forked from github/server
Beautification: New English texts, some NR fixes.
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668809b9c2
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@ -2083,7 +2083,7 @@ report_plaintext(const char * filename, report_context * ctx)
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}
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if (!fval(r->terrain, SEA_REGION)) {
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if (sh->coast != NODIRECTION) {
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scat(LOC(f->locale, "list_and"));
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scat(LOC(f->locale, ", "));
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scat(LOC(f->locale, coasts[sh->coast]));
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}
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}
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@ -4444,11 +4444,7 @@ sp_recruit(castorder *co)
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u = create_unit(r, f, n, f->race, 0, (n == 1 ? "Bauer" : "Bauern"), mage);
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set_order(&u->thisorder, default_order(f->locale));
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sprintf(buf, "%s konnte %d %s anwerben", unitname(mage), n,
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n == 1 ? "Bauer" : "Bauern");
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
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if (f->race==new_race[RC_URUK]) n = (n+1) / 2;
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ADDMSG(&mage->faction->msgs, msg_message("recruit_effect", "mage amount", mage, n));
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return cast_level;
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}
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@ -217,28 +217,28 @@ cinfo_sparkle(const void * obj, typ_t typ, const curse *c, int self)
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{
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const char * effects[] = {
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NULL, /* end grau*/
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"%s ist im Traum eine Fee erschienen",
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"%s wird von bösen Alpträumen geplagt",
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"sparkle_1",
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"sparkle_2",
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NULL, /* end traum */
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"%s wird von einem glitzernden Funkenregen umgeben",
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"Ein schimmernder Lichterkranz umgibt %s",
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"sparkle_3",
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"sparkle_4",
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NULL, /* end tybied */
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"Eine Melodie erklingt, und %s tanzt bis spät in die Nacht hinein",
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"%s findet eine kleine Flöte, die eine wundersame Melodie spielt",
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"Die Frauen des nahegelegenen Dorfes bewundern %s verstohlen",
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"Eine Gruppe vorbeiziehender Bergarbeiter rufen %s eindeutig Zweideutiges nach",
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"sparkle_5",
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"sparkle_6",
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"sparkle_7",
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"sparkle_8",
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NULL, /* end cerrdor */
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"%s bekommt von einer Schlange einen Apfel angeboten",
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"Ein Einhorn berührt %s mit seinem Horn und verschwindet kurz darauf im Unterholz",
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"Vogelzwitschern begleitet %s auf all seinen Wegen",
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"Leuchtende Blumen erblühen rund um das Lager von %s",
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"sparkle_9",
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"sparkle_10",
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"sparkle_11",
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"sparkle_12",
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NULL, /* end gwyrrd */
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"Über %s zieht eine Gruppe Geier ihre Kreise",
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"Der Kopf von %s hat sich in einen grinsenden Totenschädel verwandelt",
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"Ratten folgen %s auf Schritt und Tritt",
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"Pestbeulen befallen den Körper von %s",
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"Eine dunkle Fee erscheint %s im Schlaf. Sie ist von schauriger Schönheit",
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"Fäulnisgeruch dringt %s aus allen Körperöffnungen",
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"sparkle_13",
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"sparkle_14",
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"sparkle_15",
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"sparkle_16",
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"sparkle_17",
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"sparkle_18",
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NULL, /* end draig */
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};
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int m, begin=0, end=0;
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@ -258,9 +258,10 @@ cinfo_sparkle(const void * obj, typ_t typ, const curse *c, int self)
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while (effects[end]!=NULL) ++end;
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if (end==begin) return NULL;
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else sprintf(buf, effects[begin + curse_geteffect(c) % (end-begin)], u->name);
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return msg_message("curseinfo::info_str", "text id", buf, c->no);
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else {
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int index = begin + curse_geteffect(c) % (end-begin);
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return msg_message(mkname("curseinfo", effects[index]), "text id", buf, c->no);
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}
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}
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static struct curse_type ct_sparkle = { "sparkle",
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CURSETYP_UNIT, CURSE_SPREADMODULO, ( M_MEN | M_DURATION ),
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@ -39,6 +39,150 @@
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<text locale="de">"$unit($mage) beschwört einen Schleier der Verwirrung."</text>
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<text locale="en">"$unit($mage) summons a fog of confusion."</text>
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</message>
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<message name="curseinfo::sparkle_1" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) ist im Traum eine Fee erschienen. ($int36($id))"</text>
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<text locale="en">"In a dream, a fairy appears to $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_2" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) wird von bösen Alpträumen geplagt. ($int36($id))"</text>
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<text locale="en">"$unit($unit) is haunted by terrbile nightmares. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_3" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) wird von einem glitzernden Funkenregen umgeben. ($int36($id))"</text>
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<text locale="en">"$unit($unit) is surrounded by a shower of glittering sparkles. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_4" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Ein schimmernder Lichterkranz umgibt $unit($unit). ($int36($id))"</text>
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<text locale="en">"A circle of shimmering lights surrounds $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_5" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Eine Melodie erklingt, und $unit($unit) tanzt bis spät in die Nacht hinein. ($int36($id))"</text>
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<text locale="en">"A haunting melody fills the air, and $unit($unit) dances until late into the night. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_6" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) findet eine kleine Flöte, die eine wundersame Melodie spielt. ($int36($id))"</text>
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<text locale="en">"$unit($unit) finds a small flute that plays a beautiful melody. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_7" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Die Frauen des nahegelegenen Dorfes bewundern $unit($unit) verstohlen. ($int36($id))"</text>
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<text locale="en">"The women of the nearby village cast furtive looks at $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_8" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Eine Gruppe vorbeiziehender Bergarbeiter rufen $unit($unit) eindeutig Zweideutiges nach. ($int36($id))"</text>
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<text locale="en">"A group of passing miners makes passes at $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_9" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"$unit($unit) bekommt von einer Schlange einen Apfel angeboten. ($int36($id))"</text>
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<text locale="en">"A large green snake offers $unit($unit) a fine-looking apple. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_10" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Ein Einhorn berührt $unit($unit) mit seinem Horn und verschwindet kurz darauf im Unterholz. ($int36($id))"</text>
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<text locale="en">"A unicorn touches $unit($unit) with its horn and vanishes into the forest quickly after. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_11" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Vogelzwitschern begleitet $unit($unit) auf all seinen Wegen. ($int36($id))"</text>
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<text locale="en">"Bird songs follow $unit($unit) on all his travels. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_12" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Leuchtende Blumen erblühen rund um das Lager von $unit($unit). ($int36($id))"</text>
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<text locale="en">"Brightly coloured flowers pop up all around $unit($unit)'s camp. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_13" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Über $unit($unit) zieht eine Gruppe Geier ihre Kreise. ($int36($id))"</text>
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<text locale="en">"A group of vultures circles above $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_14" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Der Kopf von $unit($unit) hat sich in einen grinsenden Totenschädel verwandelt. ($int36($id))"</text>
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<text locale="en">"The head of $unit($unit) has turned into a madly grinning skull. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_15" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Ratten folgen $unit($unit) auf Schritt und Tritt. ($int36($id))"</text>
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<text locale="en">"Rats follow $unit($unit)'s every step. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_16" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Pestbeulen befallen den Körper von $unit($unit). ($int36($id))"</text>
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<text locale="en">"The body of $unit($unit) is disfigured by hideous boils. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_17" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Eine dunkle Fee erscheint $unit($unit) im Schlaf. Sie ist von schauriger Schönheit. ($int36($id))"</text>
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<text locale="en">"A dark and mysterious fairy appears before $unit($unit). She is of bewitching beauty. ($int36($id))"</text>
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</message>
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<message name="curseinfo::sparkle_18" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="id" type="int"/>
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</type>
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<text locale="de">"Fäulnisgeruch dringt $unit($unit) aus allen Körperöffnungen. ($int36($id))"</text>
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<text locale="en">"The stench of decay is poring from all the orifices of $unit($unit). ($int36($id))"</text>
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</message>
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<message name="curseinfo::calm_1" section="events">
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<type>
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<arg name="unit" type="unit"/>
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@ -884,6 +1028,14 @@
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<text locale="de">"$unit($unit) gelingt es, durch die Nebel auf die Realität zu blicken."</text>
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<text locale="en">"$unit($unit) manages to catch a glimpse of reality through the fog."</text>
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</message>
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<message name="recruit_effect" section="events">
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<type>
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<arg name="mage" type="unit"/>
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<arg name="amount" type="int"/>
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</type>
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<text locale="de">"$unit($mage) konnte $int($amount) $if($eq($amount,1),"Bauer","Bauern") anwerben."</text>
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<text locale="en">"$unit($mage) managed to recruit $int($amount) $if($eq($amount,1),"peasant","peasants")."</text>
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</message>
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<message name="wand_of_tears_effect" section="events">
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<type>
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<arg name="unit" type="unit"/>
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@ -2536,8 +2688,7 @@
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<arg name="region" type="region"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region) stellt fest, dass es hier $localize($amount,$locale("de")) $resource($herb,$amount) gibt."</text>
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<text locale="fr">"$unit($unit) discovers that $localize($amount,$locale("en")) $resource($herb,$amount) grow in $region($region)."</text>
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<text locale="en">"$unit($unit) discovers that $localize($amount,$locale("fr")) $resource($herb,$amount) grow in $region($region)."</text>
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<text locale="en">"$unit($unit) discovers that $localize($amount,$locale("en")) $resource($herb,$amount) grow in $region($region)."</text>
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</message>
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<message name="destroy_partial" section="events">
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<type>
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@ -2,6 +2,7 @@ function use_ring_of_levitation(u, amount)
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if u.ship~=nil and amount>0 then
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local mallorn = 0
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for u2 in u.region.units do
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if u2.ship==u.ship then
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local i = u2:get_item("mallornseed")
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if i>0 then
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u2:use_item("mallornseed", i)
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@ -9,6 +10,7 @@ function use_ring_of_levitation(u, amount)
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mallorn = mallorn + i
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end
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end
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end
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if mallorn>0 then
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levitate_ship(u.ship, u, mallorn, 2)
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end
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