forked from github/server
Merge pull request #182 from stm2/dreams_fix
refactoring + tests for good/bad dreams
This commit is contained in:
commit
628af4f6ad
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@ -177,8 +177,9 @@ set(TESTS_SRC
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market.test.c
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market.test.c
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move.test.c
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move.test.c
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skill.test.c
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skill.test.c
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upkeep.test.c
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spells.test.c
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spy.test.c
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spy.test.c
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upkeep.test.c
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${ATTRIBUTES_TESTS}
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${ATTRIBUTES_TESTS}
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${UTIL_TESTS}
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${UTIL_TESTS}
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${KERNEL_TESTS}
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${KERNEL_TESTS}
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@ -117,6 +117,8 @@ int curse_age(attrib * a)
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curse *c = (curse *)a->data.v;
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curse *c = (curse *)a->data.v;
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int result = 0;
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int result = 0;
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c_clearflag(c, CURSE_ISNEW);
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if (c_flags(c) & CURSE_NOAGE) {
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if (c_flags(c) & CURSE_NOAGE) {
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c->duration = INT_MAX;
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c->duration = INT_MAX;
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}
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}
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@ -1274,7 +1274,22 @@ static int item_modification(const unit * u, skill_t sk, int val)
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return val;
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return val;
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}
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}
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static int att_modification(const unit * u, skill_t sk)
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static int update_gbdream(const unit * u, int bonus, curse *c, const curse_type *gbdream_ct, int sign){
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if (curse_active(c) && c->type == gbdream_ct) {
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double effect = curse_geteffect(c);
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unit *mage = c->magician;
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/* wir suchen jeweils den groessten Bonus und den groestsen Malus */
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if (sign * effect > sign * bonus) {
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if (mage == NULL || mage->number == 0
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|| sign>0?alliedunit(mage, u->faction, HELP_GUARD):!alliedunit(mage, u->faction, HELP_GUARD)) {
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bonus = effect;
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}
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}
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}
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return bonus;
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}
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int att_modification(const unit * u, skill_t sk)
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{
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{
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double result = 0;
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double result = 0;
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static bool init = false;
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static bool init = false;
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@ -1311,22 +1326,10 @@ static int att_modification(const unit * u, skill_t sk)
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attrib *a = a_find(u->region->attribs, &at_curse);
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attrib *a = a_find(u->region->attribs, &at_curse);
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while (a && a->type == &at_curse) {
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while (a && a->type == &at_curse) {
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curse *c = (curse *)a->data.v;
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curse *c = (curse *)a->data.v;
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if (curse_active(c) && c->type == gbdream_ct) {
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double mod = curse_geteffect(c);
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bonus = update_gbdream(u, bonus, c, gbdream_ct, 1);
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unit *mage = c->magician;
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malus = update_gbdream(u, malus, c, gbdream_ct, -1);
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/* wir suchen jeweils den groesten Bonus und den groesten Malus */
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if (mod > bonus) {
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if (mage == NULL || mage->number == 0
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|| alliedunit(mage, u->faction, HELP_GUARD)) {
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bonus = mod;
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}
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}
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else if (mod < malus) {
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if (mage == NULL || !alliedunit(mage, u->faction, HELP_GUARD)) {
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malus = mod;
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}
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}
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}
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a = a->next;
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a = a->next;
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}
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}
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result = result + bonus + malus;
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result = result + bonus + malus;
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@ -1,13 +1,20 @@
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#include <platform.h>
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#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <util/base36.h>
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#include <util/base36.h>
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#include <util/language.h>
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#include <util/language.h>
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#include "alchemy.h"
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#include <util/attrib.h>
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#include "faction.h"
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#include <spells/regioncurse.h>
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#include <alchemy.h>
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#include <laws.h>
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#include <spells.h>
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#include "unit.h"
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#include "unit.h"
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#include "item.h"
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#include "race.h"
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#include "region.h"
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#include <CuTest.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <tests.h>
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@ -232,6 +239,7 @@ static void test_default_name(CuTest *tc) {
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test_cleanup();
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test_cleanup();
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}
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}
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CuSuite *get_unit_suite(void)
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CuSuite *get_unit_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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40
src/spells.c
40
src/spells.c
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@ -4645,6 +4645,8 @@ int sp_analysedream(castorder * co)
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return cast_level;
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return cast_level;
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}
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}
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static int sp_gbdreams(castorder * co, const char *curse_name, int effect);
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* Name: Schlechte Traeume
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/* Name: Schlechte Traeume
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* Stufe: 10
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* Stufe: 10
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@ -4660,28 +4662,7 @@ int sp_analysedream(castorder * co)
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* */
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* */
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int sp_baddreams(castorder * co)
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int sp_baddreams(castorder * co)
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{
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{
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int duration;
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return sp_gbdreams(co, "gbdream", -1);
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unit *mage = co->magician.u;
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int cast_level = co->level;
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float power = co->force;
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region *r = co_get_region(co);
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curse *c;
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float effect;
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/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
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* also duration+2 */
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duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
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duration = 2 + rng_int() % duration;
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/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
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effect = -1;
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c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
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/* Erfolg melden */
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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"unit region command", c->magician, mage->region, co->order));
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return cast_level;
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}
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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@ -4697,21 +4678,26 @@ int sp_baddreams(castorder * co)
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* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
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* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
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*/
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*/
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int sp_gooddreams(castorder * co)
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int sp_gooddreams(castorder * co)
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{
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return sp_gbdreams(co, "gbdream", 1);
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}
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static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
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{
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{
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int duration;
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int duration;
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curse *c;
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region *r = co_get_region(co);
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unit *mage = co->magician.u;
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unit *mage = co->magician.u;
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int cast_level = co->level;
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int cast_level = co->level;
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float power = co->force;
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float power = co->force;
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float effect;
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region *r = co_get_region(co);
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curse *c;
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/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
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/* wirkt erst in der Folgerunde, soll mindestens eine Runde wirken,
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* also duration+2 */
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* also duration+2 */
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duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
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duration = (int)_max(1, power / 2); /* Stufe 1 macht sonst mist */
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duration = 2 + rng_int() % duration;
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duration = 2 + rng_int() % duration;
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effect = 1;
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c = create_curse(mage, &r->attribs, ct_find("gbdream"), power, duration, effect, 0);
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/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
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c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
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/* Erfolg melden */
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/* Erfolg melden */
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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@ -14,6 +14,10 @@
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#ifndef H_SPL_SPELLS
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#ifndef H_SPL_SPELLS
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#define H_SPL_SPELLS
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#define H_SPL_SPELLS
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#include "magic.h"
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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@ -26,6 +30,9 @@ extern "C" {
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void register_spells(void);
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void register_spells(void);
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void set_spelldata(struct spell *sp);
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void set_spelldata(struct spell *sp);
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int sp_baddreams(castorder * co);
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int sp_gooddreams(castorder * co);
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#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
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#define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */
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#define ACTION_CANSEE 0x02 /* to people who can see the actor */
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#define ACTION_CANSEE 0x02 /* to people who can see the actor */
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#define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */
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#define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */
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@ -0,0 +1,78 @@
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#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/order.h>
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#include <kernel/region.h>
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#include <kernel/spell.h>
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#include <kernel/unit.h>
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#include <util/language.h>
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#include <util/attrib.h>
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#include <spells/regioncurse.h>
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#include "spells.h"
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#include <CuTest.h>
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#include <tests.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) {
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struct locale * lang;
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spell *sp;
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lang = get_or_create_locale("en");
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sp = create_spell(name, 0);
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return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
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}
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static void test_dreams(CuTest *tc) {
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struct region *r;
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struct faction *f1, *f2;
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unit *u1, *u2;
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int level;
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castorder order;
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test_cleanup();
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test_create_world();
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r=findregion(0, 0);
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f1 = test_create_faction(test_create_race("human"));
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f2 = test_create_faction(test_create_race("human"));
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, "goodreams", 10, 10., 0);
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level = sp_gooddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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curse *curse = get_curse(r->attribs, ct_find("gbdream"));
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CuAssertTrue(tc, curse && curse->duration > 1);
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CuAssertTrue(tc, curse->effect == 1);
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a_age(&r->attribs);
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, 0, get_modifier(u2, SK_MELEE, 11, r, false));
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test_create_castorder(&order, u1, "baddreams", 10, 10., 0);
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level = sp_baddreams(&order);
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CuAssertIntEquals(tc, 10, level);
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a_age(&r->attribs);
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CuAssertIntEquals(tc, 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals(tc, -1, get_modifier(u2, SK_MELEE, 11, r, false));
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free_castorder(&order);
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test_cleanup();
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}
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CuSuite *get_spells_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_dreams);
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return suite;
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}
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@ -71,6 +71,7 @@ int RunAllTests(void)
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RUN_TESTS(suite, spellbook);
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RUN_TESTS(suite, spellbook);
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RUN_TESTS(suite, building);
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RUN_TESTS(suite, building);
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RUN_TESTS(suite, spell);
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RUN_TESTS(suite, spell);
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RUN_TESTS(suite, spells);
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RUN_TESTS(suite, ally);
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RUN_TESTS(suite, ally);
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RUN_TESTS(suite, messages);
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RUN_TESTS(suite, messages);
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/* gamecode */
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/* gamecode */
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