forked from github/server
Merge branch 'master' into develop
Conflicts: tests/runtests.bat
This commit is contained in:
commit
5f7b9129bc
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@ -13,5 +13,5 @@ CONFIRM=yes
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15 21 * * Sat [ "$ENABLED" = "yes" ] && $ERESSEA/server/bin/run-eressea.cron 3
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25 21 * * Sat [ "$ENABLED" = "yes" ] && $ERESSEA/server/bin/run-eressea.cron 4
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35 21 * * Sat [ "$ENABLED" = "yes" ] && $ERESSEA/server/bin/run-eressea.cron 2
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39 08 * * Sun [ "$PREVIEW" = "yes" ] && $ERESSEA/server/bin/preview.cron
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30 07 * * Sun [ "$PREVIEW" = "yes" ] && $ERESSEA/server/bin/preview.cron
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*/5 * * * * [ "$CONFIRM" = "yes" ] && $ERESSEA/server/bin/orders.cron 2 3 4
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@ -9,6 +9,6 @@ fi
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cd $ERESSEA/game-$GAME
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echo "running turn $TURN, game $GAME"
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$ERESSEA/server/bin/eressea -v1 -t $TURN run-turn.lua
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$ERESSEA/server/bin/eressea -v3 -t $TURN run-turn.lua
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mkdir -p log
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ln -f eressea.log log/eressea.log.$TURN
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@ -3748,8 +3748,6 @@ static int battle_report(battle * b)
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}
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}
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if (verbosity > 0)
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log_printf(stdout, " %d", b->turn);
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fflush(stdout);
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for (bf = b->factions; bf; bf = bf->next) {
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@ -4340,8 +4338,7 @@ void do_battle(region * r)
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do_combatmagic(b, DO_PRECOMBATSPELL);
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print_stats(b); /* gibt die Kampfaufstellung aus */
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if (verbosity > 0)
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log_printf(stdout, "%s (%d, %d) : ", rname(r, default_locale), r->x, r->y);
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log_debug("battle in %s (%d, %d) : ", regionname(r, 0), r->x, r->y);
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for (; battle_report(b) && b->turn <= max_turns; ++b->turn) {
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if (bdebug) {
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@ -4353,9 +4350,6 @@ void do_battle(region * r)
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}
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if (verbosity > 0)
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log_printf(stdout, "\n");
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/* Auswirkungen berechnen: */
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aftermath(b);
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if (rule_force_leave(FORCE_LEAVE_POSTCOMBAT)) {
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@ -82,7 +82,6 @@ without prior permission by the authors of Eressea.
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#include <string.h>
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/* imports */
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extern int verbosity;
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bool opt_cr_absolute_coords = false;
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/* globals */
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@ -441,8 +441,6 @@ static attrib_type at_npcfaction = {
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ATF_UNIQUE
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};
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int verbosity = 1;
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FILE *debug;
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/* ----------------------------------------------------------------------- */
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@ -315,28 +315,10 @@ extern "C" {
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extern bool battledebug;
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extern bool sqlpatch;
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extern bool lomem; /* save memory */
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extern int turn;
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extern int verbosity;
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/** report options **/
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extern const char *options[MAXOPTIONS];
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extern struct helpmode helpmodes[];
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extern const char *parameters[];
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extern const char *localenames[];
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extern settings global;
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extern bool battledebug;
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extern bool sqlpatch;
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extern bool lomem; /* save memory */
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extern int turn;
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extern int verbosity;
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extern bool getunitpeasants;
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/** report options **/
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extern const char *options[MAXOPTIONS];
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extern const char *options[MAXOPTIONS]; /* report options */
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#ifdef __cplusplus
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}
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@ -613,8 +613,7 @@ void remove_empty_factions(void)
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ursprung *ur = f->ursprung;
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while (ur && ur->id != 0)
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ur = ur->next;
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if (verbosity >= 2)
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log_printf(stdout, "\t%s\n", factionname(f));
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log_debug("dead: %s", factionname(f));
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/* Einfach in eine Datei schreiben und später vermailen */
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10
src/laws.c
10
src/laws.c
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@ -4024,11 +4024,10 @@ void process(void)
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region *r;
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processor *pglobal = proc;
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if (verbosity >= 3)
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printf("- Step %u\n", prio);
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log_debug("- Step %u", prio);
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while (proc && proc->priority == prio) {
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if (proc->name && verbosity >= 1)
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log_printf(stdout, " - %s\n", proc->name);
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if (proc->name)
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log_debug(" - %s", proc->name);
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proc = proc->next;
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}
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@ -4124,8 +4123,7 @@ void process(void)
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}
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}
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if (verbosity >= 3)
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printf("\n - Leere Gruppen loeschen...\n");
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log_debug("\n - Leere Gruppen loeschen...\n");
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for (f = factions; f; f = f->next) {
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group **gp = &f->groups;
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while (*gp) {
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@ -88,9 +88,7 @@ list_selection *do_selection(list_selection * sel, const char *title,
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width = (int)strlen(s->str);
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}
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++height;
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if (verbosity >= 5) {
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log_printf(stdout, "s %s w %d h %d\n", s->str, width, height);
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}
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log_debug("s %s w %d h %d\n", s->str, width, height);
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}
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if (height == 0 || width == 0)
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return 0;
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@ -99,8 +97,7 @@ list_selection *do_selection(list_selection * sel, const char *title,
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if (height + 2 > SY)
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height = SY - 2;
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if (verbosity >= 5)
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log_printf(stdout, "w %d h %d\n", width, height);
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log_debug("w %d h %d\n", width, height);
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wn =
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newwin(height + 2, width + 4, (SY - height - 2) / 2, (SX - width - 4) / 2);
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@ -44,6 +44,7 @@ static const char *logfile = "eressea.log";
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static const char *luafile = 0;
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static const char *inifile = "eressea.ini";
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static int memdebug = 0;
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static int verbosity = 1;
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static void load_inifile(dictionary * d)
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{
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@ -202,10 +203,10 @@ static int parse_args(int argc, char **argv, int *exitcode)
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log_stderr = LOG_CPERROR | LOG_CPWARNING;
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break;
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case 3:
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log_stderr = LOG_CPERROR | LOG_CPWARNING | LOG_CPDEBUG;
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log_stderr = LOG_CPERROR | LOG_CPWARNING | LOG_CPINFO;
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break;
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default:
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log_stderr = LOG_CPERROR | LOG_CPWARNING | LOG_CPDEBUG | LOG_CPINFO;
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log_stderr = LOG_CPERROR | LOG_CPWARNING | LOG_CPINFO | LOG_CPDEBUG;
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break;
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}
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@ -943,11 +943,9 @@ void spawn_dragons(void)
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fset(u, UFL_ISNEW | UFL_MOVED);
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equip_unit(u, get_equipment("monster_dragon"));
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if (verbosity >= 2) {
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log_printf(stdout, "%d %s in %s.\n", u->number,
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log_debug("spawning %d %s in %s.\n", u->number,
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LOC(default_locale,
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rc_name_s(u_race(u), (u->number == 1) ? NAME_SINGULAR : NAME_PLURAL)), regionname(r, NULL));
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}
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name_unit(u);
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@ -976,6 +974,7 @@ void spawn_undead(void)
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/* Chance 0.1% * chaosfactor */
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if (r->land && unburied > r->land->peasants / 20
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&& rng_int() % 10000 < (100 + 100 * chaosfactor(r))) {
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message *msg;
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unit *u;
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/* es ist sinnfrei, wenn irgendwo im Wald 3er-Einheiten Untote entstehen.
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* Lieber sammeln lassen, bis sie mindestens 5% der Bevölkerung sind, und
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@ -1018,14 +1017,10 @@ void spawn_undead(void)
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deathcounts(r, -undead);
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name_unit(u);
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if (verbosity >= 2) {
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log_printf(stdout, "%d %s in %s.\n", u->number,
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log_debug("spawning %d %s in %s.\n", u->number,
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LOC(default_locale,
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rc_name_s(u_race(u), (u->number == 1) ? NAME_SINGULAR : NAME_PLURAL)), regionname(r, NULL));
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}
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{
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message *msg = msg_message("undeadrise", "region", r);
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msg = msg_message("undeadrise", "region", r);
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add_message(&r->msgs, msg);
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for (u = r->units; u; u = u->next)
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freset(u->faction, FFL_SELECT);
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@ -1036,7 +1031,6 @@ void spawn_undead(void)
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add_message(&u->faction->msgs, msg);
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}
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msg_release(msg);
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}
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}
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else {
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int i = deathcount(r);
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@ -97,7 +97,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <limits.h>
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#include <stdlib.h>
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extern int verbosity;
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extern int *storms;
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extern int weeks_per_month;
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extern int months_per_year;
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@ -1564,9 +1564,7 @@ int write_reports(faction * f, time_t ltime)
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log_warning("errno was %d before writing reports", errno);
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errno = 0;
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}
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if (verbosity >= 2) {
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log_printf(stdout, "Reports for %s:", factionname(f));
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}
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log_debug("Reports for %s:", factionname(f));
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for (rtype = report_types; rtype != NULL; rtype = rtype->next) {
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if (f->options & rtype->flag) {
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int error;
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@ -1659,9 +1657,7 @@ int reports(void)
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int retval = 0;
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char path[MAX_PATH];
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if (verbosity >= 1) {
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log_printf(stdout, "Writing reports for turn %d:", turn);
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}
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log_info("Writing reports for turn %d:", turn);
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report_donations();
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remove_empty_units();
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@ -872,9 +872,7 @@ static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
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a->data.ca[1] = 100;
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a_add(&u->attribs, a);
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msg =
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msg_message("sp_wolfhowl_effect", "mage amount race",
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mage, u->number, rc);
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msg = msg_message("sp_wolfhowl_effect", "mage amount race", mage, u->number, rc);
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message_all(b, msg);
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msg_release(msg);
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@ -883,12 +881,12 @@ static fighter *summon_allies(const fighter *fi, const race *rc, int number) {
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int sp_igjarjuk(castorder *co) {
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unit *u;
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fighter * fi = co->magician.fig;
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fighter *fm = co->magician.fig, *fi;
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const race *rc = get_race(RC_WYRM);
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fi = summon_allies(fi, rc, 1);
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fi = summon_allies(fm, rc, 1);
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u = fi->unit;
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unit_setname(u, "Igjarjuk");
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log_debug("%s calls a wyrm in %s", unitname(fi->unit), regionname(u->region, 0));
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log_info("%s summons Igjarjuk in %s", unitname(fm->unit), regionname(u->region, 0));
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return co->level;
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}
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@ -17,40 +17,40 @@
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extern "C" {
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#endif
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struct fighter;
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struct castorder;
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/* Kampfzauber */
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extern int sp_fumbleshield(struct castorder * co);
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extern int sp_shadowknights(struct castorder * co);
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extern int sp_combatrosthauch(struct castorder * co);
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extern int sp_kampfzauber(struct castorder * co);
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extern int sp_healing(struct castorder * co);
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extern int sp_keeploot(struct castorder * co);
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extern int sp_reanimate(struct castorder * co);
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extern int sp_chaosrow(struct castorder * co);
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extern int sp_flee(struct castorder * co);
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extern int sp_berserk(struct castorder * co);
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extern int sp_tiredsoldiers(struct castorder * co);
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extern int sp_reeling_arrows(struct castorder * co);
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extern int sp_denyattack(struct castorder * co);
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extern int sp_sleep(struct castorder * co);
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extern int sp_windshield(struct castorder * co);
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extern int sp_strong_wall(struct castorder * co);
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extern int sp_petrify(struct castorder * co);
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extern int sp_hero(struct castorder * co);
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extern int sp_frighten(struct castorder * co);
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extern int sp_mindblast(struct castorder * co);
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extern int sp_mindblast_temp(struct castorder * co);
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extern int sp_speed(struct castorder * co);
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extern int sp_wolfhowl(struct castorder * co);
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extern int sp_igjarjuk(struct castorder * co);
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extern int sp_dragonodem(struct castorder * co);
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extern int sp_reduceshield(struct castorder * co);
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extern int sp_armorshield(struct castorder * co);
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extern int sp_stun(struct castorder * co);
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extern int sp_undeadhero(struct castorder * co);
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extern int sp_shadowcall(struct castorder * co);
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extern int sp_immolation(struct castorder * co);
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int sp_fumbleshield(struct castorder * co);
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int sp_shadowknights(struct castorder * co);
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int sp_combatrosthauch(struct castorder * co);
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int sp_kampfzauber(struct castorder * co);
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int sp_healing(struct castorder * co);
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int sp_keeploot(struct castorder * co);
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int sp_reanimate(struct castorder * co);
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int sp_chaosrow(struct castorder * co);
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int sp_flee(struct castorder * co);
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int sp_berserk(struct castorder * co);
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int sp_tiredsoldiers(struct castorder * co);
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int sp_reeling_arrows(struct castorder * co);
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int sp_denyattack(struct castorder * co);
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int sp_sleep(struct castorder * co);
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int sp_windshield(struct castorder * co);
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int sp_strong_wall(struct castorder * co);
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int sp_petrify(struct castorder * co);
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int sp_hero(struct castorder * co);
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int sp_frighten(struct castorder * co);
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int sp_mindblast(struct castorder * co);
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int sp_mindblast_temp(struct castorder * co);
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int sp_speed(struct castorder * co);
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int sp_wolfhowl(struct castorder * co);
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int sp_igjarjuk(struct castorder * co);
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int sp_dragonodem(struct castorder * co);
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int sp_reduceshield(struct castorder * co);
|
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int sp_armorshield(struct castorder * co);
|
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int sp_stun(struct castorder * co);
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int sp_undeadhero(struct castorder * co);
|
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int sp_shadowcall(struct castorder * co);
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||||
int sp_immolation(struct castorder * co);
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||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -30,8 +30,8 @@ extern "C" {
|
|||
#define LOG_FLUSH 0x01
|
||||
#define LOG_CPWARNING 0x02
|
||||
#define LOG_CPERROR 0x04
|
||||
#define LOG_CPDEBUG 0x08
|
||||
#define LOG_CPINFO 0x10
|
||||
#define LOG_CPINFO 0x08
|
||||
#define LOG_CPDEBUG 0x10
|
||||
|
||||
extern int log_flags;
|
||||
extern int log_stderr;
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
ERESSEA 72vx "naeg86"
|
||||
EINHEIT nqLx
|
||||
BENENNEN EINHEIT 'Goldene Herde'
|
Loading…
Reference in New Issue