Merge pull request #182 from stm2/dreams_fix

refactoring + tests for good/bad dreams
This commit is contained in:
Enno Rehling 2015-05-08 09:37:22 -07:00
commit 628af4f6ad
8 changed files with 136 additions and 50 deletions

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@ -177,8 +177,9 @@ set(TESTS_SRC
market.test.c market.test.c
move.test.c move.test.c
skill.test.c skill.test.c
upkeep.test.c spells.test.c
spy.test.c spy.test.c
upkeep.test.c
${ATTRIBUTES_TESTS} ${ATTRIBUTES_TESTS}
${UTIL_TESTS} ${UTIL_TESTS}
${KERNEL_TESTS} ${KERNEL_TESTS}

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@ -117,6 +117,8 @@ int curse_age(attrib * a)
curse *c = (curse *)a->data.v; curse *c = (curse *)a->data.v;
int result = 0; int result = 0;
c_clearflag(c, CURSE_ISNEW);
if (c_flags(c) & CURSE_NOAGE) { if (c_flags(c) & CURSE_NOAGE) {
c->duration = INT_MAX; c->duration = INT_MAX;
} }

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@ -1274,7 +1274,22 @@ static int item_modification(const unit * u, skill_t sk, int val)
return val; return val;
} }
static int att_modification(const unit * u, skill_t sk) static int update_gbdream(const unit * u, int bonus, curse *c, const curse_type *gbdream_ct, int sign){
if (curse_active(c) && c->type == gbdream_ct) {
double effect = curse_geteffect(c);
unit *mage = c->magician;
/* wir suchen jeweils den groessten Bonus und den groestsen Malus */
if (sign * effect > sign * bonus) {
if (mage == NULL || mage->number == 0
|| sign>0?alliedunit(mage, u->faction, HELP_GUARD):!alliedunit(mage, u->faction, HELP_GUARD)) {
bonus = effect;
}
}
}
return bonus;
}
int att_modification(const unit * u, skill_t sk)
{ {
double result = 0; double result = 0;
static bool init = false; static bool init = false;
@ -1311,22 +1326,10 @@ static int att_modification(const unit * u, skill_t sk)
attrib *a = a_find(u->region->attribs, &at_curse); attrib *a = a_find(u->region->attribs, &at_curse);
while (a && a->type == &at_curse) { while (a && a->type == &at_curse) {
curse *c = (curse *)a->data.v; curse *c = (curse *)a->data.v;
if (curse_active(c) && c->type == gbdream_ct) {
double mod = curse_geteffect(c); bonus = update_gbdream(u, bonus, c, gbdream_ct, 1);
unit *mage = c->magician; malus = update_gbdream(u, malus, c, gbdream_ct, -1);
/* wir suchen jeweils den groesten Bonus und den groesten Malus */
if (mod > bonus) {
if (mage == NULL || mage->number == 0
|| alliedunit(mage, u->faction, HELP_GUARD)) {
bonus = mod;
}
}
else if (mod < malus) {
if (mage == NULL || !alliedunit(mage, u->faction, HELP_GUARD)) {
malus = mod;
}
}
}
a = a->next; a = a->next;
} }
result = result + bonus + malus; result = result + bonus + malus;

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@ -1,13 +1,20 @@
#include <platform.h> #include <platform.h>
#include <kernel/config.h> #include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/item.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/spell.h>
#include <util/base36.h> #include <util/base36.h>
#include <util/language.h> #include <util/language.h>
#include "alchemy.h" #include <util/attrib.h>
#include "faction.h" #include <spells/regioncurse.h>
#include <alchemy.h>
#include <laws.h>
#include <spells.h>
#include "unit.h" #include "unit.h"
#include "item.h"
#include "race.h"
#include "region.h"
#include <CuTest.h> #include <CuTest.h>
#include <tests.h> #include <tests.h>
@ -232,6 +239,7 @@ static void test_default_name(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
CuSuite *get_unit_suite(void) CuSuite *get_unit_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();

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@ -4645,6 +4645,8 @@ int sp_analysedream(castorder * co)
return cast_level; return cast_level;
} }
static int sp_gbdreams(castorder * co, const char *curse_name, int effect);
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
/* Name: Schlechte Traeume /* Name: Schlechte Traeume
* Stufe: 10 * Stufe: 10
@ -4660,28 +4662,7 @@ int sp_analysedream(castorder * co)
* */ * */
int sp_baddreams(castorder * co) int sp_baddreams(castorder * co)
{ {
int duration; return sp_gbdreams(co, "gbdream", -1);
unit *mage = co->magician.u;
int cast_level = co->level;
float power = co->force;
region *r = co_get_region(co);
curse *c;
float effect;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */
duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration;
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
effect = -1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
/* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
"unit region command", c->magician, mage->region, co->order));
return cast_level;
} }
/* ------------------------------------------------------------- */ /* ------------------------------------------------------------- */
@ -4697,21 +4678,26 @@ int sp_baddreams(castorder * co)
* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE) * (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
*/ */
int sp_gooddreams(castorder * co) int sp_gooddreams(castorder * co)
{
return sp_gbdreams(co, "gbdream", 1);
}
static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
{ {
int duration; int duration;
curse *c;
region *r = co_get_region(co);
unit *mage = co->magician.u; unit *mage = co->magician.u;
int cast_level = co->level; int cast_level = co->level;
float power = co->force; float power = co->force;
float effect; region *r = co_get_region(co);
curse *c;
/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken, /* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
* also duration+2 */ * also duration+2 */
duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */ duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
duration = 2 + rng_int() % duration; duration = 2 + rng_int() % duration;
effect = 1;
c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0); /* Nichts machen als ein entsprechendes Attribut in die Region legen. */
c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
/* Erfolg melden */ /* Erfolg melden */
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect", ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",

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@ -14,6 +14,10 @@
#ifndef H_SPL_SPELLS #ifndef H_SPL_SPELLS
#define H_SPL_SPELLS #define H_SPL_SPELLS
#include "magic.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -26,6 +30,9 @@ extern "C" {
void register_spells(void); void register_spells(void);
void set_spelldata(struct spell *sp); void set_spelldata(struct spell *sp);
int sp_baddreams(castorder * co);
int sp_gooddreams(castorder * co);
#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */ #define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
#define ACTION_CANSEE 0x02 /* to people who can see the actor */ #define ACTION_CANSEE 0x02 /* to people who can see the actor */
#define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */ #define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */

78
src/spells.test.c Normal file
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@ -0,0 +1,78 @@
#include <platform.h>
#include <kernel/config.h>
#include <kernel/curse.h>
#include <kernel/faction.h>
#include <kernel/order.h>
#include <kernel/region.h>
#include <kernel/spell.h>
#include <kernel/unit.h>
#include <util/language.h>
#include <util/attrib.h>
#include <spells/regioncurse.h>
#include "spells.h"
#include <CuTest.h>
#include <tests.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) {
struct locale * lang;
spell *sp;
lang = get_or_create_locale("en");
sp = create_spell(name, 0);
return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
}
static void test_dreams(CuTest *tc) {
struct region *r;
struct faction *f1, *f2;
unit *u1, *u2;
int level;
castorder order;
test_cleanup();
test_create_world();
r=findregion(0, 0);
f1 = test_create_faction(test_create_race("human"));
f2 = test_create_faction(test_create_race("human"));
u1 = test_create_unit(f1, r);
u2 = test_create_unit(f2, r);
test_create_castorder(&order, u1, "goodreams", 10, 10., 0);
level = sp_gooddreams(&order);
CuAssertIntEquals(tc, 10, level);
curse *curse = get_curse(r->attribs, ct_find("gbdream"));
CuAssertTrue(tc, curse && curse->duration > 1);
CuAssertTrue(tc, curse->effect == 1);
a_age(&r->attribs);
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
test_create_castorder(&order, u1, "baddreams", 10, 10., 0);
level = sp_baddreams(&order);
CuAssertIntEquals(tc, 10, level);
a_age(&r->attribs);
CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
CuAssertIntEquals(tc, -1, get_modifier(u2, SK_MELEE, 11, r, false));
free_castorder(&order);
test_cleanup();
}
CuSuite *get_spells_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_dreams);
return suite;
}

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@ -71,6 +71,7 @@ int RunAllTests(void)
RUN_TESTS(suite, spellbook); RUN_TESTS(suite, spellbook);
RUN_TESTS(suite, building); RUN_TESTS(suite, building);
RUN_TESTS(suite, spell); RUN_TESTS(suite, spell);
RUN_TESTS(suite, spells);
RUN_TESTS(suite, ally); RUN_TESTS(suite, ally);
RUN_TESTS(suite, messages); RUN_TESTS(suite, messages);
/* gamecode */ /* gamecode */