forked from github/server
undead could still not give away items to peasants.
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cae86ae4d5
commit
6873e0d870
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@ -911,7 +911,7 @@ dogive(region * r, unit * u, strlist * S, int mode)
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/* Übergabe aller Kräuter */
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/* Übergabe aller Kräuter */
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if (findparam(s, u->faction->locale) == P_HERBS) {
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if (findparam(s, u->faction->locale) == P_HERBS) {
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boolean given = false;
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boolean given = false;
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if (!(u->race->ec_flags & GIVEITEM)) {
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if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_error(u, S->s, "race_nogive", "race", u->race));
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msg_error(u, S->s, "race_nogive", "race", u->race));
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return;
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return;
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@ -972,7 +972,7 @@ dogive(region * r, unit * u, strlist * S, int mode)
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}
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}
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if (*s == 0) {
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if (*s == 0) {
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if (!(u->race->ec_flags & GIVEITEM)) {
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if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_error(u, S->s, "race_nogive", "race", u->race));
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msg_error(u, S->s, "race_nogive", "race", u->race));
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return;
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return;
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@ -1010,7 +1010,7 @@ dogive(region * r, unit * u, strlist * S, int mode)
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return;
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return;
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}
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}
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if (!(u->race->ec_flags & GIVEITEM)) {
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if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_error(u, S->s, "race_nogive", "race", u->race));
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msg_error(u, S->s, "race_nogive", "race", u->race));
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return;
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return;
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@ -1060,7 +1060,7 @@ dogive(region * r, unit * u, strlist * S, int mode)
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}
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}
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if (u2!=NULL) {
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if (u2!=NULL) {
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if (!(u->race->ec_flags & GIVEITEM)) {
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if (!(u->race->ec_flags & GIVEITEM) && u2!=NULL) {
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ADDMSG(&u->faction->msgs,
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ADDMSG(&u->faction->msgs,
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msg_error(u, S->s, "race_nogive", "race", u->race));
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msg_error(u, S->s, "race_nogive", "race", u->race));
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return;
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return;
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@ -304,15 +304,20 @@ destroy_road(unit *u, int n, const char *cmd)
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int road = rroad(r, d);
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int road = rroad(r, d);
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region * r2 = rconnect(r,d);
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region * r2 = rconnect(r,d);
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willdo = min(willdo, road);
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willdo = min(willdo, road);
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if (willdo==0) {
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/* TODO: error message */
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}
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#if 0
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#if 0
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salvage = willdo / divy;
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salvage = willdo / divy;
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change_item(u, I_STONE, salvage);
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change_item(u, I_STONE, salvage);
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#endif
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#endif
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rsetroad(r, d, road - willdo);
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rsetroad(r, d, road - willdo);
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if (road!=0 && road <= willdo) {
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add_message(&u->faction->msgs, new_message(
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add_message(&u->faction->msgs, new_message(
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u->faction, "destroy_road%u:unit%r:from%r:to", u, r, r2));
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u->faction, "destroy_road%u:unit%r:from%r:to", u, r, r2));
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}
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}
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}
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}
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}
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void
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void
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destroy(region * r, unit * u, const char * cmd)
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destroy(region * r, unit * u, const char * cmd)
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