forked from github/server
add a failing test for "monsters can guard when unarmed"
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parent
5bb2dbfd87
commit
654926fa06
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@ -192,6 +192,7 @@ set(TESTS_SRC
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donations.test.c
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wormhole.test.c
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alchemy.test.c
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guard.test.c
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test_eressea.c
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tests.c
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battle.test.c
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@ -0,0 +1,37 @@
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#include <platform.h>
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#include "guard.h"
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#include "monster.h"
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/unit.h>
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#include <kernel/race.h>
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#include <kernel/item.h>
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#include <kernel/region.h>
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#include <limits.h>
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#include <CuTest.h>
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#include "tests.h"
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static void test_guard_monsters(CuTest * tc)
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{
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unit *u, *ug;
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region *r;
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test_setup();
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r = test_create_region(0, 0, 0);
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u = test_create_unit(test_create_faction(0), r);
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ug = test_create_unit(get_monsters(), r);
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setguard(ug, GUARD_ALL);
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CuAssertPtrEquals(tc, ug, is_guarded(r, u, GUARD_PRODUCE));
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test_cleanup();
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}
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CuSuite *get_guard_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_guard_monsters);
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return suite;
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}
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@ -111,6 +111,7 @@ int RunAllTests(int argc, char *argv[])
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ADD_SUITE(ally);
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ADD_SUITE(messages);
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/* gamecode */
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ADD_SUITE(guard);
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ADD_SUITE(report);
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ADD_SUITE(creport);
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ADD_SUITE(prefix);
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