forked from github/server
Beginn einer Implementation von Schneemännern für Eressea
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@ -1,5 +1,15 @@
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<?xml version="1.0" encoding="iso-8859-1" ?>
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<strings>
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<namespace name="race">
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<string name="snowman">
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<text locale="de">Schneemann</text>
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<text locale="en">snowman</text>
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</string>
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<string name="snowman_p">
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<text locale="de">Schneemänner</text>
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<text locale="en">snowmen</text>
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</string>
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</namespace>
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<namespace name="iteminfo">
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<string name="seashell">
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<text locale="en">
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@ -1,6 +1,19 @@
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<?xml version="1.0"?>
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<resources>
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<!-- xmas gimmicks -->
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<resource name="snowball">
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<item notlost="yes" weight="0">
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<function name="use" value="lua_useitem"/>
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</item>
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</resource>
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<resource name="snowman">
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<item notlost="yes" weight="1">
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<function name="use" value="lua_useitem"/>
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</item>
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</resource>
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<!-- ambassador rewards -->
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<resource name="seashell">
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<item cursed="true" weight="0">
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@ -1,2 +1,10 @@
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<races>
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<race name="snowman" magres="0.800000" maxaura="0.000000"
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regaura="0.000000" weight="500" capacity="200" equipment="no"
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speed="1.000000" hp="20" ac="4" damage="2d4" unarmedattack="10"
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unarmeddefense="10" attackmodifier="8" defensemodifier="8"
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fly="no" walk="no" teach="no" getitem="no">
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<attack type="4" damage="2d6+2"/>
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<attack type="3" damage="2d6+2"/>
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</race>
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</races>
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@ -53,18 +53,6 @@
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</item>
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</resource>
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<resource name="snowball">
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<!-- xmas gimmik -->
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<item notlost="yes" weight="0">
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<function name="use" value="usesnowball"/>
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</item>
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</resource>
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<resource name="snowman">
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<!-- xmas gimmik -->
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<item notlost="yes" weight="1"/>
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</resource>
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<!-- items -->
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<resource name="seed" limited="yes">
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<item weight="10" score="50">
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@ -29,6 +29,7 @@ function run_scripts()
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"eressea/eternath.lua",
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"eressea/wedding-jadee.lua",
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"eressea/ponnuki.lua",
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"eressea/xmas2004.lua",
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"eressea/xmas2005.lua",
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"eressea/embassy.lua"
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}
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@ -1,8 +1,17 @@
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function use_snomwan(u, amount)
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if u.region.terrain == "glacier" then
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local man = add_unit(u.faction, u.region)
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u.race = "snowman"
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u.number = amount
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u:add_item("snowman", -amount)
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end
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end
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function xmas2004()
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print(get_gamename())
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if get_gamename() == "Eressea" then
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if not get_flag("xm04") then
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print("Es weihnachtet sehr")
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print("Es weihnachtet sehr (2004)")
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set_flag("xm04", true)
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for f in factions() do
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f:add_item("speedsail", 1)
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@ -12,5 +21,4 @@ function xmas2004()
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end
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end
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print("Ja, ist denn schon Weihnachten?")
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xmas2004()
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@ -17,7 +17,7 @@ function xmas2005()
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print(get_gamename())
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if get_gamename() == "Eressea" then
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if not get_flag("xm05") then
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print("Es weihnachtet sehr")
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print("Es weihnachtet sehr (2005)")
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set_flag("xm05", true)
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for f in factions() do
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f:add_item("stardust", 1)
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@ -27,5 +27,4 @@ function xmas2005()
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end
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end
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print("Ja, ist denn schon wieder Weihnachten?")
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xmas2005()
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