forked from github/server
Bug 2633: implement combined trade limits.
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e02c1e9d00
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6626cfe297
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@ -1052,6 +1052,36 @@ const attrib_type at_luxuries = {
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"luxuries", NULL, free_luxuries, NULL, NULL, NULL
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};
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static const attrib_type at_trades = {
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"trades",
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DEFAULT_INIT,
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DEFAULT_FINALIZE,
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DEFAULT_AGE,
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NO_WRITE,
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NO_READ
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};
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static int trade_add(unit *u, int n) {
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/* Ein Haendler kann nur 10 Gueter pro Talentpunkt handeln. */
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int k = u->number * 10 * effskill(u, SK_TRADE, NULL);
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attrib *a = a_find(u->attribs, &at_trades);
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/* hat der Haendler bereits gehandelt, muss die Menge der bereits
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* verkauften/gekauften Gueter abgezogen werden */
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if (!a) {
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a = a_add(&u->attribs, a_new(&at_trades));
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}
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else {
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k -= a->data.i;
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}
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if (n > k) n = k;
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/* die Menge der verkauften Gueter merken */
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a->data.i += n;
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return n;
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}
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static void expandbuying(region * r, econ_request * buyorders)
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{
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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@ -1120,8 +1150,9 @@ static void expandbuying(region * r, econ_request * buyorders)
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a->data.v = items;
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i_change(&g_requests[j]->unit->items, ltype->itype, 1);
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use_pooled(u, rsilver, GET_DEFAULT, price);
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if (u->n < 0)
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if (u->n < 0) {
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u->n = 0;
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}
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u->n += price;
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rsetmoney(r, rmoney(r) + price);
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@ -1158,15 +1189,6 @@ static void expandbuying(region * r, econ_request * buyorders)
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}
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}
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attrib_type at_trades = {
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"trades",
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DEFAULT_INIT,
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DEFAULT_FINALIZE,
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DEFAULT_AGE,
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NO_WRITE,
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NO_READ
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};
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bool trade_needs_castle(const terrain_type *terrain, const race *rc)
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{
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static int rc_change, terrain_change;
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@ -1198,9 +1220,8 @@ static void buy(unit * u, econ_request ** buyorders, struct order *ord)
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{
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char token[128];
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region *r = u->region;
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int n, k;
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int n;
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econ_request *o;
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attrib *a;
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const item_type *itype = NULL;
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const luxury_type *ltype = NULL;
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keyword_t kwd;
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@ -1239,30 +1260,12 @@ static void buy(unit * u, econ_request ** buyorders, struct order *ord)
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}
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}
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/* Ein Haendler kann nur 10 Gueter pro Talentpunkt handeln. */
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k = u->number * 10 * effskill(u, SK_TRADE, NULL);
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/* hat der Haendler bereits gehandelt, muss die Menge der bereits
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* verkauften/gekauften Gueter abgezogen werden */
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a = a_find(u->attribs, &at_trades);
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if (!a) {
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a = a_add(&u->attribs, a_new(&at_trades));
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}
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else {
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k -= a->data.i;
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}
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if (n > k) n = k;
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if (!n) {
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n = trade_add(u, n);
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if (n <= 0) {
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cmistake(u, ord, 102, MSG_COMMERCE);
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return;
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}
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assert(n >= 0);
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/* die Menge der verkauften Gueter merken */
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a->data.i += n;
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s = gettoken(token, sizeof(token));
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itype = s ? finditemtype(s, u->faction->locale) : 0;
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if (itype != NULL) {
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@ -1309,8 +1312,7 @@ static void expandselling(region * r, econ_request * sellorders, int limit)
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unit *maxowner = (unit *)NULL;
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building *maxb = (building *)NULL;
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building *b;
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unit *u;
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unit *hafenowner;
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unit *hafenowner, *u;
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static int counter[MAXLUXURIES];
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static int ncounter = 0;
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static int bt_cache;
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@ -1386,6 +1388,8 @@ static void expandselling(region * r, econ_request * sellorders, int limit)
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int multi = r_demand(r, ltype);
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int i, price;
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int use = 0;
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u = g_requests[j]->unit;
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for (i = 0, search = luxurytypes; search != ltype; search = search->next) {
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/* TODO: this is slow and lame! */
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++i;
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@ -1397,9 +1401,12 @@ static void expandselling(region * r, econ_request * sellorders, int limit)
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price = ltype->price * multi;
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if (money >= price) {
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if (trade_add(u, 1) != 1) {
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break;
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}
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else {
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item *itm;
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attrib *a;
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u = g_requests[j]->unit;
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a = a_find(u->attribs, &at_luxuries);
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if (!a) {
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a = a_add(&u->attribs, a_new(&at_luxuries));
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@ -1447,8 +1454,9 @@ static void expandselling(region * r, econ_request * sellorders, int limit)
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counter[i] = 0;
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}
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}
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}
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if (use > 0) {
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use_pooled(g_requests[j]->unit, ltype->itype->rtype, GET_DEFAULT, use);
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use_pooled(u, ltype->itype->rtype, GET_DEFAULT, use);
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}
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}
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}
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@ -1561,7 +1569,6 @@ static bool sell(unit * u, econ_request ** sellorders, struct order *ord)
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return false;
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}
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else {
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attrib *a;
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econ_request *o;
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int k, available;
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@ -1597,20 +1604,9 @@ static bool sell(unit * u, econ_request ** sellorders, struct order *ord)
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/* Ein Haendler kann nur 10 Gueter pro Talentpunkt handeln. */
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k = u->number * 10 * effskill(u, SK_TRADE, NULL);
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/* hat der Haendler bereits gehandelt, muss die Menge der bereits
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* verkauften/gekauften Gueter abgezogen werden */
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a = a_find(u->attribs, &at_trades);
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if (!a) {
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a = a_add(&u->attribs, a_new(&at_trades));
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}
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else {
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k -= a->data.i;
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}
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if (n > k) n = k;
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assert(n >= 0);
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/* die Menge der verkauften Gueter merken */
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a->data.i += n;
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o = (econ_request *)calloc(1, sizeof(econ_request));
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if (!o) abort();
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o->unit = u;
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@ -209,7 +209,7 @@ static void setup_terrains(CuTest *tc) {
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static region *setup_trade_region(CuTest *tc, const struct terrain_type *terrain) {
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region *r;
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item_type *it_luxury;
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struct locale * lang = default_locale;
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struct locale * lang = test_create_locale();
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new_luxurytype(it_luxury = test_create_itemtype("balm"), 5);
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locale_setstring(lang, it_luxury->rtype->_name, it_luxury->rtype->_name);
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@ -233,6 +233,36 @@ static unit *setup_trade_unit(CuTest *tc, region *r, const struct race *rc) {
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return u;
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}
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static void test_trade_limits(CuTest *tc) {
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region *r;
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unit *u;
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building *b;
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const item_type *it_jewel, *it_balm;
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test_setup();
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setup_production();
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setup_terrains(tc);
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init_terrains();
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r = setup_trade_region(tc, NULL);
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b = test_create_building(r, test_create_buildingtype("castle"));
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b->size = 2;
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rsetpeasants(r, TRADE_FRACTION * 20);
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it_jewel = it_find("jewel");
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u = test_create_unit(test_create_faction(NULL), r);
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set_level(u, SK_TRADE, 1);
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i_change(&u->items, it_find("money"), 500);
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unit_addorder(u, create_order(K_BUY, u->faction->locale, "5 %s",
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LOC(u->faction->locale, resourcename(it_jewel->rtype, 0))));
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it_balm = it_find("balm");
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i_change(&u->items, it_balm, 10);
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unit_addorder(u, create_order(K_SELL, u->faction->locale, "10 %s",
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LOC(u->faction->locale, resourcename(it_balm->rtype, 0))));
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produce(r);
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CuAssertIntEquals(tc, 5, i_get(u->items, it_jewel));
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CuAssertIntEquals(tc, 5, i_get(u->items, it_balm));
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test_teardown();
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}
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static void test_trade_needs_castle(CuTest *tc) {
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/* Handeln ist nur in Regionen mit Burgen möglich. */
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race *rc;
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@ -837,6 +867,7 @@ CuSuite *get_economy_suite(void)
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SUITE_ADD_TEST(suite, test_heroes_dont_recruit);
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SUITE_ADD_TEST(suite, test_tax_cmd);
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SUITE_ADD_TEST(suite, test_buy_cmd);
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SUITE_ADD_TEST(suite, test_trade_limits);
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SUITE_ADD_TEST(suite, test_trade_needs_castle);
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SUITE_ADD_TEST(suite, test_trade_insect);
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SUITE_ADD_TEST(suite, test_maintain_buildings);
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