Neues Handling für familiar-spelllists.

Export von spells an lua
This commit is contained in:
Enno Rehling 2004-03-07 12:50:53 +00:00
parent dc2fd6ec7d
commit 687c4507d6
9 changed files with 239 additions and 129 deletions

View File

@ -365,43 +365,17 @@ void
updatespelllist(unit * u) updatespelllist(unit * u)
{ {
int max = eff_skill(u, SK_MAGIC, u->region); int max = eff_skill(u, SK_MAGIC, u->region);
int i, sk = max; int sk = max;
spell * sp;
magic_t gebiet = find_magetype(u); magic_t gebiet = find_magetype(u);
boolean ismonster = u->faction->no==MONSTER_FACTION;
if (u->faction->no==MONSTER_FACTION) return; /* Nur Orkmagier bekommen den Keuschheitsamulettzauber */
/* Magier mit keinem bzw M_GRAU bekommen weder Sprüche angezeigt noch
* neue Sprüche in ihre List-of-known-spells. Das sind zb alle alten
* Drachen, die noch den Skill Magie haben */
/* if (gebiet == M_GRAU) return; */
for (i = 0; spelldaten[i].id != SPL_NOSPELL; i++) {
boolean know = getspell(u, spelldaten[i].id);
if (know || (spelldaten[i].magietyp == gebiet && spelldaten[i].level <= sk)) {
if (!know) addspell(u, spelldaten[i].id);
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = spelldaten[i].id;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = spelldaten[i].id;
}
}
}
/* Nur Orkmagier bekommen den Keuschheitsamulettzauber */
if (old_race(u->race) == RC_ORC if (old_race(u->race) == RC_ORC
&& !getspell(u, SPL_ARTEFAKT_CHASTITYBELT) && !getspell(u, SPL_ARTEFAKT_CHASTITYBELT)
&& find_spellbyid(SPL_ARTEFAKT_CHASTITYBELT)->level <= max) && find_spellbyid(SPL_ARTEFAKT_CHASTITYBELT)->level <= max)
{ {
addspell(u,SPL_ARTEFAKT_CHASTITYBELT); addspell(u, SPL_ARTEFAKT_CHASTITYBELT);
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = SPL_ARTEFAKT_CHASTITYBELT;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = SPL_ARTEFAKT_CHASTITYBELT;
}
} }
/* Nur Wyrm-Magier bekommen den Wyrmtransformationszauber */ /* Nur Wyrm-Magier bekommen den Wyrmtransformationszauber */
@ -410,12 +384,6 @@ updatespelllist(unit * u)
&& find_spellbyid(SPL_BECOMEWYRM)->level <= max) && find_spellbyid(SPL_BECOMEWYRM)->level <= max)
{ {
addspell(u, SPL_BECOMEWYRM); addspell(u, SPL_BECOMEWYRM);
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = SPL_BECOMEWYRM;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = SPL_BECOMEWYRM;
}
} }
/* Transformierte Wyrm-Magier bekommen Drachenodem */ /* Transformierte Wyrm-Magier bekommen Drachenodem */
@ -424,51 +392,41 @@ updatespelllist(unit * u)
switch (urc) { switch (urc) {
/* keine breaks! Wyrme sollen alle drei Zauber können.*/ /* keine breaks! Wyrme sollen alle drei Zauber können.*/
case RC_WYRM: case RC_WYRM:
{ sp = find_spellbyid(SPL_WYRMODEM);
if(!getspell(u, SPL_WYRMODEM) && if (sp!=NULL && !getspell(u, sp->id) && sp->level<=max) {
find_spellbyid(SPL_WYRMODEM)->level <= max) { addspell(u, sp->id);
}
addspell(u, SPL_WYRMODEM);
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = SPL_WYRMODEM;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = SPL_WYRMODEM;
}
}
}
case RC_DRAGON: case RC_DRAGON:
{ sp = find_spellbyid(SPL_DRAGONODEM);
if(!getspell(u, SPL_DRAGONODEM) && if (sp!=NULL && !getspell(u, sp->id) && sp->level<=max) {
find_spellbyid(SPL_DRAGONODEM)->level <= max) { addspell(u, sp->id);
}
addspell(u, SPL_DRAGONODEM);
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = SPL_DRAGONODEM;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = SPL_DRAGONODEM;
}
}
}
case RC_FIREDRAGON: case RC_FIREDRAGON:
{ sp = find_spellbyid(SPL_FIREDRAGONODEM);
if(!getspell(u, SPL_FIREDRAGONODEM) && if (sp!=NULL && getspell(u, sp->id) && sp->level<=max) {
find_spellbyid(SPL_FIREDRAGONODEM)->level <= max) { addspell(u, sp->id);
}
addspell(u, SPL_FIREDRAGONODEM); break;
if (!already_seen(u->faction, spelldaten[i].id)) {
a_add(&u->faction->attribs,
a_new(&at_reportspell))->data.i = SPL_FIREDRAGONODEM;
a_add(&u->faction->attribs,
a_new(&at_seenspell))->data.i = SPL_FIREDRAGONODEM;
}
}
}
} }
} }
return; /* Magier mit keinem bzw M_GRAU bekommen weder Sprüche angezeigt noch
* neue Sprüche in ihre List-of-known-spells. Das sind zb alle alten
* Drachen, die noch den Skill Magie haben */
for (sp = spelldaten; sp->id != SPL_NOSPELL; ++sp) {
boolean know = getspell(u, sp->id);
if (know || (gebiet!=M_GRAU && sp->magietyp == gebiet && sp->level <= sk)) {
faction * f = u->faction;
if (!know) addspell(u, sp->id);
if (!ismonster && !already_seen(u->faction, sp->id)) {
a_add(&f->attribs, a_new(&at_reportspell))->data.i = sp->id;
a_add(&f->attribs, a_new(&at_seenspell))->data.i = sp->id;
}
}
}
} }
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
@ -3173,3 +3131,12 @@ spell_name(const struct spell * sp, const struct locale * lang)
} }
return sp->sname; return sp->sname;
} }
void
add_spelllist(spell_list ** lspells, spell * sp)
{
spell_list * entry = malloc(sizeof(spell_list));
entry->data = sp;
entry->next = *lspells;
*lspells = entry;
}

View File

@ -34,10 +34,6 @@ struct building;
#define IRONGOLEM_CRUMBLE 15 /* monatlich Chance zu zerfallen */ #define IRONGOLEM_CRUMBLE 15 /* monatlich Chance zu zerfallen */
#define STONEGOLEM_CRUMBLE 10 /* monatlich Chance zu zerfallen */ #define STONEGOLEM_CRUMBLE 10 /* monatlich Chance zu zerfallen */
/* ------------------------------------------------------------- */
typedef struct spell_ptr spell_ptr;
typedef struct castorder castorder;
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* Spruchparameter /* Spruchparameter
* Wir suchen beim Parsen des Befehls erstmal nach lokalen Objekten, * Wir suchen beim Parsen des Befehls erstmal nach lokalen Objekten,
@ -112,6 +108,11 @@ extern const char *magietypen[MAXMAGIETYP];
* - Spruchliste * - Spruchliste
*/ */
typedef struct spell_ptr {
struct spell_ptr *next;
spellid_t spellid;
} spell_ptr;
typedef struct sc_mage { typedef struct sc_mage {
magic_t magietyp; magic_t magietyp;
int spellpoints; int spellpoints;
@ -121,14 +122,9 @@ typedef struct sc_mage {
int combatspelllevel[MAXCOMBATSPELLS]; int combatspelllevel[MAXCOMBATSPELLS];
int precombataura; /* Merker, wieviel Aura in den Präcombatzauber int precombataura; /* Merker, wieviel Aura in den Präcombatzauber
gegangen ist. Nicht speichern. */ gegangen ist. Nicht speichern. */
spell_ptr *spellptr; struct spell_ptr *spellptr;
} sc_mage; } sc_mage;
struct spell_ptr {
spell_ptr *next;
spellid_t spellid;
};
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* Spruchstukturdefinition: /* Spruchstukturdefinition:
* id: * id:
@ -144,7 +140,23 @@ struct spell_ptr {
* *
*/ */
/* typedef struct fighter fighter; */ /* ------------------------------------------------------------- */
/* Zauberliste */
typedef struct castorder {
struct castorder *next;
void *magician; /* Magier (kann vom Typ struct unit oder fighter sein) */
struct unit *familiar; /* Vertrauter, gesetzt, wenn der Spruch durch
den Vertrauten gezaubert wird */
struct spell *sp; /* Spruch */
int level; /* gewünschte Stufe oder Stufe des Magiers */
double force; /* Stärke des Zaubers */
struct region *rt; /* Zielregion des Spruchs */
int distance; /* Entfernung zur Zielregion */
char *order; /* Befehl */
struct spellparameter *par; /* für weitere Parameter */
} castorder;
/* irgendwelche zauber: */ /* irgendwelche zauber: */
typedef void (*spell_f) (void*); typedef void (*spell_f) (void*);
@ -170,25 +182,12 @@ typedef struct spell {
void (*patzer) (castorder*); void (*patzer) (castorder*);
} spell; } spell;
typedef struct spell_list {
struct spell_list * next;
spell * data;
} spell_list;
/* ------------------------------------------------------------- */ extern void add_spelllist(spell_list ** lspells, spell * sp);
/* Zauberliste */
struct castorder {
castorder *next;
void *magician; /* Magier (kann vom Typ struct unit oder fighter sein) */
struct unit *familiar; /* Vertrauter, gesetzt, wenn der Spruch durch
den Vertrauten gezaubert wird */
struct spell *sp; /* Spruch */
int level; /* gewünschte Stufe oder Stufe des Magiers */
double force; /* Stärke des Zaubers */
struct region *rt; /* Zielregion des Spruchs */
int distance; /* Entfernung zur Zielregion */
char *order; /* Befehl */
struct spellparameter *par; /* für weitere Parameter */
};
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* besondere Spruchtypen */ /* besondere Spruchtypen */

View File

@ -391,7 +391,7 @@ racename(const struct locale *loc, const unit *u, const race * rc)
static void static void
oldfamiliars(unit * familiar) oldfamiliars(unit * familiar)
{ {
sc_mage * m; sc_mage * m = NULL;
race_t frt = old_race(familiar->race); race_t frt = old_race(familiar->race);
switch(frt) { switch(frt) {
@ -432,9 +432,6 @@ oldfamiliars(unit * familiar)
/* Magie+1, Spionage, Tarnung, Wahrnehmung, Ausdauer */ /* Magie+1, Spionage, Tarnung, Wahrnehmung, Ausdauer */
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
set_level(familiar, SK_MAGIC, 1); set_level(familiar, SK_MAGIC, 1);
addspell(familiar, SPL_FLEE);
addspell(familiar, SPL_SLEEP);
addspell(familiar, SPL_FRIGHTEN);
m->combatspell[0] = SPL_FLEE; m->combatspell[0] = SPL_FLEE;
m->combatspell[1] = SPL_SLEEP; m->combatspell[1] = SPL_SLEEP;
break; break;
@ -452,10 +449,6 @@ oldfamiliars(unit * familiar)
set_level(familiar, SK_ENTERTAINMENT, 1); set_level(familiar, SK_ENTERTAINMENT, 1);
set_level(familiar, SK_OBSERVATION, 1); set_level(familiar, SK_OBSERVATION, 1);
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
addspell(familiar, SPL_SEDUCE);
addspell(familiar, SPL_CALM_MONSTER);
addspell(familiar, SPL_SONG_OF_CONFUSION);
addspell(familiar, SPL_DENYATTACK);
m->combatspell[0] = SPL_SONG_OF_CONFUSION; m->combatspell[0] = SPL_SONG_OF_CONFUSION;
break; break;
case RC_UNICORN: case RC_UNICORN:
@ -464,12 +457,6 @@ oldfamiliars(unit * familiar)
set_level(familiar, SK_STEALTH, 1); set_level(familiar, SK_STEALTH, 1);
set_level(familiar, SK_OBSERVATION, 1); set_level(familiar, SK_OBSERVATION, 1);
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
addspell(familiar, SPL_RESISTMAGICBONUS);
addspell(familiar, SPL_SONG_OF_PEACE);
addspell(familiar, SPL_CALM_MONSTER);
addspell(familiar, SPL_HERO);
addspell(familiar, SPL_HEALINGSONG);
addspell(familiar, SPL_DENYATTACK);
break; break;
case RC_WARG: case RC_WARG:
/* Spi, Tak, Tar, Wahri+2, Aus */ /* Spi, Tak, Tar, Wahri+2, Aus */
@ -481,9 +468,6 @@ oldfamiliars(unit * familiar)
/* Mag+1, Rei-2, Hie, Sta, Spi, Tar, Wahr, Aus */ /* Mag+1, Rei-2, Hie, Sta, Spi, Tar, Wahr, Aus */
set_level(familiar, SK_MAGIC, 1); set_level(familiar, SK_MAGIC, 1);
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
addspell(familiar, SPL_STEALAURA);
addspell(familiar, SPL_FRIGHTEN);
addspell(familiar, SPL_SUMMONUNDEAD);
break; break;
case RC_IMP: case RC_IMP:
/* Mag+1,Rei-1,Hie,Sta,Spi+1,Tar+1,Wahr+1,Steu+1,Aus*/ /* Mag+1,Rei-1,Hie,Sta,Spi+1,Tar+1,Wahr+1,Steu+1,Aus*/
@ -493,7 +477,6 @@ oldfamiliars(unit * familiar)
set_level(familiar, SK_OBSERVATION, 1); set_level(familiar, SK_OBSERVATION, 1);
set_level(familiar, SK_TAXING, 1); set_level(familiar, SK_TAXING, 1);
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
addspell(familiar, SPL_STEALAURA);
break; break;
case RC_DREAMCAT: case RC_DREAMCAT:
/* Mag+1,Hie,Sta,Spi+1,Tar+1,Wahr+1,Steu+1,Aus*/ /* Mag+1,Hie,Sta,Spi+1,Tar+1,Wahr+1,Steu+1,Aus*/
@ -503,16 +486,11 @@ oldfamiliars(unit * familiar)
set_level(familiar, SK_OBSERVATION, 1); set_level(familiar, SK_OBSERVATION, 1);
set_level(familiar, SK_TAXING, 1); set_level(familiar, SK_TAXING, 1);
m = create_mage(familiar, M_GRAU); m = create_mage(familiar, M_GRAU);
addspell(familiar, SPL_ILL_SHAPESHIFT);
addspell(familiar, SPL_TRANSFERAURA_TRAUM);
break; break;
case RC_FEY: case RC_FEY:
/* Mag+1,Rei-1,Hie-1,Sta-1,Spi+2,Tar+5,Wahr+2,Aus */ /* Mag+1,Rei-1,Hie-1,Sta-1,Spi+2,Tar+5,Wahr+2,Aus */
set_level(familiar, SK_MAGIC, 1); set_level(familiar, SK_MAGIC, 1);
m = create_mage(familiar,M_GRAU); m = create_mage(familiar,M_GRAU);
addspell(familiar, SPL_DENYATTACK);
addspell(familiar, SPL_CALM_MONSTER);
addspell(familiar, SPL_SEDUCE);
break; break;
case RC_OWL: case RC_OWL:
/* Spi+1,Tar+1,Wahr+5,Aus */ /* Spi+1,Tar+1,Wahr+5,Aus */
@ -535,6 +513,13 @@ oldfamiliars(unit * familiar)
m = create_mage(familiar,M_GRAU); m = create_mage(familiar,M_GRAU);
break; break;
} }
if (m!=NULL) {
spell_list * fspells = familiarspells(familiar->race);
while (fspells!=NULL) {
addspell(familiar, fspells->data->id);
fspells=fspells->next;
}
}
} }
static item * static item *
@ -578,6 +563,7 @@ elf_spoil(const struct race * rc, int size)
} }
return itm; return itm;
} }
static item * static item *
demon_spoil(const struct race * rc, int size) demon_spoil(const struct race * rc, int size)
{ {
@ -587,6 +573,7 @@ demon_spoil(const struct race * rc, int size)
} }
return itm; return itm;
} }
static item * static item *
goblin_spoil(const struct race * rc, int size) goblin_spoil(const struct race * rc, int size)
{ {
@ -988,3 +975,90 @@ register_races(void)
sprintf(zBuffer, "%s/races.xml", resourcepath()); sprintf(zBuffer, "%s/races.xml", resourcepath());
xml_register(&xml_races, "eressea races", 0); xml_register(&xml_races, "eressea races", 0);
} }
/** familiars **/
typedef struct familiar_spells {
struct familiar_spells * next;
spell_list * spells;
const race * familiar_race;
} familiar_spells;
static familiar_spells * racespells;
spell_list *
familiarspells(const race * rc)
{
familiar_spells * fspells = racespells;
while (fspells && rc!=fspells->familiar_race) {
fspells = fspells->next;
}
if (fspells!=NULL) return fspells->spells;
return NULL;
}
familiar_spells *
mkspells(const race * rc)
{
familiar_spells * fspells;
fspells = malloc(sizeof(familiar_spells));
fspells->next = racespells;
racespells = fspells;
fspells->familiar_race = rc;
fspells->spells = NULL;
return fspells;
}
void
init_familiarspells(void)
{
familiar_spells * fspells;
fspells = mkspells(new_race[RC_PSEUDODRAGON]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_FLEE));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SLEEP));
add_spelllist(&fspells->spells, find_spellbyid(SPL_FRIGHTEN));
fspells = mkspells(new_race[RC_NYMPH]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_SEDUCE));
add_spelllist(&fspells->spells, find_spellbyid(SPL_CALM_MONSTER));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SONG_OF_CONFUSION));
add_spelllist(&fspells->spells, find_spellbyid(SPL_DENYATTACK));
fspells = mkspells(new_race[RC_NYMPH]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_SEDUCE));
add_spelllist(&fspells->spells, find_spellbyid(SPL_CALM_MONSTER));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SONG_OF_CONFUSION));
add_spelllist(&fspells->spells, find_spellbyid(SPL_DENYATTACK));
fspells = mkspells(new_race[RC_UNICORN]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_RESISTMAGICBONUS));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SONG_OF_PEACE));
add_spelllist(&fspells->spells, find_spellbyid(SPL_CALM_MONSTER));
add_spelllist(&fspells->spells, find_spellbyid(SPL_HERO));
add_spelllist(&fspells->spells, find_spellbyid(SPL_HEALINGSONG));
add_spelllist(&fspells->spells, find_spellbyid(SPL_DENYATTACK));
fspells = mkspells(new_race[RC_WRAITH]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_STEALAURA));
add_spelllist(&fspells->spells, find_spellbyid(SPL_FRIGHTEN));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SUMMONUNDEAD));
fspells = mkspells(new_race[RC_IMP]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_STEALAURA));
fspells = mkspells(new_race[RC_DREAMCAT]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_ILL_SHAPESHIFT));
add_spelllist(&fspells->spells, find_spellbyid(SPL_TRANSFERAURA_TRAUM));
fspells = mkspells(new_race[RC_FEY]);
add_spelllist(&fspells->spells, find_spellbyid(SPL_DENYATTACK));
add_spelllist(&fspells->spells, find_spellbyid(SPL_CALM_MONSTER));
add_spelllist(&fspells->spells, find_spellbyid(SPL_SEDUCE));
}
void
init_races(void)
{
init_familiarspells();
}

View File

@ -156,7 +156,9 @@ extern const char * racename(const struct locale *lang, const struct unit *u, co
extern boolean allowed_dragon(const struct region * src, const struct region * target); extern boolean allowed_dragon(const struct region * src, const struct region * target);
extern void register_races(void); extern void register_races(void);
extern void init_races(void);
extern boolean r_insectstalled(const struct region *r); extern boolean r_insectstalled(const struct region *r);
extern spell_list * familiarspells(const struct race * rc);
extern const char *race_prefixes[]; extern const char *race_prefixes[];

View File

@ -314,6 +314,9 @@
DisableLanguageExtensions="FALSE"/> DisableLanguageExtensions="FALSE"/>
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\lua\spell.cpp">
</File>
<File <File
RelativePath=".\lua\unit.cpp"> RelativePath=".\lua\unit.cpp">
<FileConfiguration <FileConfiguration

33
src/eressea/lua/spell.cpp Normal file
View File

@ -0,0 +1,33 @@
#include <config.h>
#include <eressea.h>
#include "list.h"
// Atributes includes
#include <attributes/racename.h>
// kernel includes
#include <kernel/magic.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
using namespace luabind;
static const char *
spell_getschool(const spell& sp)
{
return magietypen[sp.magietyp];
}
void
bind_spell(lua_State * L)
{
module(L)[
class_<struct spell>("spell")
.def_readonly("name", &spell::sname)
.def_readonly("level", &spell::level)
.def("school", &spell_getschool)
];
}

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@ -1,5 +1,6 @@
#include <config.h> #include <config.h>
#include <eressea.h> #include <eressea.h>
#include "list.h"
// Atributes includes // Atributes includes
#include <attributes/racename.h> #include <attributes/racename.h>
@ -11,6 +12,7 @@
#include <kernel/faction.h> #include <kernel/faction.h>
#include <kernel/skill.h> #include <kernel/skill.h>
#include <kernel/unit.h> #include <kernel/unit.h>
#include <kernel/magic.h>
// lua includes // lua includes
#include <lua.hpp> #include <lua.hpp>
@ -19,6 +21,32 @@
using namespace luabind; using namespace luabind;
class bind_spell_ptr {
public:
static spell_ptr * next(spell_ptr * node) { return node->next; }
static spell * value(spell_ptr * node) { return find_spellbyid(node->spellid); }
};
static eressea::list<spell, spell_ptr, bind_spell_ptr>
unit_spells(const unit& u) {
sc_mage * mage = get_mage(&u);
if (mage==NULL) return eressea::list<spell, spell_ptr, bind_spell_ptr>(NULL);
spell_ptr * splist = mage->spellptr;
return eressea::list<spell, spell_ptr, bind_spell_ptr>(splist);
}
class bind_spell_list {
public:
static spell_list * next(spell_list * node) { return node->next; }
static spell * value(spell_list * node) { return node->data; }
};
static eressea::list<spell, spell_list, bind_spell_list>
unit_familiarspells(const unit& u) {
spell_list * spells = familiarspells(u.race);
return eressea::list<spell, spell_list, bind_spell_list>(spells);
}
static unit * static unit *
add_unit(faction * f, region * r) add_unit(faction * f, region * r)
{ {
@ -135,6 +163,8 @@ bind_unit(lua_State * L)
.def("eff_skill", &unit_effskill) .def("eff_skill", &unit_effskill)
.def("set_skill", &unit_setskill) .def("set_skill", &unit_setskill)
.def("set_racename", &unit_setracename) .def("set_racename", &unit_setracename)
.property("spells", &unit_spells, return_stl_iterator)
.property("familiarspells", &unit_familiarspells, return_stl_iterator)
.property("number", &unit_getnumber, &unit_setnumber) .property("number", &unit_getnumber, &unit_setnumber)
.property("race", &unit_getrace, &unit_setrace) .property("race", &unit_getrace, &unit_setrace)
]; ];

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@ -173,6 +173,7 @@ game_init(void)
init_attributes(); init_attributes();
init_resources(); init_resources();
init_items(); init_items();
init_races();
init_economy(); init_economy();
#if NEW_RESOURCEGROWTH #if NEW_RESOURCEGROWTH
init_rawmaterials(); init_rawmaterials();

View File

@ -186,6 +186,7 @@ game_init(void)
init_attributes(); init_attributes();
init_resources(); init_resources();
init_races();
init_items(); init_items();
init_economy(); init_economy();
#if NEW_RESOURCEGROWTH #if NEW_RESOURCEGROWTH