forked from github/server
test guardhouse level limits.
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@ -11,30 +11,40 @@ function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_watch()
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "watch")
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assert_equal("scaffolding", b:get_typename(1))
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assert_equal("scaffolding", b:get_typename(4))
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assert_equal("guardhouse", b:get_typename(5))
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assert_equal("guardhouse", b:get_typename(9))
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assert_equal("guardtower", b:get_typename(10))
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end
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function test_small_castles()
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("noreply@eressea.de", "halfling", "de")
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local u2 = unit.create(f2, r, 1)
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u1:add_item("money", 10000)
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local r = region.create(0, 0, "plain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("noreply@eressea.de", "halfling", "de")
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local u2 = unit.create(f2, r, 1)
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local b = building.create(r, "castle")
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u2.building = b
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u1.building = b
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local b = building.create(r, "castle")
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u2.building = b
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u1.building = b
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b.owner = u2
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assert_equal("site", b:get_typename(7))
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assert_equal("fortification", b:get_typename(8))
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b.owner = u1
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assert_equal("site", b:get_typename(9))
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assert_equal("fortification", b:get_typename(10))
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b.owner = u2
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assert_equal("site", b:get_typename(7))
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assert_equal("fortification", b:get_typename(8))
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b.owner = u1
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assert_equal("site", b:get_typename(9))
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assert_equal("fortification", b:get_typename(10))
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end
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function test_build_normal()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_item("stone", 10)
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u:set_skill("building", 10)
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@ -45,9 +55,9 @@ function test_build_normal()
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end
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function test_build_packice()
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local r = region.create(0, 0, "packice")
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local f = faction.create("packice@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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local r = region.create(0, 0, "packice")
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local f = faction.create("packice@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_item("stone", 10)
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u:set_skill("building", 10)
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