forked from github/server
we like test_setup.
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@ -26,7 +26,7 @@ static void test_make_fighter(CuTest * tc)
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faction * f;
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const resource_type *rtype;
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test_cleanup();
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test_setup();
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test_create_horse();
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r = test_create_region(0, 0, 0);
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f = test_create_faction(NULL);
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@ -84,7 +84,7 @@ static void test_defenders_get_building_bonus(CuTest * tc)
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troop dt, at;
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building_type * btype;
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test_cleanup();
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test_setup();
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btype = setup_castle();
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r = test_create_region(0, 0, 0);
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bld = test_create_building(r, btype);
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@ -129,7 +129,7 @@ static void test_attackers_get_no_building_bonus(CuTest * tc)
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side *as;
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building_type * btype;
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test_cleanup();
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test_setup();
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r = test_create_region(0, 0, 0);
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btype = setup_castle();
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btype->flags |= BTF_FORTIFICATION;
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@ -159,7 +159,7 @@ static void test_building_bonus_respects_size(CuTest * tc)
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building_type * btype;
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faction * f;
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test_cleanup();
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test_setup();
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btype = setup_castle();
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r = test_create_region(0, 0, 0);
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btype->flags |= BTF_FORTIFICATION;
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@ -189,7 +189,7 @@ static void test_building_defence_bonus(CuTest * tc)
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{
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building_type * btype;
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test_cleanup();
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test_setup();
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btype = setup_castle();
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btype->maxsize = -1; /* unlimited buildigs get the castle bonus */
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@ -225,7 +225,7 @@ static void test_natural_armor(CuTest * tc)
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race *rc;
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unit *u;
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test_cleanup();
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test_setup();
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rc = test_create_race("human");
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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set_level(u, SK_STAMINA, 2);
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@ -252,7 +252,7 @@ static void test_calculate_armor(CuTest * tc)
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race *rc;
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double magres = 0.0;
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test_cleanup();
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test_setup();
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r = test_create_region(0, 0, 0);
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ibelt = it_get_or_create(rt_get_or_create("trollbelt"));
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ishield = it_get_or_create(rt_get_or_create("shield"));
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@ -321,7 +321,7 @@ static void test_magic_resistance(CuTest *tc)
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race *rc;
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double magres;
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test_cleanup();
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test_setup();
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r = test_create_region(0, 0, 0);
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ishield = it_get_or_create(rt_get_or_create("shield"));
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ashield = new_armortype(ishield, 0.0, 0.5, 1, ATF_SHIELD);
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@ -386,7 +386,7 @@ static void test_projectile_armor(CuTest * tc)
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item_type *ishield, *ichain;
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race *rc;
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test_cleanup();
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test_setup();
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r = test_create_region(0, 0, 0);
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ishield = it_get_or_create(rt_get_or_create("shield"));
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ashield = new_armortype(ishield, 0.0, 0.5, 1, ATF_SHIELD);
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@ -420,7 +420,7 @@ static void test_battle_skilldiff(CuTest *tc)
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unit *ua, *ud;
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battle *b = NULL;
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test_cleanup();
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test_setup();
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r = test_create_region(0, 0, 0);
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ud = test_create_unit(test_create_faction(0), r);
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@ -456,7 +456,7 @@ static void test_battle_skilldiff_building(CuTest *tc)
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building_type *btype;
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const curse_type *strongwall_ct, *magicwalls_ct;
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test_cleanup();
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test_setup();
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btype = setup_castle();
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strongwall_ct = ct_find("strongwall");
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magicwalls_ct = ct_find("magicwalls");
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