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Dämonen können magisch reanimiert werden.
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# 3.28
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# 3.28
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- Bugfix für Schild des Fisches (Solthar)
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- Bugfix für Schild des Fisches (Solthar)
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- Dämonen können magisch reanimiert werden.
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# 3.27
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# 3.27
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@ -1329,7 +1329,6 @@ int sp_reanimate(struct castorder * co)
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while (healable--) {
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while (healable--) {
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fighter *tf = select_corpse(b, fi);
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fighter *tf = select_corpse(b, fi);
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if (tf != NULL && tf->side->casualties > 0
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if (tf != NULL && tf->side->casualties > 0
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&& u_race(tf->unit) != get_race(RC_DAEMON)
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&& (chance(c))) {
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&& (chance(c))) {
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assert(tf->alive < tf->unit->number);
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assert(tf->alive < tf->unit->number);
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/* t.fighter->person[].hp beginnt mit t.index = 0 zu zaehlen,
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/* t.fighter->person[].hp beginnt mit t.index = 0 zu zaehlen,
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