forked from github/server
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
Burgen fliegen aus dem Source. XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
This commit is contained in:
parent
23d7205a8b
commit
5dfc2f08b6
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@ -240,9 +240,7 @@ findbuilding(int i)
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/** Building: Fortification */
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enum {
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B_SITE,
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#if LARGE_CASTLES
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B_TRADEPOST,
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#endif
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B_FORTIFICATION,
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B_TOWER,
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B_CASTLE,
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@ -277,9 +275,7 @@ castle_name(int bsize)
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{
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const char * fname[MAXBUILDINGS] = {
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"site",
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#if LARGE_CASTLES
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"tradepost",
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#endif
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"fortification",
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"tower",
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"castle",
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@ -302,42 +298,6 @@ castle_name(int bsize)
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return fname[i];
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}
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static requirement castle_req[] = {
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{ R_STONE, 1, 0.5 },
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{ NORESOURCE, 0, 0.0 },
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};
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#if LARGE_CASTLES
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static construction castle_bld[MAXBUILDINGS] = {
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{ SK_BUILDING, 1, 2, 1, castle_req, &castle_bld[1] },
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{ SK_BUILDING, 1, 8, 1, castle_req, &castle_bld[2] },
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{ SK_BUILDING, 2, 40, 1, castle_req, &castle_bld[3] },
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{ SK_BUILDING, 3, 200, 1, castle_req, &castle_bld[4] },
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{ SK_BUILDING, 4, 1000, 1, castle_req, &castle_bld[5] },
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{ SK_BUILDING, 5, 5000, 1, castle_req, &castle_bld[6] },
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{ SK_BUILDING, 6, -1, 1, castle_req, NULL }
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};
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#else
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static construction castle_bld[MAXBUILDINGS] = {
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{ SK_BUILDING, 1, 2, 1, castle_req, &castle_bld[1] },
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{ SK_BUILDING, 2, 8, 1, castle_req, &castle_bld[2] },
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{ SK_BUILDING, 3, 40, 1, castle_req, &castle_bld[3] },
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{ SK_BUILDING, 4, 200, 1, castle_req, &castle_bld[4] },
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{ SK_BUILDING, 5, 1000, 1, castle_req, &castle_bld[5] },
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{ SK_BUILDING, 6, -1, 1, castle_req, NULL }
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};
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#endif
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building_type bt_castle = {
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"castle",
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BTF_NONE,
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1, 4, -1,
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0, 0, 0, 1.0,
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NULL,
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&castle_bld[0],
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castle_name
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};
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#if WDW_PYRAMID
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static requirement wdw_pyramid_req[][] = {
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{{R_STONE, 100, 0}, {R_WOOD, 100, 0}, {R_IRON, 100, 0}, {NORESOURCE, 0, 0.0 }},
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@ -452,7 +412,6 @@ register_buildings(void)
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{
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register_function((pf_generic)init_smithy, "init_smithy");
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register_function((pf_generic)castle_name, "castle_name");
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bt_register(&bt_castle);
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#if WDW_PYRAMID
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register_function((pf_generic)wdw_pyramid_name, "wdw_pyramid_name");
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@ -2810,7 +2810,6 @@ plagues(region * r, boolean ismagic)
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/* Lohn bei den einzelnen Burgstufen für Normale Typen, Orks, Bauern,
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* Modifikation für Städter. */
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#if LARGE_CASTLES
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static const int wagetable[7][4] = {
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{10, 10, 11, -7}, /* Baustelle */
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{10, 10, 11, -5}, /* Handelsposten */
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@ -2820,16 +2819,6 @@ static const int wagetable[7][4] = {
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{14, 12, 15, 1}, /* Festung */
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{15, 13, 16, 2} /* Zitadelle */
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};
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#else
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static const int wagetable[7][4] = {
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{10, 10, 11, -5}, /* Baustelle */
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{11, 11, 12, -3}, /* Befestigung */
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{12, 11, 13, -1}, /* Turm */
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{13, 12, 14, 0}, /* Burg */
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{14, 12, 15, 1}, /* Festung */
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{15, 13, 16, 2} /* Zitadelle */
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};
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#endif
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int
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wage(const region *r, const unit *u, boolean img)
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@ -992,27 +992,6 @@ static t_item itemdata[MAXITEMS] = {
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{"Mallorn", "Mallorn", "Mallorn", "Mallorn"},
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IS_RESOURCE, SK_LUMBERJACK, 2, {0, 0, 0, 0, 0, 0}, 500, 0, 0, NULL
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},
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{ /* I_KEKS 46 *//* Item für Questenzwecke */
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{"Keks", "Kekse", "Keks", "Kekse"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_APFEL 47 *//* Item für Questenzwecke */
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{"Apfel", "Äpfel", "Apfel", "Äpfel"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_NUSS 48 *//* Item für Questenzwecke */
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{"Nuß", "Nüsse", "Nuß", "Nüsse"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_MANDELKERN 49 *//* Item für Questenzwecke */
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{"Mandelkern", "Mandelkerne", "Mandelkern", "Mandelkerne"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_AMULETT_DES_TREFFENS 58 */
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{"Amulett des Treffens", "Amulette des Treffens",
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"Amulett des Treffens", "Amulette des Treffens"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 0, 0, 0, NULL
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},
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{ /* I_DRACHENBLUT 59 */
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{"Drachenblut", "Drachenblut", "Drachenblut", "Drachenblut"},
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IS_MAGIC, 0, 0, {0, 0, 0, 0, 0, 0}, 100, 0, 0, NULL
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@ -307,18 +307,6 @@ enum {
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I_SHIELD,
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I_LANCE,
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I_MALLORN,
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I_KEKS,
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I_APFEL,
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I_NUSS,
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I_MANDELKERN,
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#ifdef COMPATIBILITY
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I_STAB_DES_SCHICKSALS,
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I_STAB_DER_VERDAMMNIS,
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I_STAB_DES_TODES,
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I_STAB_DES_CHAOS,
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I_STECKEN_DER_MACHT,
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#endif
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I_AMULETT_DES_TREFFENS,
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I_DRACHENBLUT,
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I_FEENSTIEFEL,
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I_BIRTHDAYAMULET,
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@ -341,6 +329,13 @@ enum {
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I_SACK_OF_CONSERVATION,
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I_SPHERE_OF_INVISIBILITY,
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I_RUSTY_HALBERD,
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#ifdef COMPATIBILITY
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I_STAB_DES_SCHICKSALS,
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I_STAB_DER_VERDAMMNIS,
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I_STAB_DES_TODES,
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I_STAB_DES_CHAOS,
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I_STECKEN_DER_MACHT,
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#endif
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MAX_ITEMS /* do not use outside item.c ! */
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};
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@ -376,11 +371,6 @@ enum {
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R_SHIELD,
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R_LANCE,
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R_MALLORN,
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R_KEKS,
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R_APFEL,
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R_NUSS,
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R_MANDELKERN,
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R_AMULETT_DES_TREFFENS,
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R_DRACHENBLUT,
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R_FEENSTIEFEL,
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R_BIRTHDAYAMULET,
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@ -159,7 +159,8 @@ xml_readconstruction(xmlXPathContextPtr xpath, xmlNodePtr * nodeTab, int nodeNr,
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int m;
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assert(*consPtr==NULL);
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con = *consPtr = calloc(sizeof(construction), 1);
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*consPtr = con = calloc(sizeof(construction), 1);
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consPtr = &con->improvement;
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property = xmlGetProp(node, BAD_CAST "skill");
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assert(property!=NULL);
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@ -705,7 +705,7 @@ gm_addquest(const char * email, const char * name, short radius, unsigned int fl
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for (i=0;i<=I_INCENSE;++i) {
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a_add((attrib**)&a->data.v, make_atgmcreate(olditemtype[i]));
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}
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for (i=I_LAENSWORD;i!=I_KEKS;++i) {
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for (i=I_LAENSWORD;i!=I_DRACHENBLUT;++i) {
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a_add((attrib**)&a->data.v, make_atgmcreate(olditemtype[i]));
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}
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@ -770,7 +770,7 @@ gm_addfaction(const char * email, plane * p, region * r)
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for (i=0;i<=I_INCENSE;++i) {
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a_add((attrib**)&a->data.v, make_atgmcreate(olditemtype[i]));
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}
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for (i=I_LAENSWORD;i!=I_KEKS;++i) {
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for (i=I_LAENSWORD;i!=I_DRACHENBLUT;++i) {
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a_add((attrib**)&a->data.v, make_atgmcreate(olditemtype[i]));
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}
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@ -18,7 +18,6 @@
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define NEW_RESOURCEGROWTH 1
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#define LARGE_CASTLES 1
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#define REDUCED_PEASANTGROWTH 1
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#define RACE_ADJUSTMENTS 1
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#define TEACHDIFFERENCE 2
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auf die Hälfte */
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#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
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#define MUSEUM_MODULE
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#define ARENA_MODULE
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#define SCORE_MODULE
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#define WORMHOLE_MODULE
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#define XECMD_MODULE
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#define NEW_DAEMONHUNGER_RULE
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#define NEW_COMBATSKILLS_RULE
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#define ROW_FACTOR 3 /* factor for combat row advancement rule */
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#define HEROES
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#define SCORE_MODULE
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#define MUSEUM_MODULE
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#define ARENA_MODULE
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#define WORMHOLE_MODULE
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#define XECMD_MODULE
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@ -18,7 +18,6 @@
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define NEW_RESOURCEGROWTH 1
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#define LARGE_CASTLES 1
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#define REDUCED_PEASANTGROWTH 1
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#define RACE_ADJUSTMENTS 1
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#define TEACHDIFFERENCE 2
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define CHANGED_CROSSBOWS 1
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#define NEWATSROI 0
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#define COMBAT_TURNS 5
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#define PEASANTS_DO_NOT_STARVE 0
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#define NEW_MIGRATION 1
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#define ASTRAL_HUNGER
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#define NEWATSROI 0
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#define HUNGER_REDUCES_SKILL /* Hunger reduziert den Talentwert
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auf die Hälfte */
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#define ASTRAL_ITEM_RESTRICTIONS /* keine grossen dinge im astralraum */
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#define NEW_DAEMONHUNGER_RULE
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#define NEW_COMBATSKILLS_RULE
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#define ROW_FACTOR 3 /* factor for combat row advancement rule */
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#define HEROES
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#define SCORE_MODULE
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@ -18,7 +18,6 @@
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define NEW_RESOURCEGROWTH 1
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#define LARGE_CASTLES 1
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#define REDUCED_PEASANTGROWTH 1
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#define RACE_ADJUSTMENTS 1
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#define TEACHDIFFERENCE 2
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@ -18,7 +18,6 @@
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#define IMMUN_GEGEN_ANGRIFF 8
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#define RESOURCE_CONVERSION 1
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#define NEW_RESOURCEGROWTH 1
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#define LARGE_CASTLES 1
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#define REDUCED_PEASANTGROWTH 1
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#define RACE_ADJUSTMENTS 1
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#define TEACHDIFFERENCE 2
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@ -402,7 +402,7 @@ update_gms(void)
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for (k=0;keys[k];++k) {
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add_key((attrib**)&permissions->data.v, atoi36(keys[k]));
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}
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for (i=I_LAENSWORD;i!=I_KEKS;++i) {
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for (i=I_LAENSWORD;i!=I_DRACHENBLUT;++i) {
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attrib * a = a_find((attrib*)permissions->data.v, &at_gmcreate);
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while (a && a->data.v!=(void*)olditemtype[i]) a=a->nexttype;
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if (!a) a_add((attrib**)&permissions->data.v, make_atgmcreate(olditemtype[i]));
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@ -160,8 +160,8 @@ block_create(short x1, short y1, int size, char chaotisch, int special, char ter
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newblock[x][y] = terrain_create(local_climate);
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vset_erase(&fringe, (void *) c);
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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int dx = x+delta_x[d];
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int dy = y+delta_y[d];
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short dx = x+delta_x[d];
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short dy = y+delta_y[d];
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if (dx >= 0 && dx < BLOCKSIZE && dy >= 0 && dy < BLOCKSIZE && newblock[dx][dy] == T_OCEAN)
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vset_add(&fringe, (void *) (((short) (dx) << 16) +
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((short) (dy) & 0xFFFF)));
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@ -6,18 +6,21 @@
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<building name="genericbuilding" maxsize="1" nobuild="yes"/>
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<building name="artacademy" maxsize="100" nobuild="yes" nodestroy="yes" unique="yes"/>
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<building name="artsculpture" maxsize="100" nobuild="yes" nodestroy="yes" unique="yes"/>
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<building name="blessedstonecircle" maxcapacity="3" maxsize="100" nobuild="yes" magic="yes" magres="60" magresbonus="30" auraregen="1.50">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="500"/>
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</construction>
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</building>
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<building name="stonecircle" maxsize="100">
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<construction skill="sk_building" minskill="2" reqsize="100" maxsize="100">
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<requirement type="log" recycle="0.5" quantity="500"/>
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<requirement type="stone" recycle="0.5" quantity="500"/>
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</construction>
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</building>
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<building name="inn" capacity="1">
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<maintenance type="money" amount="5" variable="yes" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="10">
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@ -27,6 +30,7 @@
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<requirement type="money" quantity="2000"/>
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</construction>
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</building>
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<building name="tunnel" capacity="1" maxsize="100">
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<maintenance type="stone" recycle="0.5" amount="2"/>
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<maintenance type="money" amount="100" vital="yes"/>
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@ -37,6 +41,7 @@
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<requirement type="money" quantity="30000"/>
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</construction>
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</building>
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<building name="caravan" capacity="1" maxsize="10">
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<maintenance type="horse" amount="2"/>
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<maintenance type="money" amount="3000" vital="yes"/>
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@ -47,6 +52,7 @@
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<requirement type="money" quantity="5000"/>
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</construction>
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</building>
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<building name="dam" capacity="1" maxsize="50">
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<maintenance type="log" recycle="0.5" amount="3"/>
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<maintenance type="money" amount="1000" vital="yes"/>
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@ -57,6 +63,7 @@
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<requirement type="money" quantity="25000"/>
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</construction>
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</building>
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<building name="monument" capacity="1">
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<construction skill="sk_building" minskill="4" reqsize="1">
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<requirement type="log" recycle="0.5" quantity="1"/>
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@ -65,6 +72,7 @@
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<requirement type="money" quantity="400"/>
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</construction>
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</building>
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<building name="stables" capacity="1">
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<maintenance type="money" amount="150" vital="yes"/>
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<construction skill="sk_building" minskill="2" reqsize="1">
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@ -74,6 +82,7 @@
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<requirement type="money" quantity="100"/>
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</construction>
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</building>
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<building name="sawmill" capacity="1">
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<maintenance type="money" amount="250" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="1">
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@ -83,6 +92,7 @@
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<requirement type="money" quantity="200"/>
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</construction>
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</building>
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<building name="smithy" capacity="1">
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<function name="init" value="init_smithy"/>
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<maintenance type="money" amount="300" vital="yes"/>
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|
@ -94,6 +104,7 @@
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<requirement type="money" quantity="200"/>
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</construction>
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</building>
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<building name="magictower" maxcapacity="2" maxsize="50" magic="yes" magres="40" fumblebonus="10" auraregen="1.75">
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<maintenance type="money" amount="1000" vital="yes"/>
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<construction skill="sk_building" minskill="5" reqsize="50" maxsize="50">
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|
@ -105,6 +116,7 @@
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<requirement type="money" quantity="25000"/>
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</construction>
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</building>
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<building name="academy" maxcapacity="25" maxsize="25">
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<maintenance type="money" amount="1000" vital="yes"/>
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<construction skill="sk_building" minskill="3" reqsize="25" maxsize="25">
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@ -114,6 +126,7 @@
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<requirement type="money" quantity="12500"/>
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</construction>
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</building>
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<building name="harbour" capacity="1" maxcapacity="25" maxsize="25">
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<maintenance type="money" amount="250" vital="yes"/>
|
||||
<construction skill="sk_building" minskill="3" reqsize="25" maxsize="25">
|
||||
|
@ -122,6 +135,7 @@
|
|||
<requirement type="money" quantity="6250"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="quarry" capacity="1">
|
||||
<maintenance type="money" amount="250" vital="yes"/>
|
||||
<construction skill="sk_building" minskill="2" reqsize="1">
|
||||
|
@ -131,6 +145,7 @@
|
|||
<requirement type="money" quantity="250"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="mine" capacity="1">
|
||||
<maintenance type="money" amount="500" vital="yes"/>
|
||||
<construction skill="sk_building" minskill="4" reqsize="1">
|
||||
|
@ -140,6 +155,7 @@
|
|||
<requirement type="money" quantity="250"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="lighthouse" capacity="1" maxcapacity="4">
|
||||
<maintenance type="money" amount="100" vital="yes"/>
|
||||
<construction skill="sk_building" minskill="3" reqsize="1">
|
||||
|
@ -149,6 +165,7 @@
|
|||
<requirement type="money" quantity="100"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="pyramid" capacity="1" maxcapacity="10000" nodestroy="yes">
|
||||
<construction skill="sk_building" minskill="10" reqsize="1">
|
||||
<requirement type="iron" quantity="100"/>
|
||||
|
@ -156,5 +173,31 @@
|
|||
<requirement type="stone" quantity="100"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="castle" capacity="1" maxcapacity="4">
|
||||
<function name="name" value="castle_name"/>
|
||||
<construction skill="sk_building" minskill="1" maxsize="2" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="1" maxsize="8" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="2" maxsize="40" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="3" maxsize="200" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="4" maxsize="1000" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="5" maxsize="5000" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="6" reqsize="1">
|
||||
<requirement type="stone" quantity="1" recycle="0.5"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
</buildings>
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
<resources>
|
||||
<resource name="mistletoe">
|
||||
<!-- Sets the chance of escape in a fight to 100 percent -->
|
||||
<function name="change" value="changeitem"/>
|
||||
<item notlost="yes" weight="0">
|
||||
<function name="use" value="usemistletoe"/>
|
||||
</item>
|
||||
|
@ -14,6 +13,27 @@
|
|||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="aog">
|
||||
<!-- Amulett des Treffens -->
|
||||
<item notlost="yes" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="almond">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="apple">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="nut">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="cookie">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="snowball">
|
||||
<!-- xmas gimmik -->
|
||||
<item notlost="yes" weight="0">
|
||||
|
|
Loading…
Reference in New Issue