From 5f923295e6b1f20853cb826ce356e381fdf32d4d Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Fri, 26 Feb 2016 19:49:58 +0100 Subject: [PATCH] remove datafiles from save.test.c this should fix intermittent tests on windows. --- src/kernel/save.test.c | 69 ++++++++++++++++++++++++------------------ 1 file changed, 40 insertions(+), 29 deletions(-) diff --git a/src/kernel/save.test.c b/src/kernel/save.test.c index 040e7be3b..83866273b 100644 --- a/src/kernel/save.test.c +++ b/src/kernel/save.test.c @@ -182,6 +182,8 @@ static void test_readwrite_dead_faction_regionowner(CuTest *tc) { } static void test_readwrite_dead_faction_changefaction(CuTest *tc) { + gamedata data; + storage store; faction *f, *f2; region *r; trigger *tr; @@ -197,10 +199,15 @@ static void test_readwrite_dead_faction_changefaction(CuTest *tc) { destroyfaction(&factions); CuAssertTrue(tc, !f->_alive); remove_empty_units(); - writegame("test.dat"); + mstream_init(&data.strm); + gamedata_init(&data, &store, RELEASE_VERSION); + write_game(&data); free_gamedata(); f = NULL; - readgame("test.dat", false); + data.strm.api->rewind(data.strm.handle); + read_game(&data); + mstream_done(&data.strm); + gamedata_done(&data); f = factions; CuAssertPtrNotNull(tc, f); r = regions; @@ -212,6 +219,8 @@ static void test_readwrite_dead_faction_changefaction(CuTest *tc) { } static void test_readwrite_dead_faction_createunit(CuTest *tc) { + gamedata data; + storage store; faction *f, *f2; region *r; trigger *tr; @@ -227,10 +236,15 @@ static void test_readwrite_dead_faction_createunit(CuTest *tc) { destroyfaction(&factions); CuAssertTrue(tc, !f->_alive); remove_empty_units(); - writegame("test.dat"); + mstream_init(&data.strm); + gamedata_init(&data, &store, RELEASE_VERSION); + write_game(&data); free_gamedata(); f = NULL; - readgame("test.dat", false); + data.strm.api->rewind(data.strm.handle); + read_game(&data); + mstream_done(&data.strm); + gamedata_done(&data); f = factions; CuAssertPtrNotNull(tc, f); r = regions; @@ -242,26 +256,26 @@ static void test_readwrite_dead_faction_createunit(CuTest *tc) { } static void test_read_password(CuTest *tc) { - const char *path = "test.dat"; - gamedata *data; + gamedata data; + storage store; faction *f; + f = test_create_faction(0); faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT)); - data = gamedata_open(path, "wb", RELEASE_VERSION); - CuAssertPtrNotNull(tc, data); - _test_write_password(data, f); - gamedata_close(data); - data = gamedata_open(path, "rb", RELEASE_VERSION); - CuAssertPtrNotNull(tc, data); - _test_read_password(data, f); - gamedata_close(data); + mstream_init(&data.strm); + gamedata_init(&data, &store, RELEASE_VERSION); + _test_write_password(&data, f); + data.strm.api->rewind(data.strm.handle); + _test_read_password(&data, f); + mstream_done(&data.strm); + gamedata_done(&data); CuAssertTrue(tc, checkpasswd(f, "secret")); - CuAssertIntEquals(tc, 0, remove(path)); } static void test_read_password_external(CuTest *tc) { - const char *path = "test.dat", *pwfile = "passwords.txt"; - gamedata *data; + gamedata data; + storage store; + const char *pwfile = "passwords.txt"; faction *f; FILE * F; @@ -269,24 +283,21 @@ static void test_read_password_external(CuTest *tc) { f = test_create_faction(0); faction_setpassword(f, password_encode("secret", PASSWORD_DEFAULT)); CuAssertPtrNotNull(tc, f->_password); - data = gamedata_open(path, "wb", RELEASE_VERSION); - CuAssertPtrNotNull(tc, data); - WRITE_TOK(data->store, (const char *)f->_password); - WRITE_TOK(data->store, (const char *)f->_password); - gamedata_close(data); - data = gamedata_open(path, "rb", RELEASE_VERSION); - CuAssertPtrNotNull(tc, data); - data->version = BADCRYPT_VERSION; - _test_read_password(data, f); + mstream_init(&data.strm); + gamedata_init(&data, &store, RELEASE_VERSION); + WRITE_TOK(data.store, (const char *)f->_password); + WRITE_TOK(data.store, (const char *)f->_password); + data.strm.api->rewind(data.strm.handle); + data.version = BADCRYPT_VERSION; + _test_read_password(&data, f); CuAssertPtrEquals(tc, 0, f->_password); F = fopen(pwfile, "wt"); fprintf(F, "%s:secret\n", itoa36(f->no)); fclose(F); - _test_read_password(data, f); + _test_read_password(&data, f); CuAssertPtrNotNull(tc, f->_password); - gamedata_close(data); + gamedata_done(&data); CuAssertTrue(tc, checkpasswd(f, "secret")); - CuAssertIntEquals(tc, 0, remove(path)); CuAssertIntEquals(tc, 0, remove(pwfile)); }