"ID zu groß"
- fixed parameters for some lua functions (pointers/objects)
Issue: 1457
This commit is contained in:
Enno Rehling 2008-07-08 22:28:22 +00:00
parent cf789999cf
commit 67c4b861f1
9 changed files with 327 additions and 337 deletions

View File

@ -75,11 +75,11 @@ lc_age(struct attrib * a)
} }
static int static int
building_addaction(building& b, const char * fname, const char * param) building_addaction(building * b, const char * fname, const char * param)
{ {
attrib * a = a_add(&b.attribs, a_new(&at_building_action)); attrib * a = a_add(&b->attribs, a_new(&at_building_action));
building_action * data = (building_action*)a->data.v; building_action * data = (building_action*)a->data.v;
data->b = &b; data->b = b;
data->fname = strdup(fname); data->fname = strdup(fname);
if (param) data->param = strdup(param); if (param) data->param = strdup(param);
@ -87,41 +87,41 @@ building_addaction(building& b, const char * fname, const char * param)
} }
static const char * static const char *
building_getinfo(const building& b) building_getinfo(const building * b)
{ {
return (const char*)b.display; return (const char*)b->display;
} }
static void static void
building_setinfo(building& b, const char * info) building_setinfo(building * b, const char * info)
{ {
free(b.display); free(b->display);
b.display = strdup(info); b->display = strdup(info);
} }
static const char * static const char *
building_getname(const building& b) building_getname(const building * b)
{ {
return (const char *)b.name; return (const char *)b->name;
} }
static void static void
building_setname(building& b, const char * name) building_setname(building * b, const char * name)
{ {
free(b.name); free(b->name);
b.name = strdup(name); b->name = strdup(name);
} }
static region * static region *
building_getregion(const building& b) building_getregion(const building * b)
{ {
return b.region; return b->region;
} }
static void static void
building_setregion(building& bld, region& r) building_setregion(building * bld, region * r)
{ {
building * b = &bld; building * b = bld;
building ** blist = &b->region->buildings; building ** blist = &b->region->buildings;
while (*blist && *blist!=b) { while (*blist && *blist!=b) {
blist = &(*blist)->next; blist = &(*blist)->next;
@ -129,11 +129,11 @@ building_setregion(building& bld, region& r)
*blist = b->next; *blist = b->next;
b->next = NULL; b->next = NULL;
blist = &r.buildings; blist = &r->buildings;
while (*blist && *blist!=b) blist = &(*blist)->next; while (*blist && *blist!=b) blist = &(*blist)->next;
*blist = b; *blist = b;
b->region = &r; b->region = r;
} }
static std::ostream& static std::ostream&

View File

@ -159,9 +159,9 @@ get_direction(const char * name)
} }
static void static void
lua_equipunit(unit& u, const char * eqname) lua_equipunit(unit * u, const char * eqname)
{ {
equip_unit(&u, get_equipment(eqname)); equip_unit(u, get_equipment(eqname));
} }
static void static void
@ -199,11 +199,11 @@ update_subscriptions(void)
} }
static void static void
lua_learnskill(unit& u, const char * skname, float chances) lua_learnskill(unit * u, const char * skname, float chances)
{ {
skill_t sk = sk_find(skname); skill_t sk = sk_find(skname);
if (sk!=NOSKILL) { if (sk!=NOSKILL) {
learn_skill(&u, sk, chances); learn_skill(u, sk, chances);
} }
} }

View File

@ -65,33 +65,33 @@ public:
}; };
static eressea::list<unit *, unit *, factionunit> static eressea::list<unit *, unit *, factionunit>
faction_units(const faction& f) faction_units(const faction * f)
{ {
return eressea::list<unit *, unit *, factionunit>(f.units); return eressea::list<unit *, unit *, factionunit>(f->units);
} }
static void static void
faction_setalliance(faction& f, alliance * team) faction_setalliance(faction * f, alliance * team)
{ {
if (f.alliance==0) setalliance(&f, team); if (f->alliance==0) setalliance(f, team);
} }
static alliance * static alliance *
faction_getalliance(const faction& f) faction_getalliance(const faction * f)
{ {
return f.alliance; return f->alliance;
} }
const char * const char *
faction_getlocale(const faction& f) faction_getlocale(const faction * f)
{ {
return locale_name(f.locale); return locale_name(f->locale);
} }
void void
faction_setlocale(faction& f, const char * name) faction_setlocale(faction * f, const char * name)
{ {
f.locale = find_locale(name); f->locale = find_locale(name);
} }
static std::ostream& static std::ostream&
@ -108,57 +108,57 @@ operator==(const faction& a, const faction&b)
} }
static int static int
faction_getpolicy(const faction& a, const faction& b, const char * flag) faction_getpolicy(const faction * a, const faction * b, const char * flag)
{ {
int mode; int mode;
for (mode=0;helpmodes[mode].name!=NULL;++mode) { for (mode=0;helpmodes[mode].name!=NULL;++mode) {
if (strcmp(flag, helpmodes[mode].name)==0) { if (strcmp(flag, helpmodes[mode].name)==0) {
return get_alliance(&a, &b) & mode; return get_alliance(a, b) & mode;
} }
} }
return 0; return 0;
} }
static void static void
faction_setpolicy(faction& a, faction& b, const char * flag, bool value) faction_setpolicy(faction * a, faction * b, const char * flag, bool value)
{ {
int mode; int mode;
for (mode=0;helpmodes[mode].name!=NULL;++mode) { for (mode=0;helpmodes[mode].name!=NULL;++mode) {
if (strcmp(flag, helpmodes[mode].name)==0) { if (strcmp(flag, helpmodes[mode].name)==0) {
if (value) set_alliance(&a, &b, get_alliance(&a, &b) | helpmodes[mode].status); if (value) set_alliance(a, b, get_alliance(a, b) | helpmodes[mode].status);
else set_alliance(&a, &b, get_alliance(&a, &b) & ~helpmodes[mode].status); else set_alliance(a, b, get_alliance(a, b) & ~helpmodes[mode].status);
break; break;
} }
} }
} }
static const char * static const char *
faction_get_variable(faction& f, const char *key) faction_get_variable(faction * f, const char *key)
{ {
return get_variable((&f)->attribs, key); return get_variable(f->attribs, key);
} }
static void static void
faction_set_variable(faction& f, const char *key, const char *value) faction_set_variable(faction * f, const char *key, const char *value)
{ {
set_variable(&((&f)->attribs), key, value); set_variable(&f->attribs, key, value);
} }
static void static void
faction_delete_variable(faction& f, const char *key) faction_delete_variable(faction * f, const char *key)
{ {
return delete_variable(&((&f)->attribs), key); return delete_variable(&f->attribs, key);
} }
static int static int
faction_additem(faction& f, const char * iname, int number) faction_additem(faction * f, const char * iname, int number)
{ {
if (iname!=NULL) { if (iname!=NULL) {
const item_type * itype = it_find(iname); const item_type * itype = it_find(iname);
if (itype!=NULL) { if (itype!=NULL) {
item * i = i_change(&f.items, itype, number); item * i = i_change(&f->items, itype, number);
return i?i->number:0; return i?i->number:0;
} // if (itype!=NULL) } // if (itype!=NULL)
} }
@ -166,78 +166,78 @@ faction_additem(faction& f, const char * iname, int number)
} }
static void static void
faction_addnotice(faction& f, const char * str) faction_addnotice(faction * f, const char * str)
{ {
const char * loc = LOC(f.locale, str); const char * loc = LOC(f->locale, str);
ADDMSG(&f.msgs, msg_message("msg_event", "string", loc)); ADDMSG(&f->msgs, msg_message("msg_event", "string", loc));
} }
static const char * static const char *
faction_getrace(const faction& f) faction_getrace(const faction * f)
{ {
return f.race->_name[0]; return f->race->_name[0];
} }
static void static void
faction_setrace(faction& f, const char * rcname) faction_setrace(faction * f, const char * rcname)
{ {
race * rc = rc_find(rcname); race * rc = rc_find(rcname);
if (rc!=NULL) { if (rc!=NULL) {
f.race = rc; f->race = rc;
} }
} }
static eressea::list<std::string, item *, eressea::bind_items> static eressea::list<std::string, item *, eressea::bind_items>
faction_items(const faction& f) { faction_items(const faction * f) {
return eressea::list<std::string, item *, eressea::bind_items>(f.items); return eressea::list<std::string, item *, eressea::bind_items>(f->items);
} }
void void
faction_set_passw(faction& f, const char * passw) faction_set_passw(faction * f, const char * passw)
{ {
free(f.passw); free(f->passw);
f.passw = strdup(passw); f->passw = strdup(passw);
} }
const char * const char *
faction_get_passw(const faction& f) faction_get_passw(const faction * f)
{ {
return f.passw; return f->passw;
} }
void void
faction_set_banner(faction& f, const char * banner) faction_set_banner(faction * f, const char * banner)
{ {
free(f.banner); free(f->banner);
f.banner = strdup(banner); f->banner = strdup(banner);
} }
const char * const char *
faction_get_banner(const faction& f) faction_get_banner(const faction * f)
{ {
if (f.banner) { if (f->banner) {
return (const char*)f.banner; return (const char*)f->banner;
} }
return ""; return "";
} }
void void
faction_set_email(faction& f, const char * email) faction_set_email(faction * f, const char * email)
{ {
free(f.email); free(f->email);
f.email = strdup(email); f->email = strdup(email);
} }
const char * const char *
faction_get_email(const faction& f) faction_get_email(const faction * f)
{ {
return f.email; return f->email;
} }
void void
faction_getorigin(const faction& f, int &x, int &y) faction_getorigin(const faction * f, int &x, int &y)
{ {
ursprung * origin = f.ursprung; ursprung * origin = f->ursprung;
while (origin!=NULL && origin->id!=0) { while (origin!=NULL && origin->id!=0) {
origin = origin->next; origin = origin->next;
} }
@ -249,49 +249,41 @@ faction_getorigin(const faction& f, int &x, int &y)
y = 0; y = 0;
} }
} }
void
faction_setorigin(faction& f, int x, int y)
{
x = 0;
y = 0;
}
short short
faction_getorigin_x(const faction& f) { faction_getorigin_x(const faction * f) {
return f.ursprung->x; return f->ursprung->x;
} }
void void
faction_setorigin_x(faction& f, short x) { faction_setorigin_x(faction * f, short x) {
f.ursprung->x = x; f->ursprung->x = x;
} }
static short static short
faction_getorigin_y(const faction& f) { faction_getorigin_y(const faction * f) {
return f.ursprung->y; return f->ursprung->y;
} }
static void static void
faction_setorigin_y(faction& f, short y) { faction_setorigin_y(faction * f, short y) {
f.ursprung->y = y; f->ursprung->y = y;
} }
static int static int
faction_countheroes(const faction& f) faction_countheroes(const faction * f)
{ {
return countheroes(&f); return countheroes(f);
} }
static void static void
faction_renumber(faction& f, int no) faction_renumber(faction * f, int no)
{ {
renumber_faction(&f, no); renumber_faction(f, no);
} }
static int static int
faction_maxheroes(const faction& f) faction_maxheroes(const faction * f)
{ {
return maxheroes(&f); return maxheroes(f);
} }
void void
@ -304,7 +296,7 @@ bind_faction(lua_State * L)
def("faction_origin", &faction_getorigin, pure_out_value(_2) + pure_out_value(_3)), def("faction_origin", &faction_getorigin, pure_out_value(_2) + pure_out_value(_3)),
class_<struct faction>("faction") class_<struct faction>("faction")
.def(tostring(self)) .def(tostring(const_self))
.def(self == faction()) .def(self == faction())
.def("set_policy", &faction_setpolicy) .def("set_policy", &faction_setpolicy)
.def("get_policy", &faction_getpolicy) .def("get_policy", &faction_getpolicy)
@ -331,7 +323,6 @@ bind_faction(lua_State * L)
.property("items", &faction_items, return_stl_iterator) .property("items", &faction_items, return_stl_iterator)
.property("x", &faction_getorigin_x, &faction_setorigin_x) .property("x", &faction_getorigin_x, &faction_setorigin_x)
.property("y", &faction_getorigin_y, &faction_setorigin_y) .property("y", &faction_getorigin_y, &faction_setorigin_y)
//.property("origin", &faction_getorigin, &faction_setorigin, pure_out_value(_2) + pure_out_value(_3), copy)
.def("renum", &faction_renumber) .def("renum", &faction_renumber)
.def("add_notice", &faction_addnotice) .def("add_notice", &faction_addnotice)

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@ -95,21 +95,21 @@ lua_writereports(void)
} }
static void static void
message_unit(unit& sender, unit& target, const char * str) message_unit(unit * sender, unit * target, const char * str)
{ {
deliverMail(target.faction, sender.region, &sender, str, &target); deliverMail(target->faction, sender->region, sender, str, target);
} }
static void static void
message_faction(unit& sender, faction& target, const char * str) message_faction(unit * sender, faction * target, const char * str)
{ {
deliverMail(&target, sender.region, &sender, str, NULL); deliverMail(target, sender->region, sender, str, NULL);
} }
static void static void
message_region(unit& sender, const char * str) message_region(unit * sender, const char * str)
{ {
ADDMSG(&sender.region->msgs, msg_message("mail_result", "unit message", &sender, str)); ADDMSG(&sender->region->msgs, msg_message("mail_result", "unit message", sender, str));
} }
static void static void
@ -181,9 +181,9 @@ process_orders(void)
} }
static int static int
levitate_ship(ship& sh, unit& mage, double power, int duration) levitate_ship(ship * sh, unit * mage, double power, int duration)
{ {
curse * c = shipcurse_flyingship(&sh, &mage, power, duration); curse * c = shipcurse_flyingship(sh, mage, power, duration);
if (c) { if (c) {
return c->no; return c->no;
} }

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@ -72,7 +72,7 @@ public:
return E_OK; return E_OK;
} }
int set_unit(const char * param, const unit& u) { int set_unit(const char * param, const unit * u) {
if (mtype==0) return E_INVALID_MESSAGE; if (mtype==0) return E_INVALID_MESSAGE;
int i = get_param(param); int i = get_param(param);
@ -83,12 +83,12 @@ public:
return E_INVALID_PARAMETER_TYPE; return E_INVALID_PARAMETER_TYPE;
} }
args[i].v = (void*)&u; args[i].v = (void*)u;
return E_OK; return E_OK;
} }
int set_region(const char * param, const region& r) { int set_region(const char * param, const region * r) {
if (mtype==0) return E_INVALID_MESSAGE; if (mtype==0) return E_INVALID_MESSAGE;
int i = get_param(param); int i = get_param(param);
@ -99,7 +99,7 @@ public:
return E_INVALID_PARAMETER_TYPE; return E_INVALID_PARAMETER_TYPE;
} }
args[i].v = (void*)&r; args[i].v = (void*)r;
return E_OK; return E_OK;
} }
@ -138,21 +138,21 @@ public:
return E_OK; return E_OK;
} }
int send_faction(faction& f) { int send_faction(faction * f) {
if (mtype==0) return E_INVALID_MESSAGE; if (mtype==0) return E_INVALID_MESSAGE;
if (msg==NULL) { if (msg==NULL) {
msg = msg_create(mtype, args); msg = msg_create(mtype, args);
} }
add_message(&f.msgs, msg); add_message(&f->msgs, msg);
return E_OK; return E_OK;
} }
int send_region(region& r) { int send_region(region * r) {
if (mtype==0) return E_INVALID_MESSAGE; if (mtype==0) return E_INVALID_MESSAGE;
if (msg==NULL) { if (msg==NULL) {
msg = msg_create(mtype, args); msg = msg_create(mtype, args);
} }
add_message(&r.msgs, msg); add_message(&r->msgs, msg);
return E_OK; return E_OK;
} }

View File

@ -43,90 +43,90 @@ get_regions(void) {
} }
static eressea::list<unit *> static eressea::list<unit *>
region_units(const region& r) { region_units(const region * r) {
return eressea::list<unit *>(r.units); return eressea::list<unit *>(r->units);
} }
static eressea::list<building *> static eressea::list<building *>
region_buildings(const region& r) { region_buildings(const region * r) {
return eressea::list<building *>(r.buildings); return eressea::list<building *>(r->buildings);
} }
static eressea::list<ship *> static eressea::list<ship *>
region_ships(const region& r) { region_ships(const region * r) {
return eressea::list<ship *>(r.ships); return eressea::list<ship *>(r->ships);
} }
static void static void
region_setname(region& r, const char * name) { region_setname(region * r, const char * name) {
if (r.land) rsetname((&r), name); if (r->land) rsetname(r, name);
} }
static const char * static const char *
region_getterrain(const region& r) { region_getterrain(const region * r) {
return (const char *)r.terrain->_name; return (const char *)r->terrain->_name;
} }
static const char * static const char *
region_getname(const region& r) { region_getname(const region * r) {
if (r.land) return (const char *)r.land->name; if (r->land) return (const char *)r->land->name;
return NULL; return NULL;
} }
static void static void
lua_region_setowner(region& r, faction * f) { lua_region_setowner(region * r, faction * f) {
region_setowner(&r, f); region_setowner(r, f);
} }
static faction * static faction *
lua_region_getowner(const region& r) { lua_region_getowner(const region * r) {
return region_owner(&r); return region_owner(r);
} }
static void static void
region_setherbtype(region& r, const char * str) { region_setherbtype(region * r, const char * str) {
const struct resource_type * rtype = rt_find(str); const struct resource_type * rtype = rt_find(str);
if (rtype!=NULL && rtype->itype!=NULL) { if (rtype!=NULL && rtype->itype!=NULL) {
rsetherbtype(&r, rtype->itype); rsetherbtype(r, rtype->itype);
} }
} }
static const char * static const char *
region_getherbtype(const region& r) { region_getherbtype(const region * r) {
const struct item_type * itype = rherbtype(&r); const struct item_type * itype = rherbtype(r);
if (itype==NULL) return NULL; if (itype==NULL) return NULL;
return itype->rtype->_name[0]; return itype->rtype->_name[0];
} }
static void static void
region_setinfo(region& r, const char * info) region_setinfo(region * r, const char * info)
{ {
free(r.display); free(r->display);
r.display = strdup(info); r->display = strdup(info);
} }
static const char * static const char *
region_getinfo(const region& r) { region_getinfo(const region * r) {
return (const char *)r.display; return (const char *)r->display;
} }
static int static int
region_plane(const region& r) region_plane(const region * r)
{ {
if (r.planep==NULL) return 0; if (r->planep==NULL) return 0;
return r.planep->id; return r->planep->id;
} }
static void static void
region_addnotice(region& r, const char * str) region_addnotice(region * r, const char * str)
{ {
addmessage(&r, NULL, str, MSG_MESSAGE, ML_IMPORTANT); addmessage(r, NULL, str, MSG_MESSAGE, ML_IMPORTANT);
} }
static std::ostream& static std::ostream&
operator<<(std::ostream& stream, const region& r) operator<<(std::ostream& stream, const region& r)
{ {
stream << regionname(&r, NULL) << ", " << region_getterrain(r); stream << regionname(&r, NULL) << ", " << (const char *)r.terrain->_name;
return stream; return stream;
} }
@ -137,49 +137,49 @@ operator==(const region& a, const region&b)
} }
static bool static bool
region_getflag(const region& r, int bit) region_getflag(const region * r, int bit)
{ {
if (r.flags & (1<<bit)) return true; if (r->flags & (1<<bit)) return true;
return false; return false;
} }
static void static void
region_setflag(region& r, int bit, bool set) region_setflag(region * r, int bit, bool set)
{ {
if (set) r.flags |= (1<<bit); if (set) r->flags |= (1<<bit);
else r.flags &= ~(1<<bit); else r->flags &= ~(1<<bit);
} }
static int static int
region_getresource(const region& r, const char * type) region_getresource(const region * r, const char * type)
{ {
const resource_type * rtype = rt_find(type); const resource_type * rtype = rt_find(type);
if (rtype!=NULL) { if (rtype!=NULL) {
const rawmaterial * rm; const rawmaterial * rm;
for (rm=r.resources;rm;rm=rm->next) { for (rm=r->resources;rm;rm=rm->next) {
if (rm->type->rtype==rtype) { if (rm->type->rtype==rtype) {
return rm->amount; return rm->amount;
} }
} }
if (rtype==rt_find("money")) return rmoney(&r); if (rtype==rt_find("money")) return rmoney(r);
if (rtype==rt_find("horse")) return rhorses(&r); if (rtype==rt_find("horse")) return rhorses(r);
if (rtype==rt_find("peasant")) return rpeasants(&r); if (rtype==rt_find("peasant")) return rpeasants(r);
} else { } else {
if (strcmp(type, "seed")==0) return rtrees(&r, 0); if (strcmp(type, "seed")==0) return rtrees(r, 0);
if (strcmp(type, "sapling")==0) return rtrees(&r, 1); if (strcmp(type, "sapling")==0) return rtrees(r, 1);
if (strcmp(type, "tree")==0) return rtrees(&r, 2); if (strcmp(type, "tree")==0) return rtrees(r, 2);
if (strcmp(type, "grave")==0) return deathcount(&r); if (strcmp(type, "grave")==0) return deathcount(r);
if (strcmp(type, "chaos")==0) return chaoscount(&r); if (strcmp(type, "chaos")==0) return chaoscount(r);
} }
return 0; return 0;
} }
static void static void
region_setresource(region& r, const char * type, int value) region_setresource(region * r, const char * type, int value)
{ {
const resource_type * rtype = rt_find(type); const resource_type * rtype = rt_find(type);
if (rtype!=NULL) { if (rtype!=NULL) {
rawmaterial * rm = r.resources; rawmaterial * rm = r->resources;
while (rm) { while (rm) {
if (rm->type->rtype==rtype) { if (rm->type->rtype==rtype) {
rm->amount = value; rm->amount = value;
@ -188,41 +188,41 @@ region_setresource(region& r, const char * type, int value)
rm=rm->next; rm=rm->next;
} }
if (!rm) { if (!rm) {
if (rtype==rt_find("money")) rsetmoney(&r, value); if (rtype==rt_find("money")) rsetmoney(r, value);
else if (rtype==rt_find("peasant")) rsetpeasants(&r, value); else if (rtype==rt_find("peasant")) rsetpeasants(r, value);
else if (rtype==rt_find("horse")) rsethorses(&r, value); else if (rtype==rt_find("horse")) rsethorses(r, value);
} }
} else { } else {
if (strcmp(type, "seed")==0) { if (strcmp(type, "seed")==0) {
rsettrees(&r, 0, value); rsettrees(r, 0, value);
} else if (strcmp(type, "sapling")==0) { } else if (strcmp(type, "sapling")==0) {
rsettrees(&r, 1, value); rsettrees(r, 1, value);
} else if (strcmp(type, "tree")==0) { } else if (strcmp(type, "tree")==0) {
rsettrees(&r, 2, value); rsettrees(r, 2, value);
} else if (strcmp(type, "grave")==0) { } else if (strcmp(type, "grave")==0) {
int fallen = value-deathcount(&r); int fallen = value-deathcount(r);
deathcounts(&r, fallen); deathcounts(r, fallen);
} else if (strcmp(type, "chaos")==0) { } else if (strcmp(type, "chaos")==0) {
int fallen = value-chaoscount(&r); int fallen = value-chaoscount(r);
chaoscounts(&r, fallen); chaoscounts(r, fallen);
} }
} }
} }
static void static void
region_setroad(region& r, int dir, lua_Number size) region_setroad(region * r, int dir, lua_Number size)
{ {
if (r.terrain->max_road>0) { if (r->terrain->max_road>0) {
rsetroad(&r, (direction_t)dir, (short)(r.terrain->max_road * size)); rsetroad(r, (direction_t)dir, (short)(r->terrain->max_road * size));
} }
} }
static lua_Number static lua_Number
region_getroad(region& r, int dir) region_getroad(region * r, int dir)
{ {
lua_Number result = rroad(&r, (direction_t)dir); lua_Number result = rroad(r, (direction_t)dir);
if (r.terrain->max_road<=0 || result<=0) return 0; if (r->terrain->max_road<=0 || result<=0) return 0;
return r.terrain->max_road / result; return r->terrain->max_road / result;
} }
static region * static region *
@ -247,24 +247,24 @@ region_terraform(short x, short y, const char * tname)
} }
static region * static region *
region_next(const region& r, int dir) region_next(const region * r, int dir)
{ {
if (dir<0 || dir >=MAXDIRECTIONS) return NULL; if (dir<0 || dir >=MAXDIRECTIONS) return NULL;
return r_connect(&r, (direction_t)dir); return r_connect(r, (direction_t)dir);
} }
static void static void
region_adddirection(region& r, region &rt, const char * name, const char * info) region_adddirection(region * r, region * rt, const char * name, const char * info)
{ {
create_special_direction(&r, &rt, -1, info, name); create_special_direction(r, rt, -1, info, name);
spec_direction * sd = special_direction(&r, &rt); spec_direction * sd = special_direction(r, rt);
sd->active = 1; sd->active = 1;
} }
static void static void
region_remove(region& r) region_remove(region * r)
{ {
remove_region(&regions, &r); remove_region(&regions, r);
} }
static void static void
@ -282,7 +282,7 @@ plane_remove(int plane_id)
} }
void void
region_move(region& r, short x, short y) region_move(region * r, short x, short y)
{ {
if (findregion(x,y)) { if (findregion(x,y)) {
log_error(("Bei %d, %d gibt es schon eine Region.\n", x, y)); log_error(("Bei %d, %d gibt es schon eine Region.\n", x, y));
@ -291,41 +291,41 @@ region_move(region& r, short x, short y)
#ifdef FAST_CONNECT #ifdef FAST_CONNECT
direction_t dir; direction_t dir;
for (dir=0;dir!=MAXDIRECTIONS;++dir) { for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * rn = r.connect[dir]; region * rn = r->connect[dir];
if (rn!=NULL) { if (rn!=NULL) {
direction_t reldir = reldirection(rn, &r); direction_t reldir = reldirection(rn, r);
rn->connect[reldir] = NULL; rn->connect[reldir] = NULL;
} }
rn = findregion(x+delta_x[dir], y+delta_y[dir]); rn = findregion(x+delta_x[dir], y+delta_y[dir]);
if (rn!=NULL) { if (rn!=NULL) {
direction_t reldir = (direction_t)((dir + 3) % MAXDIRECTIONS); direction_t reldir = (direction_t)((dir + 3) % MAXDIRECTIONS);
rn->connect[reldir] = &r; rn->connect[reldir] = r;
} }
r.connect[dir] = rn; r->connect[dir] = rn;
} }
#endif #endif
runhash(&r); runhash(r);
r.x = x; r->x = x;
r.y = y; r->y = y;
rhash(&r); rhash(r);
} }
static eressea::list<std::string, item *, eressea::bind_items> static eressea::list<std::string, item *, eressea::bind_items>
region_items(const region& r) { region_items(const region * r) {
if (r.land) { if (r->land) {
return eressea::list<std::string, item *, eressea::bind_items>(r.land->items); return eressea::list<std::string, item *, eressea::bind_items>(r->land->items);
} else { } else {
return eressea::list<std::string, item *, eressea::bind_items>(NULL); return eressea::list<std::string, item *, eressea::bind_items>(NULL);
} }
} }
static int static int
region_additem(region& r, const char * iname, int number) region_additem(region * r, const char * iname, int number)
{ {
if (iname!=NULL) { if (iname!=NULL) {
const item_type * itype = it_find(iname); const item_type * itype = it_find(iname);
if (itype!=NULL && r.land) { if (itype!=NULL && r->land) {
item * i = i_change(&r.land->items, itype, number); item * i = i_change(&r->land->items, itype, number);
return i?i->number:0; return i?i->number:0;
} // if (itype!=NULL) } // if (itype!=NULL)
} }
@ -333,22 +333,22 @@ region_additem(region& r, const char * iname, int number)
} }
static bool static bool
region_getkey(region& r, const char * name) region_getkey(region * r, const char * name)
{ {
int flag = atoi36(name); int flag = atoi36(name);
attrib * a = find_key(r.attribs, flag); attrib * a = find_key(r->attribs, flag);
return (a!=NULL); return (a!=NULL);
} }
static void static void
region_setkey(region& r, const char * name, bool value) region_setkey(region * r, const char * name, bool value)
{ {
int flag = atoi36(name); int flag = atoi36(name);
attrib * a = find_key(r.attribs, flag); attrib * a = find_key(r->attribs, flag);
if (a==NULL && value) { if (a==NULL && value) {
add_key(&r.attribs, flag); add_key(&r->attribs, flag);
} else if (a!=NULL && !value) { } else if (a!=NULL && !value) {
a_remove(&r.attribs, a); a_remove(&r->attribs, a);
} }
} }

View File

@ -274,10 +274,10 @@ lua_maintenance(const unit * u)
} }
static void static void
unit_setscript(struct unit& u, const luabind::object& f) unit_setscript(struct unit * u, const luabind::object& f)
{ {
luabind::object * fptr = new luabind::object(f); luabind::object * fptr = new luabind::object(f);
setscript(&u.attribs, fptr); setscript(&u->attribs, fptr);
} }
static void static void

View File

@ -45,46 +45,46 @@ operator==(const ship& a, const ship& sh)
} }
static ship * static ship *
add_ship(region& r, const char * sname) add_ship(region * r, const char * sname)
{ {
const ship_type * stype = st_find(sname); const ship_type * stype = st_find(sname);
ship * sh = new_ship(stype, NULL, &r); ship * sh = new_ship(stype, NULL, r);
sh->size = stype->construction->maxsize; sh->size = stype->construction->maxsize;
return sh; return sh;
} }
static int static int
ship_maxsize(const ship& s) { ship_maxsize(const ship * s) {
return s.type->construction->maxsize; return s->type->construction->maxsize;
} }
const char * const char *
ship_gettype(const ship& s) { ship_gettype(const ship * s) {
return s.type->name[0]; return s->type->name[0];
} }
int int
ship_getweight(const ship& s) { ship_getweight(const ship * s) {
int w, c; int w, c;
getshipweight(&s, &w, &c); getshipweight(s, &w, &c);
return w; return w;
} }
int int
ship_getcapacity(const ship& s) { ship_getcapacity(const ship * s) {
return shipcapacity(&s); return shipcapacity(s);
} }
static void static void
ship_setregion(ship& sh, region& r) ship_setregion(ship * sh, region * r)
{ {
move_ship(&sh, sh.region, &r, NULL); move_ship(sh, sh->region, r, NULL);
} }
static region * static region *
ship_getregion(const ship& sh) ship_getregion(const ship * sh)
{ {
return sh.region; return sh->region;
} }
void void

View File

@ -57,8 +57,8 @@ public:
}; };
static eressea::list<spell *, spell_list *, bind_spell_ptr> static eressea::list<spell *, spell_list *, bind_spell_ptr>
unit_spells(const unit& u) { unit_spells(const unit * u) {
sc_mage * mage = get_mage(&u); sc_mage * mage = get_mage(u);
if (mage==NULL) return eressea::list<spell *, spell_list *, bind_spell_ptr>(NULL); if (mage==NULL) return eressea::list<spell *, spell_list *, bind_spell_ptr>(NULL);
spell_list * splist = mage->spells; spell_list * splist = mage->spells;
return eressea::list<spell *, spell_list *, bind_spell_ptr>(splist); return eressea::list<spell *, spell_list *, bind_spell_ptr>(splist);
@ -82,13 +82,13 @@ public:
}; };
static eressea::list<std::string, order *, bind_orders> static eressea::list<std::string, order *, bind_orders>
unit_orders(const unit& u) { unit_orders(const unit * u) {
return eressea::list<std::string, order *, bind_orders>(u.orders); return eressea::list<std::string, order *, bind_orders>(u->orders);
} }
static eressea::list<std::string, item *, eressea::bind_items> static eressea::list<std::string, item *, eressea::bind_items>
unit_items(const unit& u) { unit_items(const unit * u) {
return eressea::list<std::string, item *, eressea::bind_items>(u.items); return eressea::list<std::string, item *, eressea::bind_items>(u->items);
} }
static unit * static unit *
@ -99,84 +99,84 @@ add_unit(faction * f, region * r)
} }
static void static void
unit_setnumber(unit& u, int number) unit_setnumber(unit * u, int number)
{ {
if (u.number==0) { if (u->number==0) {
set_number(&u, number); set_number(u, number);
u.hp = unit_max_hp(&u) * number; u->hp = unit_max_hp(u) * number;
} else { } else {
scale_number(&u, number); scale_number(u, number);
} }
} }
static void static void
unit_setracename(unit& u, const char * name) unit_setracename(unit * u, const char * name)
{ {
set_racename(&u.attribs, name); set_racename(&u->attribs, name);
} }
static int static int
unit_getnumber(const unit& u) unit_getnumber(const unit * u)
{ {
return u.number; return u->number;
} }
static int static int
unit_getitem(const unit& u, const char * iname) unit_getitem(const unit * u, const char * iname)
{ {
if (iname!=NULL) { if (iname!=NULL) {
const item_type * itype = it_find(iname); const item_type * itype = it_find(iname);
if (itype!=NULL) { if (itype!=NULL) {
return i_get(u.items, itype); return i_get(u->items, itype);
} }
} }
return -1; return -1;
} }
static int static int
unit_additem(unit& u, const char * iname, int number) unit_additem(unit * u, const char * iname, int number)
{ {
if (iname!=NULL) { if (iname!=NULL) {
const item_type * itype = it_find(iname); const item_type * itype = it_find(iname);
if (itype!=NULL) { if (itype!=NULL) {
item * i = i_change(&u.items, itype, number); item * i = i_change(&u->items, itype, number);
return i?i->number:0; return i?i->number:0;
} // if (itype!=NULL) } // if (itype!=NULL)
} }
const item_type * itype = it_find(iname); const item_type * itype = it_find(iname);
if (itype!=NULL) { if (itype!=NULL) {
item * i = i_change(&u.items, itype, number); item * i = i_change(&u->items, itype, number);
return i?i->number:0; return i?i->number:0;
} }
return -1; return -1;
} }
static int static int
unit_usepooled(unit& u, const char * iname, int number) unit_usepooled(unit * u, const char * iname, int number)
{ {
const resource_type * rtype = rt_find(iname); const resource_type * rtype = rt_find(iname);
if (rtype!=NULL) { if (rtype!=NULL) {
return use_pooled(&u, rtype, GET_DEFAULT, number); return use_pooled(u, rtype, GET_DEFAULT, number);
} }
return -1; return -1;
} }
static int static int
unit_getpooled(unit& u, const char * iname) unit_getpooled(unit * u, const char * iname)
{ {
const resource_type * rtype = rt_find(iname); const resource_type * rtype = rt_find(iname);
if (rtype!=NULL) { if (rtype!=NULL) {
return get_pooled(&u, rtype, GET_DEFAULT, INT_MAX); return get_pooled(u, rtype, GET_DEFAULT, INT_MAX);
} }
return -1; return -1;
} }
static int static int
unit_getskill(const unit& u, const char * skname) unit_getskill(const unit * u, const char * skname)
{ {
skill_t sk = sk_find(skname); skill_t sk = sk_find(skname);
if (sk!=NOSKILL) { if (sk!=NOSKILL) {
skill * sv = get_skill(&u, sk); skill * sv = get_skill(u, sk);
if (sv==NULL) return 0; if (sv==NULL) return 0;
return sv->level; return sv->level;
} }
@ -184,44 +184,44 @@ unit_getskill(const unit& u, const char * skname)
} }
static int static int
unit_effskill(const unit& u, const char * skname) unit_effskill(const unit * u, const char * skname)
{ {
skill_t sk = sk_find(skname); skill_t sk = sk_find(skname);
if (sk!=NOSKILL) { if (sk!=NOSKILL) {
return effskill(&u, sk); return effskill(u, sk);
} }
return -1; return -1;
} }
static int static int
unit_setskill(unit& u, const char * skname, int level) unit_setskill(unit * u, const char * skname, int level)
{ {
skill_t sk = sk_find(skname); skill_t sk = sk_find(skname);
if (sk!=NOSKILL) { if (sk!=NOSKILL) {
set_level(&u, sk, level); set_level(u, sk, level);
return level; return level;
} // if (sk!=NULL) } // if (sk!=NULL)
return -1; return -1;
} }
static const char * static const char *
unit_getrace(const unit& u) unit_getrace(const unit * u)
{ {
return u.race->_name[0]; return u->race->_name[0];
} }
static void static void
unit_setrace(unit& u, const char * rcname) unit_setrace(unit * u, const char * rcname)
{ {
race * rc = rc_find(rcname); race * rc = rc_find(rcname);
if (rc!=NULL) { if (rc!=NULL) {
if (u.irace==u.race) u.irace = rc; if (u->irace==u->race) u->irace = rc;
u.race = rc; u->race = rc;
} }
} }
static void static void
unit_castspell(unit& u, const char * name) unit_castspell(unit * u, const char * name)
{ {
spell_list * slist = spells; spell_list * slist = spells;
while (slist!=NULL) { while (slist!=NULL) {
@ -232,10 +232,10 @@ unit_castspell(unit& u, const char * name)
co->familiar = NULL; co->familiar = NULL;
co->force = sp->level; co->force = sp->level;
co->level = sp->level; co->level = sp->level;
co->magician.u = &u; co->magician.u = u;
co->order = NULL; co->order = NULL;
co->par = NULL; co->par = NULL;
co->rt = u.region; co->rt = u->region;
co->sp = sp; co->sp = sp;
if (sp->sp_function==NULL) { if (sp->sp_function==NULL) {
log_error(("spell '%s' has no function.\n", sp->sname)); log_error(("spell '%s' has no function.\n", sp->sname));
@ -250,14 +250,14 @@ unit_castspell(unit& u, const char * name)
} }
static void static void
unit_addspell(unit& u, const char * name) unit_addspell(unit * u, const char * name)
{ {
bool add = false; bool add = false;
spell_list * slist = spells; spell_list * slist = spells;
while (slist!=NULL) { while (slist!=NULL) {
spell * sp = slist->data; spell * sp = slist->data;
if (strcmp(name, sp->sname)==0) { if (strcmp(name, sp->sname)==0) {
struct sc_mage * mage = get_mage(&u); struct sc_mage * mage = get_mage(u);
if (add) log_error(("two spells are called %s.\n", name)); if (add) log_error(("two spells are called %s.\n", name));
add_spell(mage, sp); add_spell(mage, sp);
add = true; add = true;
@ -268,9 +268,9 @@ unit_addspell(unit& u, const char * name)
} }
static unit * static unit *
unit_isfamiliar(const unit& u) unit_isfamiliar(const unit * u)
{ {
attrib * a = a_find(u.attribs, &at_familiarmage); attrib * a = a_find(u->attribs, &at_familiarmage);
if (a!=NULL) { if (a!=NULL) {
return (unit*)a->data.v; return (unit*)a->data.v;
} }
@ -278,9 +278,9 @@ unit_isfamiliar(const unit& u)
} }
static unit * static unit *
unit_getfamiliar(const unit& u) unit_getfamiliar(const unit * u)
{ {
attrib * a = a_find(u.attribs, &at_familiar); attrib * a = a_find(u->attribs, &at_familiar);
if (a!=NULL) { if (a!=NULL) {
return (unit*)a->data.v; return (unit*)a->data.v;
} }
@ -288,15 +288,15 @@ unit_getfamiliar(const unit& u)
} }
static void static void
unit_setfamiliar(unit& mage, unit& familiar) unit_setfamiliar(unit * mage, unit * familiar)
{ {
create_newfamiliar(&mage, &familiar); create_newfamiliar(mage, familiar);
} }
static void static void
unit_removespell(unit& u, const spell * sp) unit_removespell(unit * u, const spell * sp)
{ {
sc_mage * mage = get_mage(&u); sc_mage * mage = get_mage(u);
if (mage!=NULL) { if (mage!=NULL) {
spell_list ** isptr = &mage->spells; spell_list ** isptr = &mage->spells;
while (*isptr && (*isptr)->data != sp) { while (*isptr && (*isptr)->data != sp) {
@ -311,9 +311,9 @@ unit_removespell(unit& u, const spell * sp)
} }
static int static int
unit_hpmax(const unit& u) unit_hpmax(const unit * u)
{ {
return unit_max_hp(&u); return unit_max_hp(u);
} }
static void static void
@ -323,25 +323,25 @@ unit_setregion(unit * u, region * r)
} }
static region * static region *
unit_getregion(const unit& u) unit_getregion(const unit * u)
{ {
return u.region; return u->region;
} }
static void static void
unit_setship(unit& u, const ship& s) unit_setship(unit * u, ship * s)
{ {
leave(u.region, &u); leave(u->region, u);
if (u.region!=s.region) { if (u->region!=s->region) {
move_unit(&u, s.region, NULL); move_unit(u, s->region, NULL);
} }
u.ship = findship(s.no); u->ship = s;
} }
static ship * static ship *
unit_getship(const unit& u) unit_getship(const unit * u)
{ {
return u.ship; return u->ship;
} }
static void static void
@ -351,76 +351,75 @@ unit_setbuilding(unit * u, building * b)
if (u->region!=b->region) { if (u->region!=b->region) {
move_unit(u, b->region, NULL); move_unit(u, b->region, NULL);
} }
assert(b==findbuilding(b->no));
u->building = b; u->building = b;
} }
static building * static building *
unit_getbuilding(const unit& u) unit_getbuilding(const unit * u)
{ {
return u.building; return u->building;
} }
static int static int
unit_getid(const unit& u) unit_getid(const unit * u)
{ {
return u.no; return u->no;
} }
static void static void
unit_setid(unit& u, int id) unit_setid(unit * u, int id)
{ {
unit * nu = findunit(id); unit * nu = findunit(id);
if (nu==NULL) { if (nu==NULL) {
uunhash(&u); uunhash(u);
u.no = id; u->no = id;
uhash(&u); uhash(u);
} }
} }
static const char * static const char *
unit_getname(const unit& u) unit_getname(const unit * u)
{ {
return (const char *)u.name; return (const char *)u->name;
} }
static void static void
unit_setname(unit& u, const char * name) unit_setname(unit * u, const char * name)
{ {
free(u.name); free(u->name);
u.name = strdup(name); u->name = strdup(name);
} }
static const char * static const char *
unit_getinfo(const unit& u) unit_getinfo(const unit * u)
{ {
return (const char *)u.display; return (const char *)u->display;
} }
static void static void
unit_setinfo(unit& u, const char * info) unit_setinfo(unit * u, const char * info)
{ {
free(u.display); free(u->display);
u.display = strdup(info); u->display = strdup(info);
} }
static bool static bool
get_flag(const unit& u, const char * name) get_flag(const unit * u, const char * name)
{ {
int flag = atoi36(name); int flag = atoi36(name);
attrib * a = find_key(u.attribs, flag); attrib * a = find_key(u->attribs, flag);
return (a!=NULL); return (a!=NULL);
} }
static void static void
set_flag(unit& u, const char * name, bool value) set_flag(unit * u, const char * name, bool value)
{ {
int flag = atoi36(name); int flag = atoi36(name);
attrib * a = find_key(u.attribs, flag); attrib * a = find_key(u->attribs, flag);
if (a==NULL && value) { if (a==NULL && value) {
add_key(&u.attribs, flag); add_key(&u->attribs, flag);
} else if (a!=NULL && !value) { } else if (a!=NULL && !value) {
a_remove(&u.attribs, a); a_remove(&u->attribs, a);
} }
} }
@ -440,68 +439,68 @@ operator==(const unit& a, const unit&b)
} }
static int static int
unit_getaura(const unit& u) unit_getaura(const unit * u)
{ {
return get_spellpoints(&u); return get_spellpoints(u);
} }
static void static void
unit_setaura(unit& u, int points) unit_setaura(unit * u, int points)
{ {
return set_spellpoints(&u, points); return set_spellpoints(u, points);
} }
static faction * static faction *
unit_getfaction(const unit& u) unit_getfaction(const unit * u)
{ {
return u.faction; return u->faction;
} }
static void static void
unit_setfaction(unit& u, faction& f) unit_setfaction(unit * u, faction * f)
{ {
u_setfaction(&u, &f); u_setfaction(u, f);
} }
static const char * static const char *
unit_getmagic(const unit& u) unit_getmagic(const unit * u)
{ {
sc_mage * mage = get_mage(&u); sc_mage * mage = get_mage(u);
return mage?magietypen[mage->magietyp]:NULL; return mage?magietypen[mage->magietyp]:NULL;
} }
static void static void
unit_setmagic(unit& u, const char * type) unit_setmagic(unit * u, const char * type)
{ {
sc_mage * mage = get_mage(&u); sc_mage * mage = get_mage(u);
magic_t mtype; magic_t mtype;
for (mtype=0;mtype!=MAXMAGIETYP;++mtype) { for (mtype=0;mtype!=MAXMAGIETYP;++mtype) {
if (strcmp(magietypen[mtype], type)==0) break; if (strcmp(magietypen[mtype], type)==0) break;
} }
if (mtype==MAXMAGIETYP) return; if (mtype==MAXMAGIETYP) return;
if (mage==NULL) { if (mage==NULL) {
mage = create_mage(&u, mtype); mage = create_mage(u, mtype);
} }
} }
static void static void
unit_addorder(unit& u, const char * str) unit_addorder(unit * u, const char * str)
{ {
order * ord = parse_order(str, u.faction->locale); order * ord = parse_order(str, u->faction->locale);
addlist(&u.orders, ord); addlist(&u->orders, ord);
u.faction->lastorders = turn; u->faction->lastorders = turn;
} }
static void static void
unit_clearorders(unit& u) unit_clearorders(unit * u)
{ {
free_orders(&u.orders); free_orders(&u->orders);
} }
static int static int
unit_weight(const struct unit& u) unit_weight(const struct unit * u)
{ {
return weight(&u); return weight(u);
} }
typedef struct fctr_data { typedef struct fctr_data {
@ -552,32 +551,32 @@ static struct trigger_type tt_functor = {
}; };
static trigger * static trigger *
trigger_functor(struct unit& u, const object& f) trigger_functor(struct unit * u, const object& f)
{ {
luabind::object * fptr = new luabind::object(f); luabind::object * fptr = new luabind::object(f);
trigger * t = t_new(&tt_functor); trigger * t = t_new(&tt_functor);
fctr_data * td = (fctr_data*)t->data.v; fctr_data * td = (fctr_data*)t->data.v;
td->target = &u; td->target = u;
td->fptr = fptr; td->fptr = fptr;
return t; return t;
} }
static void static void
unit_addhandler(struct unit& u, const char * event, const object& f) unit_addhandler(struct unit * u, const char * event, const object& f)
{ {
add_trigger(&u.attribs, event, trigger_functor(u, f)); add_trigger(&u->attribs, event, trigger_functor(u, f));
} }
static int static int
unit_capacity(const struct unit& u) unit_capacity(const struct unit * u)
{ {
return walkingcapacity(&u); return walkingcapacity(u);
} }
static void static void
unit_addnotice(unit& u, const char * str) unit_addnotice(unit * u, const char * str)
{ {
addmessage(u.region, u.faction, str, MSG_MESSAGE, ML_IMPORTANT); addmessage(u->region, u->faction, str, MSG_MESSAGE, ML_IMPORTANT);
} }
void void