forked from github/server
kingdoms: templates race needs to exist to make monsterfaction
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@ -1514,7 +1514,7 @@ makemonsters(void)
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{
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faction * f = calloc(sizeof(faction), 1);
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f->next=factions;
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f->race=new_race[RC_TEMPLATE];
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f->race = new_race[RC_TEMPLATE];
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f->alive=1;
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set_email(&f->email, "");
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f->lastorders=0;
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@ -7,4 +7,9 @@
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<attack type="1" damage="1d5"/>
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</race>
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<race name="template" magres="1.000000" maxaura="0.000000" regaura="0.000000" recruitcost="0" weight="0" capacity="0" speed="10.000000" hp="10" damage="1d4" unarmedattack="-2" unarmeddefense="-2" playerrace="yes" fly="yes" swim="yes" walk="yes" shapeshift="yes" shapeshiftany="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" recruitethereal="yes" recruitunlimited="yes" equipment="yes">
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<ai splitsize="10000" moverandom="yes" learn="yes"/>
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<attack type="1" damage="1d4"/>
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</race>
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</races>
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