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Startmoral von leeren Regionen auf 1 setzen
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@ -64,7 +64,7 @@ struct item;
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#define MORALE_TAX_FACTOR 0.005 /* 0.5% tax per point of morale */
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#define MORALE_MAX 10 /* Maximum morale allowed */
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#define MORALE_DEFAULT 2 /* Morale of peasants when they are conquered for the first time */
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#define MORALE_DEFAULT 1 /* Morale of peasants when they are conquered for the first time */
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#define MORALE_TAKEOVER 0 /* Morale of peasants after they lose their lord */
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#define MORALE_COOLDOWN 2 /* minimum cooldown before a morale change occurs */
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#define MORALE_AVERAGE 6 /* default average time for morale to change */
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