- fixed blessedharvest tests

- new ship capacity tests
This commit is contained in:
Enno Rehling 2010-01-24 01:00:52 +00:00
parent e5cee39963
commit 5fc0ed8631
3 changed files with 45 additions and 5 deletions

View File

@ -73,13 +73,13 @@ end
function test_blessedharvest_lasts_n_turn()
free_game()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local f = faction.create("noreply@eressea.de", "halfling", "de")
local u = unit.create(f, r)
r:set_resource("peasant", 100)
r:set_resource("money", 0)
u:add_item("money", 1000)
u.magic = "gwyrrd"
u.race = "elf"
u.race = "dwarf"
u:set_skill("magic", 20)
u.aura = 200
u:add_spell("raindance")
@ -344,6 +344,7 @@ function test_guard()
f1.age = 20
local u1 = unit.create(f1, r, 1)
u1:add_item("sword", 10)
u1:add_item("money", 10)
u1:set_skill("melee", 10)
u1:clear_orders()
u1:add_order("NACH O")
@ -362,7 +363,7 @@ function test_guard()
u2:add_item("money", 100)
u3:add_item("money", 100)
process_orders()
assert(u1.region==r)
assert_equal(r.id, u1.region.id, "unit may not move after combat")
end
function test_recruit()

View File

@ -60,7 +60,7 @@ function test_fishing()
assert_equal(60, u1:get_item("money"))
end
function test_capacity()
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")

View File

@ -7,7 +7,6 @@ function setup()
end
function test_unit_limit_is_1500()
free_game()
local r = region.create(0,0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
for i = 1,1500 do
@ -20,3 +19,43 @@ function test_unit_limit_is_1500()
process_orders()
assert_equal(1, u.number)
end
function test_ship_capacity()
local r = region.create(0,0, "ocean")
region.create(1,0, "ocean")
local r2 = region.create(2,0, "ocean")
local f = faction.create("noreply@eressea.de", "human", "de")
-- u1 is at the limit and moves
local s1 = ship.create(r, "boat")
local u1 = unit.create(f, r, 5)
u1.ship = s1
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH O O")
-- u2 has too many people
local s2 = ship.create(r, "boat")
local u2 = unit.create(f, r, 6)
u2.ship = s2
u2:set_skill("sailing", 10)
u2:clear_orders()
u2:add_order("NACH O O")
-- u4 has too much stuff
local s4 = ship.create(r, "boat")
local u4 = unit.create(f, r, 5)
u4.ship = s4
u4:set_skill("sailing", 10)
u4:add_item("sword", 1)
u4:clear_orders()
u4:add_order("NACH O O")
update_owners()
process_orders()
-- print(s.region, u.region, r2)
assert_equal(r2.id, u1.region.id, "boat with 5 humans did not move")
assert_not_equal(r2.id, u2.region.id, "boat with too many people has moved")
assert_not_equal(r2.id, u4.region.id, "boat with too much cargo has moved")
end