fix two bugs concerning horse bonus

switched E3 horse damage and attack bonuses
horses help fleeing if when riding is 0
This commit is contained in:
Steffen Mecke 2016-06-12 21:54:00 +02:00
parent 61acd40424
commit 61d93b7931
1 changed files with 5 additions and 7 deletions

View File

@ -690,7 +690,7 @@ static int CavalryBonus(const unit * u, troop enemy, int type)
int skl = effskill(u, SK_RIDING, 0);
/* only half against trolls */
if (skl > 0) {
if (type == BONUS_DAMAGE) {
if (type == BONUS_SKILL) {
int dmg = _min(skl, 8);
if (u_race(enemy.fighter->unit) == get_race(RC_TROLL)) {
dmg = dmg / 4;
@ -2384,7 +2384,7 @@ static void add_tactics(tactics * ta, fighter * fig, int value)
ta->value = value;
}
static double horsebonus(const unit * u)
static double horse_fleeing_bonus(const unit * u)
{
const item_type *it_horse, *it_elvenhorse, *it_charger;
int n1 = 0, n2 = 0, n3 = 0;
@ -2392,8 +2392,6 @@ static double horsebonus(const unit * u)
int skl = effskill(u, SK_RIDING, 0);
const resource_type *rtype;
if (skl < 1) return 0.0;
it_horse = ((rtype = get_resourcetype(R_HORSE)) != NULL) ? rtype->itype : 0;
it_elvenhorse = ((rtype = get_resourcetype(R_UNICORN)) != NULL) ? rtype->itype : 0;
it_charger = ((rtype = get_resourcetype(R_CHARGER)) != NULL) ? rtype->itype : 0;
@ -2410,9 +2408,9 @@ static double horsebonus(const unit * u)
}
if (skl >= 5 && n3 >= u->number)
return 0.30;
if (skl >= 3 && n2 + n3 >= u->number)
if (skl >= 2 && n2 + n3 >= u->number)
return 0.20;
if (skl >= 1 && n1 + n2 + n3 >= u->number)
if (n1 + n2 + n3 >= u->number)
return 0.10;
return 0.0F;
}
@ -2424,7 +2422,7 @@ double fleechance(unit * u)
/* Einheit u versucht, dem Getümmel zu entkommen */
c += (effskill(u, SK_STEALTH, 0) * 0.05);
c += horsebonus(u);
c += horse_fleeing_bonus(u);
if (u_race(u) == get_race(RC_HALFLING)) {
c += 0.20;