forked from github/server
bring script up to date with current syntax.
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337dfab982
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6773747f93
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@ -27,7 +27,7 @@ end
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-- create a fixed path to a specific region
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-- create a fixed path to a specific region
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local function create_path(from, to)
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local function create_path(from, to)
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local param = tostring(to.uid)
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local param = tostring(to.uid)
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local b = add_building(from, "portal")
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local b = building.create(from, "portal")
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b.name = "Weltentor"
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b.name = "Weltentor"
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b.size = 1
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b.size = 1
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b:add_action("tunnel_action", param)
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b:add_action("tunnel_action", param)
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@ -35,7 +35,7 @@ end
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-- create a wonky tunnel wth more than one exit
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-- create a wonky tunnel wth more than one exit
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local function create_tunnel(from, param)
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local function create_tunnel(from, param)
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local b = add_building(from, "portal")
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local b = building.create(from, "portal")
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b.name = "Weltentor"
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b.name = "Weltentor"
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b.size = 1
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b.size = 1
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b:add_action("tunnel_action", param)
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b:add_action("tunnel_action", param)
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@ -59,8 +59,8 @@ function mkanchors()
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if not r:get_key("tnnL") then
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if not r:get_key("tnnL") then
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r:set_key("tnnL", true)
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r:set_key("tnnL", true)
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if r:get_flag(0) then
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if r:get_flag(0) then
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-- RF_CHAOTIC
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-- RF_CHAOTIC gets removed
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r:set_flag(0, true)
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r:set_flag(0, false)
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end
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end
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r:set_resource("peasant", r:get_resource("peasant") + 1)
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r:set_resource("peasant", r:get_resource("peasant") + 1)
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end
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end
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