forked from github/server
- removing unused DELAYED_OFFENSE define
- fixed duplicate units in CR - fixed ship/building/unit display in neighbor-regions
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parent
e72748a61f
commit
615d948021
3 changed files with 34 additions and 59 deletions
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@ -629,12 +629,7 @@ xml_region(report_context * ctx, seen_region * sr)
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child = xmlNewNode(xct->ns_atl, BAD_CAST "terrain");
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child = xmlNewNode(xct->ns_atl, BAD_CAST "terrain");
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xmlNewNsProp(child, xct->ns_atl, BAD_CAST "ref", (const xmlChar *)terrain_name(r));
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xmlNewNsProp(child, xct->ns_atl, BAD_CAST "ref", (const xmlChar *)terrain_name(r));
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for (u=r->units;u;u=u->next) {
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if (sr->mode>see_neighbour) {
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if (u->building || u->ship || (stealthmod>INT_MIN && cansee(ctx->f, r, u, stealthmod))) {
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xmlAddChild(node, xml_unit(ctx, u, sr->mode));
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}
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}
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/* report all units. they are pre-sorted in an efficient manner */
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/* report all units. they are pre-sorted in an efficient manner */
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u = r->units;
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u = r->units;
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while (b) {
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while (b) {
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@ -673,6 +668,7 @@ xml_region(report_context * ctx, seen_region * sr)
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sh = sh->next;
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sh = sh->next;
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}
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}
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}
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}
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}
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return node;
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return node;
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}
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}
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@ -67,7 +67,6 @@
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#include <sys/stat.h>
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#include <sys/stat.h>
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static FILE *bdebug;
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static FILE *bdebug;
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#undef DELAYED_OFFENSE /* non-guarding factions cannot attack after moving */
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#define TACTICS_BONUS 1 /* when undefined, we have a tactics round. else this is the bonus tactics give */
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#define TACTICS_BONUS 1 /* when undefined, we have a tactics round. else this is the bonus tactics give */
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#define TACTICS_RANDOM /* undefine this to deactivate */
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#define TACTICS_RANDOM /* undefine this to deactivate */
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@ -3579,18 +3578,6 @@ flee(const troop dt)
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kill_troop(dt);
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kill_troop(dt);
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}
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}
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#ifdef DELAYED_OFFENSE
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static boolean
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guarded_by(region * r, faction * f)
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{
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unit * u;
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for (u=r->units;u;u=u->next) {
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if (u->faction == f && getguard(u)) return true;
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}
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return false;
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}
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#endif
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static boolean
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static boolean
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init_battle(region * r, battle **bp)
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init_battle(region * r, battle **bp)
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{
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{
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@ -3631,11 +3618,6 @@ init_battle(region * r, battle **bp)
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/**
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/**
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** Fehlerbehandlung Angreifer
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** Fehlerbehandlung Angreifer
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**/
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**/
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#ifdef DELAYED_OFFENSE
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if (get_moved(&u->attribs) && !guarded_by(r, u->faction)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "no_attack_after_advance", ""));
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}
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#endif
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if (LongHunger(u)) {
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if (LongHunger(u)) {
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cmistake(u, ord, 225, MSG_BATTLE);
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cmistake(u, ord, 225, MSG_BATTLE);
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continue;
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continue;
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@ -848,9 +848,6 @@ move_unit(unit * u, region * r, unit ** ulist)
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if (u->region!=NULL) maxhp = unit_max_hp(u);
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if (u->region!=NULL) maxhp = unit_max_hp(u);
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if (!ulist) ulist = (&r->units);
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if (!ulist) ulist = (&r->units);
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if (u->region) {
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if (u->region) {
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#ifdef DELAYED_OFFENSE
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set_moved(&u->attribs);
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#endif
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setguard(u, GUARD_NONE);
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setguard(u, GUARD_NONE);
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fset(u, UFL_MOVED);
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fset(u, UFL_MOVED);
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if (u->ship || u->building) leave(u->region, u);
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if (u->ship || u->building) leave(u->region, u);
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