Cleaned up the Microsoft Visual C++ Makefiles. It was about time.

This commit is contained in:
Enno Rehling 2002-02-04 23:38:23 +00:00
parent 602607dcbf
commit 5dfbc426f7
27 changed files with 6 additions and 3055 deletions

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@ -1,270 +0,0 @@
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@ -8,7 +8,6 @@
This program may not be used, modified or distributed
without prior permission by the authors of Eressea.
$Id: ugroup.h,v 1.4 2001/12/10 00:13:30 enno Exp $
*/
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View File

@ -8,12 +8,12 @@ CFG=ERESSEA - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "eressea-6.mak".
!MESSAGE NMAKE /f "eressea.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "eressea-6.mak" CFG="ERESSEA - WIN32 DEBUG"
!MESSAGE NMAKE /f "eressea.mak" CFG="ERESSEA - WIN32 DEBUG"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@ -75,7 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /S (*.h ../*.h ../common/kernel/eressea.h ../common/gamecode/*.h ../common/util/*.h ../common/triggers/*.h) ../common/gamecode/Debug/*.sbr ../common/kernel/Debug/*.sbr ../common/triggers/Debug/*.sbr ../common/util/Debug/*.sbr
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/eressea.exe" /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "eressea - Win32 Profile"
@ -110,18 +110,6 @@ LINK32=link.exe
# Name "eressea - Win32 Profile"
# Begin Source File
SOURCE=.\attributes.c
# End Source File
# Begin Source File
SOURCE=.\attributes.h
# End Source File
# Begin Source File
SOURCE=.\items.c
# End Source File
# Begin Source File
SOURCE=.\korrektur.c
# End Source File
# Begin Source File
@ -132,17 +120,5 @@ SOURCE=.\korrektur.h
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=.\spells.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# Begin Source File
SOURCE=.\triggers.h
# End Source File
# End Target
# End Project

View File

@ -1,136 +0,0 @@
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!MESSAGE "mapper - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
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!IF "$(CFG)" == "mapper - Win32 Release"
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View File

@ -1,101 +0,0 @@
# Microsoft Developer Studio Project File - Name="reduce" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE NMAKE /f "reduce-5.mak" CFG="reduce - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "reduce - Win32 Release" (basierend auf\
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!MESSAGE "reduce - Win32 Debug" (basierend auf\
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!MESSAGE
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