movement:

- fix FOLGE (getestet)
- fix FOLGE SCHIFF (getestet)
- leichte Umstellung des Codes, Kommentare
This commit is contained in:
Enno Rehling 2004-02-22 14:42:24 +00:00
parent a4bfbda3d9
commit 66c4a520d3
6 changed files with 190 additions and 163 deletions

View File

@ -36,9 +36,9 @@ attrib_type at_movement = {
};
boolean
get_movement(attrib ** alist, int type)
get_movement(attrib * const * alist, int type)
{
attrib * a = a_find(*alist, &at_movement);
const attrib * a = a_findc(*alist, &at_movement);
if (a==NULL) return false;
if (a->data.i & type) return true;
return false;

View File

@ -18,7 +18,7 @@
extern "C" {
#endif
extern boolean get_movement(attrib ** alist, int type);
extern boolean get_movement(attrib * const * alist, int type);
extern void set_movement(struct attrib ** alist, int type);
extern void init_movement(void);

View File

@ -3569,8 +3569,8 @@ processorders (void)
puts(" - Kontaktieren, Betreten von Schiffen und Gebäuden (2.Versuch)");
do_misc(false);
puts(" - Folge setzen");
follow();
puts(" - Folge auf Einheiten ersetzen");
follow_unit();
if (turn == 0) srand(time((time_t *) NULL));
else srand(turn);

View File

@ -45,6 +45,7 @@
/* util includes */
#include <util/goodies.h>
#include <util/language.h>
#include <util/rand.h>
/* libc includes */
@ -1489,7 +1490,7 @@ sail(region * starting_point, unit * u, region * next_point, boolean move_on_lan
}
}
if(move_on_land == false && rterrain(next_point) != T_OCEAN) {
if (move_on_land == false && rterrain(next_point) != T_OCEAN) {
break;
}
@ -1730,9 +1731,13 @@ kapitaen(region * r, ship * sh)
return NULL;
}
/* Segeln, Wandern, Reiten */
static void
/* Segeln, Wandern, Reiten
* when this routine returns a non-zero value, movement for the region needs
* to be done again because of followers that got new MOVE orders.
* Setting FL_LONGACTION will prevent a unit from being handled more than once
* by this routine
*/
static int
move(region * r, unit * u, boolean move_on_land)
{
region *r2;
@ -1742,7 +1747,7 @@ move(region * r, unit * u, boolean move_on_land)
if (!r2) {
cmistake(u, findorder(u, u->thisorder), 71, MSG_MOVE);
return;
return 0;
}
else if (u->ship && fval(u, UFL_OWNER))
route = sail(r, u, r2, move_on_land);
@ -1760,16 +1765,16 @@ move(region * r, unit * u, boolean move_on_land)
}
}
}
if (u->region!=r) fset(u, UFL_LONGACTION);
set_string(&u->thisorder, "");
/* Für den Silberpool: Bewegung ist fertig, Silber darf abgezogen werden */
if (fval(u, UFL_FOLLOWED) && route && route[0]!=NODIRECTION) {
unit *up=r->units;
while (up) {
unit *un = up->next;
int followers = 0;
unit *up;
for (up=r->units;up;up=up->next) {
if (fval(up, UFL_FOLLOWING) && !fval(up, UFL_LONGACTION)) {
attrib * a = a_find(up->attribs, &at_follow);
const attrib * a = a_findc(up->attribs, &at_follow);
if (a && a->data.v==u) {
/* wir basteln ihm ein NACH */
int k, i = 0;
@ -1779,13 +1784,13 @@ move(region * r, unit * u, boolean move_on_land)
set_string(&up->thisorder, buf);
k = igetkeyword(up->thisorder, up->faction->locale);
assert(k==K_MOVE);
move(r, up, true);
++followers;
}
}
up = un;
}
return followers;
}
if (u->region!=r) fset(u, UFL_LONGACTION);
return 0;
}
typedef struct piracy_data {
@ -1824,7 +1829,7 @@ mk_piracy(const faction * f, direction_t target_dir)
return a;
}
static void
static int
piracy(unit *u)
{
region *r = u->region;
@ -1837,14 +1842,14 @@ piracy(unit *u)
boolean all = true;
attrib *a;
if(!sh) {
if (!sh) {
cmistake(u, findorder(u, u->thisorder), 144, MSG_MOVE);
return;
return 0;
}
if(!fval(u, UFL_OWNER)) {
if (!fval(u, UFL_OWNER)) {
cmistake(u, findorder(u, u->thisorder), 46, MSG_MOVE);
return;
return 0;
}
/* Feststellen, ob schon ein anderer alliierter Pirat ein
@ -1859,7 +1864,7 @@ piracy(unit *u)
s = getstrtoken();
}
for(a = a_find(r->attribs, &at_piracy_direction); a; a=a->nexttype) {
for (a = a_find(r->attribs, &at_piracy_direction); a; a=a->nexttype) {
piracy_data * data = a->data.v;
const faction *f = data->follow;
@ -1908,10 +1913,10 @@ piracy(unit *u)
free(il);
/* Wenn kein Ziel gefunden, entsprechende Meldung generieren */
if(target_dir == NODIRECTION) {
if (target_dir == NODIRECTION) {
add_message(&u->faction->msgs,
new_message(u->faction, "piratenovictim%h:ship%r:region", sh, r));
return;
return 0;
}
/* Meldung generieren */
@ -1925,7 +1930,7 @@ piracy(unit *u)
/* Bewegung ausführen */
igetkeyword(u->thisorder, u->faction->locale); /* NACH ignorieren */
move(r, u, true);
return move(r, u, true);
}
static void
@ -1960,6 +1965,14 @@ hunted_dir(attrib *at, int id)
}
static boolean
can_move(const unit * u)
{
if (u->race->flags & RCF_CANNOTMOVE) return false;
if (get_movement(&u->attribs, MV_CANNOTMOVE)) return false;
return true;
}
static int
hunt(unit *u)
{
region *rc = u->region;
@ -1969,30 +1982,33 @@ hunt(unit *u)
if(!u->ship) {
cmistake(u, findorder(u, u->thisorder), 144, MSG_MOVE);
return false;
return 0;
} else if(!fval(u, UFL_OWNER)) {
cmistake(u, findorder(u, u->thisorder), 146, MSG_MOVE);
return false;
return 0;
} else if(attacked(u)) {
cmistake(u, findorder(u, u->thisorder), 52, MSG_MOVE);
return false;
} else if(u->race->flags & RCF_CANNOTMOVE) {
return 0;
} else if (!can_move(u)) {
cmistake(u, findorder(u, u->thisorder), 55, MSG_MOVE);
return false;
return 0;
}
id = getshipid();
if(id <= 0) {
if (id <= 0) {
cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
return false;
return 0;
}
dir = hunted_dir(rc->attribs, id);
if(dir == NODIRECTION) {
ship * sh = findship(id);
if (sh->region!=rc) {
cmistake(u, findorder(u, u->thisorder), 20, MSG_MOVE);
return false;
}
return 0;
}
sprintf(command, "%s %s", locale_string(u->faction->locale, keywords[K_MOVE]),
@ -2011,10 +2027,15 @@ hunt(unit *u)
/* In command steht jetzt das NACH-Kommando. */
igetkeyword(command, u->faction->locale); /* NACH ignorieren und Parsing initialisieren. */
move(u->region, u, false); /* NACH ausführen */
/* NACH ausführen */
if (move(u->region, u, false)!=0) {
/* niemand sollte auf einen kapitän direkt ein folge haben, oder? */
assert(1==0);
}
fset(u, UFL_LONGACTION); /* Von Hand setzen, um Endlosschleife zu vermeiden,
wenn Verfolgung nicht erfolgreich */
return true; /* true -> Einheitenliste von vorne durchgehen */
return 1; /* true -> Einheitenliste von vorne durchgehen */
}
void
@ -2097,78 +2118,15 @@ regain_orientation(region * r)
/* Bewegung, Verfolgung, Piraterie */
void
movement(void)
/** ships that folow other ships
* Dann generieren die jagenden Einheiten ihre Befehle und
* bewegen sich.
* Following the trails of other ships.
*/
static void
move_hunters(void)
{
region *r;
int ships;
/* Initialize the additional encumbrance by transported units */
init_drive();
/* move ships in last phase, others first */
for (ships=0;ships<=1;++ships) for (r = regions; r; r = r->next) {
unit ** up = &r->units;
/* Bewegungen.
*
* Zuerst müssen sich alle Einheiten ohne u->target bewegen
* (NACH), dann starten die Verfolger mit u->target (FOLGE) und
* hören erst auf, wenn sie ihr Ziel erreicht haben.
*
* neue NEW_FOLLOW-Variante: Verfolger folgen sofort, FL_FOLLOW
* ist bereits gesetzt.
*/
while (*up) {
unit *u = *up;
keyword_t kword;
if (fval(u, UFL_FOLLOWING)) {
/* skip all followers */
do {
u = u->next;
} while (u && fval(u, UFL_FOLLOWING));
up = &u;
if (u==NULL) break;
}
kword = igetkeyword(u->thisorder, u->faction->locale);
switch (kword) {
case K_ROUTE:
case K_MOVE:
if (attacked(u)) {
cmistake(u, findorder(u, u->thisorder), 52, MSG_MOVE);
set_string(&u->thisorder, "");
up = &u->next;
} else if ((u->race->flags & RCF_CANNOTMOVE)
|| get_movement(&u->attribs, MV_CANNOTMOVE))
{
cmistake(u, findorder(u, u->thisorder), 55, MSG_MOVE);
set_string(&u->thisorder, "");
up = &u->next;
} else {
boolean moved = true;
if (ships) {
if (u->ship && fval(u, UFL_OWNER)) move(r, u, true);
else moved=false;
} else {
if (u->ship==NULL || !fval(u, UFL_OWNER)) move(r, u, true);
else moved=false;
}
if (moved) {
set_string(&u->thisorder, "");
up = &r->units;
} else {
up = &u->next;
}
}
break;
default:
up = &u->next;
}
}
}
/* Dann generieren die jagenden Einheiten ihre Befehle und
* bewegen sich. */
for (r = regions; r; r = r->next) {
unit * u;
@ -2182,9 +2140,7 @@ movement(void)
if(attacked(u)) {
cmistake(u, o->s, 52, MSG_MOVE);
break;
} else if((u->race->flags & RCF_CANNOTMOVE)
|| get_movement(&u->attribs, MV_CANNOTMOVE))
{
} else if (!can_move(u)) {
cmistake(u, o->s, 55, MSG_MOVE);
break;
}
@ -2206,62 +2162,131 @@ movement(void)
u = u2;
}
}
}
/* Reguläre Verfolger starten */
/** Piraten and Drift
*
*/
static void
move_pirates(void)
{
region * r;
for (r = regions; r; r = r->next) {
unit * u;
for (u = r->units; u;) {
unit * u2 = u->next;
if (utarget(u)
&& (igetkeyword(u->thisorder, u->faction->locale) == K_MOVE
|| igetkeyword(u->thisorder, u->faction->locale) == K_ROUTE)) {
if (attacked(u)) {
cmistake(u, findorder(u, u->thisorder), 52, MSG_PRODUCE);
} else if ((u->race->flags & RCF_CANNOTMOVE)
|| get_movement(&u->attribs, MV_CANNOTMOVE))
{
cmistake(u, findorder(u, u->thisorder), 55, MSG_PRODUCE);
} else
move(r, u, true);
}
u = u2;
}
unit ** up = &r->units;
/* Abtreiben von beschädigten, unterbemannten, überladenen Schiffen */
drifting_ships(r);
while (*up) {
unit *u = *up;
if (!fval(u, UFL_LONGACTION) && igetkeyword(u->thisorder, u->faction->locale) == K_PIRACY) {
piracy(u);
fset(u, UFL_LONGACTION);
}
/* Piraten und Cleanup */
for (r = regions; r; r = r->next) {
unit * u;
for(u = r->units; u;) {
unit *un = u->next;
if(igetkeyword(u->thisorder, u->faction->locale) == K_PIRACY) piracy(u);
u = un;
if (*up==u) {
/* not moved, use next unit */
up = &u->next;
} else if (*up && (*up)->region!=r) {
/* moved the previous unit along with u (units on same ship)
* must start from the beginning again */
up = &r->units;
}
/* else *up is already the next unit */
}
a_removeall(&r->attribs, &at_piracy_direction);
age_traveldir(r);
}
}
void
follow(void)
movement(void)
{
int ships;
/* Initialize the additional encumbrance by transported units */
init_drive();
/* Move ships in last phase, others first
* This is to make sure you can't land someplace and then get off the ship
* in the same turn.
*/
for (ships=0;ships<=1;++ships) {
region * r = regions;
while (r!=NULL) {
unit ** up = &r->units;
boolean repeat = false;
while (*up) {
unit *u = *up;
keyword_t kword = igetkeyword(u->thisorder, u->faction->locale);
switch (kword) {
case K_ROUTE:
case K_MOVE:
if (attacked(u)) {
cmistake(u, findorder(u, u->thisorder), 52, MSG_MOVE);
set_string(&u->thisorder, "");
} else if (!can_move(u)) {
cmistake(u, findorder(u, u->thisorder), 55, MSG_MOVE);
set_string(&u->thisorder, "");
} else {
if (ships) {
if (u->ship && fval(u, UFL_OWNER)) {
if (move(r, u, true)!=0) repeat = true;
}
} else {
if (u->ship==NULL || !fval(u, UFL_OWNER)) {
if (move(r, u, true)!=0) repeat = true;
}
}
}
break;
}
if (*up==u) {
/* not moved, use next unit */
up = &u->next;
} else if (*up && (*up)->region!=r) {
/* moved the previous unit along with u (units on ships, for example)
* must start from the beginning again */
up = &r->units;
}
/* else *up is already the next unit */
}
if (!repeat) r = r->next;
}
}
move_hunters();
move_pirates();
}
/** Overrides long orders with a FOLLOW order if the target is moving.
* FOLLOW SHIP is a long order, and doesn't need to be treated in here.
*/
void
follow_unit(void)
{
region * r;
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
attrib * a;
strlist * o;
if (fval(u, UFL_LONGACTION) || fval(u, UFL_HUNGER)) continue;
a = a_find(u->attribs, &at_follow);
for (o=u->orders;o;o=o->next) {
if (igetkeyword(o->s, u->faction->locale) == K_FOLLOW
&& getparam(u->faction->locale) == P_UNIT) {
const struct locale * lang = u->faction->locale;
if (igetkeyword(o->s, lang) == K_FOLLOW && getparam(lang) == P_UNIT) {
int id = read_unitid(u->faction, r);
if (id>0) {
unit * uf = findunit(id);
if (!a) {
@ -2275,8 +2300,10 @@ follow(void)
}
}
}
if (a && !fval(u, UFL_MOVED)) {
unit * u2 = a->data.v;
if (!u2 || u2->region!=r || !cansee(u->faction, r, u2, 0))
continue;
for (o=u2->orders;o;o=o->next) {

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@ -60,7 +60,7 @@ extern struct unit *kapitaen(struct region * r, struct ship * sh);
extern void travelthru(struct unit * u, struct region * r);
extern struct ship * move_ship(struct ship * sh, struct region * from, struct region * to, struct region ** route);
extern void follow(void);
extern void follow_unit(void);
struct building_type;
boolean buildingtype_exists(const struct region * r, const struct building_type * bt);

View File

@ -1161,11 +1161,11 @@ readgame(const char * filename, int backup)
remove_empty_factions(false);
}
#if 0
/* what is this doing here? ageing happens at the end of the turn. goddamn it. */
/* Regionen */
for (r=regions;r;r=r->next) {
building ** bp;
#if 0
/* what is this doing here? ageing happens at the end of the turn. goddamn it. */
unit ** up;
ship ** sp;
@ -1192,8 +1192,8 @@ readgame(const char * filename, int backup)
if (b==*bp) handle_event(&b->attribs, "create", b);
if (b==*bp) bp = &(*bp)->next;
}
#endif
}
#endif
return 0;
}