we like test_setup.

This commit is contained in:
Enno Rehling 2017-02-22 20:16:51 +01:00
parent 82e4d75429
commit 67831ad708
1 changed files with 11 additions and 11 deletions

View File

@ -26,7 +26,7 @@ static void test_make_fighter(CuTest * tc)
faction * f;
const resource_type *rtype;
test_cleanup();
test_setup();
test_create_horse();
r = test_create_region(0, 0, 0);
f = test_create_faction(NULL);
@ -84,7 +84,7 @@ static void test_defenders_get_building_bonus(CuTest * tc)
troop dt, at;
building_type * btype;
test_cleanup();
test_setup();
btype = setup_castle();
r = test_create_region(0, 0, 0);
bld = test_create_building(r, btype);
@ -129,7 +129,7 @@ static void test_attackers_get_no_building_bonus(CuTest * tc)
side *as;
building_type * btype;
test_cleanup();
test_setup();
r = test_create_region(0, 0, 0);
btype = setup_castle();
btype->flags |= BTF_FORTIFICATION;
@ -159,7 +159,7 @@ static void test_building_bonus_respects_size(CuTest * tc)
building_type * btype;
faction * f;
test_cleanup();
test_setup();
btype = setup_castle();
r = test_create_region(0, 0, 0);
btype->flags |= BTF_FORTIFICATION;
@ -189,7 +189,7 @@ static void test_building_defence_bonus(CuTest * tc)
{
building_type * btype;
test_cleanup();
test_setup();
btype = setup_castle();
btype->maxsize = -1; /* unlimited buildigs get the castle bonus */
@ -225,7 +225,7 @@ static void test_natural_armor(CuTest * tc)
race *rc;
unit *u;
test_cleanup();
test_setup();
rc = test_create_race("human");
u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
set_level(u, SK_STAMINA, 2);
@ -252,7 +252,7 @@ static void test_calculate_armor(CuTest * tc)
race *rc;
double magres = 0.0;
test_cleanup();
test_setup();
r = test_create_region(0, 0, 0);
ibelt = it_get_or_create(rt_get_or_create("trollbelt"));
ishield = it_get_or_create(rt_get_or_create("shield"));
@ -321,7 +321,7 @@ static void test_magic_resistance(CuTest *tc)
race *rc;
double magres;
test_cleanup();
test_setup();
r = test_create_region(0, 0, 0);
ishield = it_get_or_create(rt_get_or_create("shield"));
ashield = new_armortype(ishield, 0.0, 0.5, 1, ATF_SHIELD);
@ -386,7 +386,7 @@ static void test_projectile_armor(CuTest * tc)
item_type *ishield, *ichain;
race *rc;
test_cleanup();
test_setup();
r = test_create_region(0, 0, 0);
ishield = it_get_or_create(rt_get_or_create("shield"));
ashield = new_armortype(ishield, 0.0, 0.5, 1, ATF_SHIELD);
@ -420,7 +420,7 @@ static void test_battle_skilldiff(CuTest *tc)
unit *ua, *ud;
battle *b = NULL;
test_cleanup();
test_setup();
r = test_create_region(0, 0, 0);
ud = test_create_unit(test_create_faction(0), r);
@ -456,7 +456,7 @@ static void test_battle_skilldiff_building(CuTest *tc)
building_type *btype;
const curse_type *strongwall_ct, *magicwalls_ct;
test_cleanup();
test_setup();
btype = setup_castle();
strongwall_ct = ct_find("strongwall");
magicwalls_ct = ct_find("magicwalls");