->ship);
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test_cleanup();
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}
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static void test_fishing_feeds_2_people(CuTest * tc)
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{
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const resource_type *rtype;
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@ -649,5 +694,7 @@ CuSuite *get_laws_suite(void)
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SUITE_ADD_TEST(suite, test_enter_building);
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SUITE_ADD_TEST(suite, test_enter_ship);
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SUITE_ADD_TEST(suite, test_display_cmd);
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SUITE_ADD_TEST(suite, test_force_leave_buildings);
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SUITE_ADD_TEST(suite, test_force_leave_ships);
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return suite;
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}
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@ -82,14 +82,14 @@ test_create_terrain(const char * name, unsigned int flags)
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building * test_create_building(region * r, const building_type * btype)
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{
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building * b = new_building(btype?btype:bt_find("castle"), r, default_locale);
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building * b = new_building(btype?btype:bt_get_or_create("castle"), r, default_locale);
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b->size = b->type->maxsize>0?b->type->maxsize:1;
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return b;
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}
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ship * test_create_ship(region * r, const ship_type * stype)
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{
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ship * s = new_ship(stype?stype:st_find("boat"), r, default_locale);
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ship * s = new_ship(stype?stype:st_get_or_create("boat"), r, default_locale);
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s->size = s->type->construction?s->type->construction->maxsize:1;
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return s;
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}
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