extracting volcano code into a separate module (step one)

This commit is contained in:
Enno Rehling 2016-08-21 21:21:56 +02:00
parent a47b48cfbf
commit 5e5882d674
4 changed files with 294 additions and 213 deletions

View file

@ -111,6 +111,7 @@ set (ERESSEA_SRC
morale.c morale.c
monster.c monster.c
randenc.c randenc.c
volcano.c
chaos.c chaos.c
report.c report.c
spy.c spy.c

View file

@ -20,10 +20,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <kernel/config.h> #include <kernel/config.h>
#include "randenc.h" #include "randenc.h"
#include "volcano.h"
#include "economy.h" #include "economy.h"
#include "monster.h" #include "monster.h"
#include "move.h" #include "move.h"
#include "alchemy.h"
#include "chaos.h" #include "chaos.h"
#include "study.h" #include "study.h"
@ -412,118 +412,6 @@ void encounters(void)
} }
} }
static int nb_armor(const unit * u, int index)
{
const item *itm;
int av = 0;
int s = 0, a = 0;
if (!(u_race(u)->battle_flags & BF_EQUIPMENT))
return 0;
/* Normale Rüstung */
for (itm = u->items; itm; itm = itm->next) {
const armor_type *atype = itm->type->rtype->atype;
if (atype != NULL) {
int *schutz = &a;
if (atype->flags & ATF_SHIELD)
schutz = &s;
if (*schutz <= index) {
*schutz += itm->number;
if (*schutz > index) {
av += atype->prot;
}
}
}
}
return av;
}
static int
damage_unit(unit * u, const char *dam, bool physical, bool magic)
{
int *hp, hpstack[20];
int h;
int i, dead = 0, hp_rem = 0, heiltrank;
double magres = magic_resistance(u);
assert(u->number);
if (fval(u_race(u), RCF_ILLUSIONARY) || u_race(u) == get_race(RC_SPELL)) {
return 0;
}
assert(u->number <= u->hp);
h = u->hp / u->number;
/* HP verteilen */
if (u->number < 20) {
hp = hpstack;
}
else {
hp = malloc(u->number * sizeof(int));
}
for (i = 0; i < u->number; i++)
hp[i] = h;
h = u->hp - (u->number * h);
for (i = 0; i < h; i++)
hp[i]++;
/* Schaden */
for (i = 0; i < u->number; i++) {
int damage = dice_rand(dam);
if (magic)
damage = (int)(damage * (1.0 - magres));
if (physical)
damage -= nb_armor(u, i);
hp[i] -= damage;
}
/* Auswirkungen */
for (i = 0; i < u->number; i++) {
if (hp[i] <= 0) {
heiltrank = 0;
/* Sieben Leben */
if (old_race(u_race(u)) == RC_CAT && (chance(1.0 / 7))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
continue;
}
/* Heiltrank */
if (oldpotiontype[P_HEAL]) {
if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
change_effect(u, oldpotiontype[P_HEAL], -1);
heiltrank = 1;
}
else if (i_get(u->items, oldpotiontype[P_HEAL]->itype) > 0) {
i_change(&u->items, oldpotiontype[P_HEAL]->itype, -1);
change_effect(u, oldpotiontype[P_HEAL], 3);
heiltrank = 1;
}
if (heiltrank && (chance(0.50))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
continue;
}
}
dead++;
}
else {
hp_rem += hp[i];
}
}
scale_number(u, u->number - dead);
u->hp = hp_rem;
if (hp != hpstack) {
free(hp);
}
return dead;
}
void drown(region * r) void drown(region * r)
{ {
if (fval(r->terrain, SEA_REGION)) { if (fval(r->terrain, SEA_REGION)) {
@ -542,106 +430,6 @@ void drown(region * r)
} }
} }
region *rrandneighbour(region * r)
{
direction_t i;
region *rc = NULL;
int rr, c = 0;
/* Nachsehen, wieviele Regionen in Frage kommen */
for (i = 0; i != MAXDIRECTIONS; i++) {
c++;
}
/* Zufällig eine auswählen */
rr = rng_int() % c;
/* Durchzählen */
c = -1;
for (i = 0; i != MAXDIRECTIONS; i++) {
rc = rconnect(r, i);
c++;
if (c == rr)
break;
}
assert(i != MAXDIRECTIONS);
return rc;
}
static void
volcano_destruction(region * volcano, region * r, const char *damage)
{
attrib *a;
unit **up;
int percent = 25, time = 6 + rng_int() % 12;
rsettrees(r, 2, 0);
rsettrees(r, 1, 0);
rsettrees(r, 0, 0);
a = a_find(r->attribs, &at_reduceproduction);
if (!a) {
a = a_add(&r->attribs, make_reduceproduction(percent, time));
}
else {
/* Produktion vierteln ... */
a->data.sa[0] = (short)percent;
/* Für 6-17 Runden */
a->data.sa[1] = (short)(a->data.sa[1] + time);
}
/* Personen bekommen 4W10 Punkte Schaden. */
for (up = &r->units; *up;) {
unit *u = *up;
if (u->number) {
int dead = damage_unit(u, damage, true, false);
/* TODO create undead */
if (dead) {
ADDMSG(&u->faction->msgs, msg_message("volcano_dead",
"unit region dead", u, volcano, dead));
}
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("volcanooutbreaknn",
"region", r));
}
}
if (u == *up) {
up = &u->next;
}
}
if (r != volcano) {
ADDMSG(&r->msgs, msg_message("volcanooutbreak",
"regionv regionn", volcano, r));
}
remove_empty_units_in_region(r);
}
void volcano_outbreak(region * r)
{
region *rn;
unit *u;
faction *f;
for (f = NULL, u = r->units; u; u = u->next) {
if (f != u->faction) {
f = u->faction;
freset(f, FFL_SELECT);
}
}
/* Zufällige Nachbarregion verwüsten */
rn = rrandneighbour(r);
volcano_destruction(r, r, "4d10");
if (rn) {
volcano_destruction(r, rn, "3d10");
}
}
static void melt_iceberg(region * r) static void melt_iceberg(region * r)
{ {
attrib *a; attrib *a;

259
src/volcano.c Normal file
View file

@ -0,0 +1,259 @@
/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#include <platform.h>
#include <kernel/config.h>
#include "volcano.h"
#include "alchemy.h"
/* kernel includes */
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/messages.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/unit.h>
/* attributes includes */
#include <attributes/reduceproduction.h>
/* util includes */
#include <util/attrib.h>
#include <util/log.h>
#include <util/rand.h>
#include <util/message.h>
#include <util/rng.h>
/* libc includes */
#include <assert.h>
#include <stdlib.h>
static int nb_armor(const unit * u, int index)
{
const item *itm;
int av = 0;
int s = 0, a = 0;
if (!(u_race(u)->battle_flags & BF_EQUIPMENT))
return 0;
/* Normale Rüstung */
for (itm = u->items; itm; itm = itm->next) {
const armor_type *atype = itm->type->rtype->atype;
if (atype != NULL) {
int *schutz = &a;
if (atype->flags & ATF_SHIELD)
schutz = &s;
if (*schutz <= index) {
*schutz += itm->number;
if (*schutz > index) {
av += atype->prot;
}
}
}
}
return av;
}
static int
damage_unit(unit * u, const char *dam, bool physical, bool magic)
{
int *hp, hpstack[20];
int h;
int i, dead = 0, hp_rem = 0, heiltrank;
double magres = magic_resistance(u);
assert(u->number);
if (fval(u_race(u), RCF_ILLUSIONARY) || u_race(u) == get_race(RC_SPELL)) {
return 0;
}
assert(u->number <= u->hp);
h = u->hp / u->number;
/* HP verteilen */
if (u->number < 20) {
hp = hpstack;
}
else {
hp = malloc(u->number * sizeof(int));
}
for (i = 0; i < u->number; i++)
hp[i] = h;
h = u->hp - (u->number * h);
for (i = 0; i < h; i++)
hp[i]++;
/* Schaden */
for (i = 0; i < u->number; i++) {
int damage = dice_rand(dam);
if (magic)
damage = (int)(damage * (1.0 - magres));
if (physical)
damage -= nb_armor(u, i);
hp[i] -= damage;
}
/* Auswirkungen */
for (i = 0; i < u->number; i++) {
if (hp[i] <= 0) {
heiltrank = 0;
/* Sieben Leben */
if (old_race(u_race(u)) == RC_CAT && (chance(1.0 / 7))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
continue;
}
/* Heiltrank */
if (oldpotiontype[P_HEAL]) {
if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
change_effect(u, oldpotiontype[P_HEAL], -1);
heiltrank = 1;
}
else if (i_get(u->items, oldpotiontype[P_HEAL]->itype) > 0) {
i_change(&u->items, oldpotiontype[P_HEAL]->itype, -1);
change_effect(u, oldpotiontype[P_HEAL], 3);
heiltrank = 1;
}
if (heiltrank && (chance(0.50))) {
hp[i] = u->hp / u->number;
hp_rem += hp[i];
continue;
}
}
dead++;
}
else {
hp_rem += hp[i];
}
}
scale_number(u, u->number - dead);
u->hp = hp_rem;
if (hp != hpstack) {
free(hp);
}
return dead;
}
static region *rrandneighbour(region * r)
{
direction_t i;
region *rc = NULL;
int rr, c = 0;
/* Nachsehen, wieviele Regionen in Frage kommen */
for (i = 0; i != MAXDIRECTIONS; i++) {
c++;
}
/* Zufällig eine auswählen */
rr = rng_int() % c;
/* Durchzählen */
c = -1;
for (i = 0; i != MAXDIRECTIONS; i++) {
rc = rconnect(r, i);
c++;
if (c == rr)
break;
}
assert(i != MAXDIRECTIONS);
return rc;
}
static void
volcano_destruction(region * volcano, region * r, const char *damage)
{
attrib *a;
unit **up;
int percent = 25, time = 6 + rng_int() % 12;
rsettrees(r, 2, 0);
rsettrees(r, 1, 0);
rsettrees(r, 0, 0);
a = a_find(r->attribs, &at_reduceproduction);
if (!a) {
a = a_add(&r->attribs, make_reduceproduction(percent, time));
}
else {
/* Produktion vierteln ... */
a->data.sa[0] = (short)percent;
/* Für 6-17 Runden */
a->data.sa[1] = (short)(a->data.sa[1] + time);
}
/* Personen bekommen 4W10 Punkte Schaden. */
for (up = &r->units; *up;) {
unit *u = *up;
if (u->number) {
int dead = damage_unit(u, damage, true, false);
/* TODO create undead */
if (dead) {
ADDMSG(&u->faction->msgs, msg_message("volcano_dead",
"unit region dead", u, volcano, dead));
}
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("volcanooutbreaknn",
"region", r));
}
}
if (u == *up) {
up = &u->next;
}
}
if (r != volcano) {
ADDMSG(&r->msgs, msg_message("volcanooutbreak",
"regionv regionn", volcano, r));
}
remove_empty_units_in_region(r);
}
void volcano_outbreak(region * r)
{
region *rn;
unit *u;
faction *f;
for (f = NULL, u = r->units; u; u = u->next) {
if (f != u->faction) {
f = u->faction;
freset(f, FFL_SELECT);
}
}
/* Zufällige Nachbarregion verwüsten */
rn = rrandneighbour(r);
volcano_destruction(r, r, "4d10");
if (rn) {
volcano_destruction(r, rn, "3d10");
}
}

33
src/volcano.h Normal file
View file

@ -0,0 +1,33 @@
#pragma once
/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#ifndef H_GC_VOLCANO
#define H_GC_VOLCANO
#ifdef __cplusplus
extern "C" {
#endif
struct region;
void volcano_outbreak(struct region * r);
#ifdef __cplusplus
}
#endif
#endif