Cleaned up the Microsoft Visual C++ Makefiles. It was about time.

This commit is contained in:
Enno Rehling 2002-02-04 23:38:23 +00:00
parent 602607dcbf
commit 5dfbc426f7
27 changed files with 6 additions and 3055 deletions

View File

@ -1,270 +0,0 @@
# Microsoft Developer Studio Project File - Name="askalon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=askalon - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "askalon-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "askalon-5.mak" CFG="askalon - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "askalon - Win32 Release" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "askalon - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "askalon - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "askalon_"
# PROP BASE Intermediate_Dir "askalon_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "askalon0"
# PROP BASE Intermediate_Dir "askalon0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Gm /GX- /Zi /Od /I ".." /I "../util" /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX"stdafx.h" /FD /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "askalon - Win32 Release"
# Name "askalon - Win32 Debug"
# Name "askalon - Win32 Conversion"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=..\modules\arena.h
# End Source File
# Begin Source File
SOURCE=..\modules\museum.h
# End Source File
# Begin Source File
SOURCE=..\modules\score.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# Begin Source File
SOURCE=..\modules\xmas2000.h
# End Source File
# End Group
# Begin Group "Conversion"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\old\pointertags.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\relation.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\trigger.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "askalon - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Attributes"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\attributes\attributes.c
# End Source File
# Begin Source File
SOURCE=..\attributes\attributes.h
# End Source File
# Begin Source File
SOURCE=..\attributes\follow.c
# End Source File
# Begin Source File
SOURCE=..\attributes\follow.h
# End Source File
# Begin Source File
SOURCE=..\attributes\hate.c
# End Source File
# Begin Source File
SOURCE=..\attributes\iceberg.c
# End Source File
# Begin Source File
SOURCE=..\attributes\iceberg.h
# End Source File
# Begin Source File
SOURCE=..\attributes\key.c
# End Source File
# Begin Source File
SOURCE=..\attributes\key.h
# End Source File
# Begin Source File
SOURCE=..\attributes\matmod.c
# End Source File
# Begin Source File
SOURCE=..\attributes\matmod.h
# End Source File
# Begin Source File
SOURCE=..\attributes\reduceproduction.c
# End Source File
# Begin Source File
SOURCE=..\attributes\reduceproduction.h
# End Source File
# Begin Source File
SOURCE=..\attributes\targetregion.c
# End Source File
# End Group
# Begin Group "Races"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\races\dragons.c
# End Source File
# Begin Source File
SOURCE=..\races\dragons.h
# End Source File
# Begin Source File
SOURCE=..\races\illusion.c
# End Source File
# Begin Source File
SOURCE=..\races\illusion.h
# End Source File
# Begin Source File
SOURCE=..\races\zombies.c
# End Source File
# Begin Source File
SOURCE=..\races\zombies.h
# End Source File
# End Group
# Begin Group "Items"
# PROP Default_Filter ""
# End Group
# Begin Source File
SOURCE=.\korrektur.c
# End Source File
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=..\modules\score.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# Begin Source File
SOURCE=.\weapons.c
# End Source File
# End Target
# End Project

View File

@ -1,158 +0,0 @@
# Microsoft Developer Studio Project File - Name="attributes" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=attributes - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "attributes.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "attributes.mak" CFG="attributes - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "attributes - Win32 Release" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE "attributes - Win32 Debug" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "attributes - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "attributes - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /GX- /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "attributes - Win32 Release"
# Name "attributes - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\attributes.h
# End Source File
# Begin Source File
SOURCE=.\follow.h
# End Source File
# Begin Source File
SOURCE=.\giveitem.h
# End Source File
# Begin Source File
SOURCE=.\hate.h
# End Source File
# Begin Source File
SOURCE=.\iceberg.h
# End Source File
# Begin Source File
SOURCE=.\key.h
# End Source File
# Begin Source File
SOURCE=.\matmod.h
# End Source File
# Begin Source File
SOURCE=.\reduceproduction.h
# End Source File
# Begin Source File
SOURCE=.\targetregion.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\attributes.c
# End Source File
# Begin Source File
SOURCE=.\follow.c
# End Source File
# Begin Source File
SOURCE=.\giveitem.c
# End Source File
# Begin Source File
SOURCE=.\hate.c
# End Source File
# Begin Source File
SOURCE=.\iceberg.c
# End Source File
# Begin Source File
SOURCE=.\key.c
# End Source File
# Begin Source File
SOURCE=.\matmod.c
# End Source File
# Begin Source File
SOURCE=.\reduceproduction.c
# End Source File
# Begin Source File
SOURCE=.\targetregion.c
# End Source File
# End Target
# End Project

View File

@ -1,303 +0,0 @@
# Microsoft Developer Studio Project File - Name="gamecode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=gamecode - Win32 Conversion
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "gamecode-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "gamecode-5.mak" CFG="gamecode - Win32 Conversion"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "gamecode - Win32 Release" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE "gamecode - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "gamecode - Win32 Conversion" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "gamecode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "gamecode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\gamecode.lib"
!ELSEIF "$(CFG)" == "gamecode - Win32 Conversion"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "gamecode__"
# PROP BASE Intermediate_Dir "gamecode__"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "gamecode__"
# PROP Intermediate_Dir "gamecode__"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /Za /W4 /Z7 /Od /I ".." /I "../util" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I ".." /I "../util" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "CONVERT_TRIGGER" /FR /FD /c
# SUBTRACT CPP /YX
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "gamecode - Win32 Release"
# Name "gamecode - Win32 Debug"
# Name "gamecode - Win32 Conversion"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\alchemy.h
# End Source File
# Begin Source File
SOURCE=.\battle.h
# End Source File
# Begin Source File
SOURCE=.\border.h
# End Source File
# Begin Source File
SOURCE=.\build.h
# End Source File
# Begin Source File
SOURCE=.\building.h
# End Source File
# Begin Source File
SOURCE=.\creation.h
# End Source File
# Begin Source File
SOURCE=.\economy.h
# End Source File
# Begin Source File
SOURCE=.\eressea.h
# End Source File
# Begin Source File
SOURCE=.\group.h
# End Source File
# Begin Source File
SOURCE=.\item.h
# End Source File
# Begin Source File
SOURCE=.\karma.h
# End Source File
# Begin Source File
SOURCE=.\laws.h
# End Source File
# Begin Source File
SOURCE=.\magic.h
# End Source File
# Begin Source File
SOURCE=.\message.h
# End Source File
# Begin Source File
SOURCE=.\monster.h
# End Source File
# Begin Source File
SOURCE=.\movement.h
# End Source File
# Begin Source File
SOURCE=.\names.h
# End Source File
# Begin Source File
SOURCE=.\objtypes.h
# End Source File
# Begin Source File
SOURCE=.\orders.h
# End Source File
# Begin Source File
SOURCE=.\pathfinder.h
# End Source File
# Begin Source File
SOURCE=.\plane.h
# End Source File
# Begin Source File
SOURCE=.\pool.h
# End Source File
# Begin Source File
SOURCE=.\race.h
# End Source File
# Begin Source File
SOURCE=.\randenc.h
# End Source File
# Begin Source File
SOURCE=.\region.h
# End Source File
# Begin Source File
SOURCE=.\render.h
# End Source File
# Begin Source File
SOURCE=.\reports.h
# End Source File
# Begin Source File
SOURCE=.\save.h
# End Source File
# Begin Source File
SOURCE=.\ship.h
# End Source File
# Begin Source File
SOURCE=.\skill.h
# End Source File
# Begin Source File
SOURCE=.\spell.h
# End Source File
# Begin Source File
SOURCE=.\spells.h
# End Source File
# Begin Source File
SOURCE=.\spy.h
# End Source File
# Begin Source File
SOURCE=.\study.h
# End Source File
# Begin Source File
SOURCE=.\teleport.h
# End Source File
# Begin Source File
SOURCE=.\terrain.h
# End Source File
# Begin Source File
SOURCE=.\unit.h
# End Source File
# End Group
# Begin Group "Spells"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\spells\alp.c
# End Source File
# End Group
# Begin Source File
SOURCE=.\creation.c
# End Source File
# Begin Source File
SOURCE=.\creport.c
# End Source File
# Begin Source File
SOURCE=.\economy.c
# End Source File
# Begin Source File
SOURCE=.\laws.c
# End Source File
# Begin Source File
SOURCE=.\monster.c
# End Source File
# Begin Source File
SOURCE=.\randenc.c
# End Source File
# Begin Source File
SOURCE=.\report.c
# End Source File
# Begin Source File
SOURCE=.\spy.c
# End Source File
# Begin Source File
SOURCE=.\study.c
# End Source File
# End Target
# End Project

View File

@ -1,100 +0,0 @@
# Microsoft Developer Studio Project File - Name="items" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=items - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "items-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "items-5.mak" CFG="items - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "items - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "items - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "items - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "items - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "items - Win32 Release"
# Name "items - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\demonseye.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\demonseye.c
# End Source File
# Begin Source File
SOURCE=.\weapons.c
# End Source File
# End Target
# End Project

View File

@ -1,368 +0,0 @@
# Microsoft Developer Studio Project File - Name="kernel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=kernel - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "kernel-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "kernel-5.mak" CFG="kernel - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "kernel - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "kernel - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "kernel - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "kernel - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "kernel___W"
# PROP BASE Intermediate_Dir "kernel___W"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\kernel.lib"
!ENDIF
# Begin Target
# Name "kernel - Win32 Release"
# Name "kernel - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\alchemy.h
# End Source File
# Begin Source File
SOURCE=.\battle.h
# End Source File
# Begin Source File
SOURCE=.\border.h
# End Source File
# Begin Source File
SOURCE=.\build.h
# End Source File
# Begin Source File
SOURCE=.\building.h
# End Source File
# Begin Source File
SOURCE=.\creation.h
# End Source File
# Begin Source File
SOURCE=.\curse.h
# End Source File
# Begin Source File
SOURCE=.\economy.h
# End Source File
# Begin Source File
SOURCE=.\eressea.h
# End Source File
# Begin Source File
SOURCE=.\faction.h
# End Source File
# Begin Source File
SOURCE=.\group.h
# End Source File
# Begin Source File
SOURCE=.\item.h
# End Source File
# Begin Source File
SOURCE=.\karma.h
# End Source File
# Begin Source File
SOURCE=.\laws.h
# End Source File
# Begin Source File
SOURCE=.\magic.h
# End Source File
# Begin Source File
SOURCE=.\message.h
# End Source File
# Begin Source File
SOURCE=.\monster.h
# End Source File
# Begin Source File
SOURCE=.\movement.h
# End Source File
# Begin Source File
SOURCE=.\names.h
# End Source File
# Begin Source File
SOURCE=.\objtypes.h
# End Source File
# Begin Source File
SOURCE=.\orders.h
# End Source File
# Begin Source File
SOURCE=.\pathfinder.h
# End Source File
# Begin Source File
SOURCE=.\plane.h
# End Source File
# Begin Source File
SOURCE=.\pool.h
# End Source File
# Begin Source File
SOURCE=.\race.h
# End Source File
# Begin Source File
SOURCE=.\randenc.h
# End Source File
# Begin Source File
SOURCE=.\region.h
# End Source File
# Begin Source File
SOURCE=.\render.h
# End Source File
# Begin Source File
SOURCE=.\reports.h
# End Source File
# Begin Source File
SOURCE=.\save.h
# End Source File
# Begin Source File
SOURCE=.\ship.h
# End Source File
# Begin Source File
SOURCE=.\skill.h
# End Source File
# Begin Source File
SOURCE=.\spell.h
# End Source File
# Begin Source File
SOURCE=.\spells.h
# End Source File
# Begin Source File
SOURCE=.\spy.h
# End Source File
# Begin Source File
SOURCE=.\study.h
# End Source File
# Begin Source File
SOURCE=.\teleport.h
# End Source File
# Begin Source File
SOURCE=.\terrain.h
# End Source File
# Begin Source File
SOURCE=.\unit.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\alchemy.c
# End Source File
# Begin Source File
SOURCE=.\battle.c
# End Source File
# Begin Source File
SOURCE=.\border.c
# End Source File
# Begin Source File
SOURCE=.\build.c
# End Source File
# Begin Source File
SOURCE=.\building.c
# End Source File
# Begin Source File
SOURCE=.\combatspells.c
# End Source File
# Begin Source File
SOURCE=.\curse.c
# End Source File
# Begin Source File
SOURCE=.\eressea.c
# End Source File
# Begin Source File
SOURCE=.\faction.c
# End Source File
# Begin Source File
SOURCE=.\group.c
# End Source File
# Begin Source File
SOURCE=.\item.c
# End Source File
# Begin Source File
SOURCE=.\karma.c
# End Source File
# Begin Source File
SOURCE=.\magic.c
# End Source File
# Begin Source File
SOURCE=.\message.c
# End Source File
# Begin Source File
SOURCE=.\movement.c
# End Source File
# Begin Source File
SOURCE=.\names.c
# End Source File
# Begin Source File
SOURCE=.\objtypes.c
# End Source File
# Begin Source File
SOURCE=.\orders.c
# End Source File
# Begin Source File
SOURCE=.\pathfinder.c
# End Source File
# Begin Source File
SOURCE=.\plane.c
# End Source File
# Begin Source File
SOURCE=.\pool.c
# End Source File
# Begin Source File
SOURCE=.\race.c
# End Source File
# Begin Source File
SOURCE=.\region.c
# End Source File
# Begin Source File
SOURCE=.\render.c
# End Source File
# Begin Source File
SOURCE=.\reports.c
# End Source File
# Begin Source File
SOURCE=.\save.c
# End Source File
# Begin Source File
SOURCE=.\ship.c
# End Source File
# Begin Source File
SOURCE=.\skill.c
# End Source File
# Begin Source File
SOURCE=.\spell.c
# End Source File
# Begin Source File
SOURCE=.\teleport.c
# End Source File
# Begin Source File
SOURCE=.\terrain.c
# End Source File
# Begin Source File
SOURCE=.\unit.c
# End Source File
# End Target
# End Project

View File

@ -8,7 +8,6 @@
This program may not be used, modified or distributed This program may not be used, modified or distributed
without prior permission by the authors of Eressea. without prior permission by the authors of Eressea.
$Id: ugroup.h,v 1.4 2001/12/10 00:13:30 enno Exp $
*/ */
#ifndef UGROUP_H #ifndef UGROUP_H

View File

@ -1,141 +0,0 @@
# Microsoft Developer Studio Project File - Name="modules" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=modules - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "modules-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "modules-5.mak" CFG="modules - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "modules - Win32 Release" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE "modules - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "modules - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "modules - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "modules"
# PROP BASE Intermediate_Dir "modules"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\modules.lib"
!ENDIF
# Begin Target
# Name "modules - Win32 Release"
# Name "modules - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\arena.h
# End Source File
# Begin Source File
SOURCE=.\gmcmd.h
# End Source File
# Begin Source File
SOURCE=.\museum.h
# End Source File
# Begin Source File
SOURCE=.\oceannames.h
# End Source File
# Begin Source File
SOURCE=.\score.h
# End Source File
# Begin Source File
SOURCE=.\weather.h
# End Source File
# Begin Source File
SOURCE=.\xmas2000.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\arena.c
# End Source File
# Begin Source File
SOURCE=.\gmcmd.c
# End Source File
# Begin Source File
SOURCE=.\museum.c
# End Source File
# Begin Source File
SOURCE=.\oceannames.c
# End Source File
# Begin Source File
SOURCE=.\score.c
# End Source File
# Begin Source File
SOURCE=.\weather.c
# End Source File
# Begin Source File
SOURCE=.\xmas2000.c
# End Source File
# End Target
# End Project

View File

@ -8,12 +8,12 @@ CFG=modules - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "modules-6.mak". !MESSAGE NMAKE /f "modules.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "modules-6.mak" CFG="modules - Win32 Debug" !MESSAGE NMAKE /f "modules.mak" CFG="modules - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -72,7 +72,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LIB32=link.exe -lib LIB32=link.exe -lib
# ADD BASE LIB32 /nologo # ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\modules.lib" # ADD LIB32 /nologo
!ENDIF !ENDIF
@ -89,10 +89,6 @@ SOURCE=.\arena.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\command.h
# End Source File
# Begin Source File
SOURCE=.\dungeon.h SOURCE=.\dungeon.h
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -105,10 +101,6 @@ SOURCE=.\infocmd.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\knowledge.h
# End Source File
# Begin Source File
SOURCE=.\museum.h SOURCE=.\museum.h
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -142,10 +134,6 @@ SOURCE=.\arena.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\command.c
# End Source File
# Begin Source File
SOURCE=.\dungeon.c SOURCE=.\dungeon.c
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -158,10 +146,6 @@ SOURCE=.\infocmd.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\knowledge.c
# End Source File
# Begin Source File
SOURCE=.\museum.c SOURCE=.\museum.c
# End Source File # End Source File
# Begin Source File # Begin Source File

View File

@ -1,108 +0,0 @@
# Microsoft Developer Studio Project File - Name="races" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=races - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "races-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "races-5.mak" CFG="races - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "races - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "races - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "races - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "races - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "races"
# PROP BASE Intermediate_Dir "races"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\races.lib"
!ENDIF
# Begin Target
# Name "races - Win32 Release"
# Name "races - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\dragons.h
# End Source File
# Begin Source File
SOURCE=.\illusion.h
# End Source File
# Begin Source File
SOURCE=.\zombies.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\dragons.c
# End Source File
# Begin Source File
SOURCE=.\illusion.c
# End Source File
# Begin Source File
SOURCE=.\zombies.c
# End Source File
# End Target
# End Project

View File

@ -1,100 +0,0 @@
# Microsoft Developer Studio Project File - Name="spells" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=spells - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "spells-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "spells-5.mak" CFG="spells - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "spells - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "spells - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "spells - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "spells - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "spells"
# PROP BASE Intermediate_Dir "spells"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\spells.lib"
!ENDIF
# Begin Target
# Name "spells - Win32 Release"
# Name "spells - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\alp.h
# End Source File
# Begin Source File
SOURCE=.\spells.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\alp.c
# End Source File
# Begin Source File
SOURCE=.\spells.c
# End Source File
# End Target
# End Project

View File

@ -1,173 +0,0 @@
# Microsoft Developer Studio Project File - Name="triggers" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=triggers - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "triggers-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "triggers-5.mak" CFG="triggers - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "triggers - Win32 Release" (basierend auf\
"Win32 (x86) Static Library")
!MESSAGE "triggers - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "triggers - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "triggers - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "triggers"
# PROP BASE Intermediate_Dir "triggers"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\triggers.lib"
!ENDIF
# Begin Target
# Name "triggers - Win32 Release"
# Name "triggers - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\changefaction.h
# End Source File
# Begin Source File
SOURCE=.\changerace.h
# End Source File
# Begin Source File
SOURCE=.\createcurse.h
# End Source File
# Begin Source File
SOURCE=.\createunit.h
# End Source File
# Begin Source File
SOURCE=.\giveitem.h
# End Source File
# Begin Source File
SOURCE=.\killunit.h
# End Source File
# Begin Source File
SOURCE=.\removecurse.h
# End Source File
# Begin Source File
SOURCE=.\shock.h
# End Source File
# Begin Source File
SOURCE=.\timeout.h
# End Source File
# Begin Source File
SOURCE=.\triggers.h
# End Source File
# Begin Source File
SOURCE=.\unitmessage.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\changefaction.c
# End Source File
# Begin Source File
SOURCE=.\changerace.c
# End Source File
# Begin Source File
SOURCE=.\createcurse.c
# End Source File
# Begin Source File
SOURCE=.\createunit.c
# End Source File
# Begin Source File
SOURCE=.\giveitem.c
# End Source File
# Begin Source File
SOURCE=.\killunit.c
# End Source File
# Begin Source File
SOURCE=.\removecurse.c
# End Source File
# Begin Source File
SOURCE=.\shock.c
# End Source File
# Begin Source File
SOURCE=.\timeout.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# Begin Source File
SOURCE=.\unitmessage.c
# End Source File
# End Target
# End Project

View File

@ -1,200 +0,0 @@
# Microsoft Developer Studio Project File - Name="util" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=util - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "util-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "util-5.mak" CFG="util - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "util - Win32 Release" (basierend auf "Win32 (x86) Static Library")
!MESSAGE "util - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "util - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "util - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Z7 /Od /I "../.." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX"stdafx.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\util.lib"
!ENDIF
# Begin Target
# Name "util - Win32 Release"
# Name "util - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\attrib.h
# End Source File
# Begin Source File
SOURCE=.\base36.h
# End Source File
# Begin Source File
SOURCE=.\cvector.h
# End Source File
# Begin Source File
SOURCE=.\event.h
# End Source File
# Begin Source File
SOURCE=.\functions.h
# End Source File
# Begin Source File
SOURCE=.\goodies.h
# End Source File
# Begin Source File
SOURCE=.\language.h
# End Source File
# Begin Source File
SOURCE=.\lists.h
# End Source File
# Begin Source File
SOURCE=.\rand.h
# End Source File
# Begin Source File
SOURCE=.\resolve.h
# End Source File
# Begin Source File
SOURCE=.\umlaut.h
# End Source File
# Begin Source File
SOURCE=.\vmap.h
# End Source File
# Begin Source File
SOURCE=.\vset.h
# End Source File
# Begin Source File
SOURCE=.\windir.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\attrib.c
# End Source File
# Begin Source File
SOURCE=.\base36.c
# End Source File
# Begin Source File
SOURCE=.\cvector.c
# End Source File
# Begin Source File
SOURCE=.\dice.c
# End Source File
# Begin Source File
SOURCE=.\event.c
# End Source File
# Begin Source File
SOURCE=.\functions.c
# End Source File
# Begin Source File
SOURCE=.\goodies.c
# End Source File
# Begin Source File
SOURCE=.\language.c
# End Source File
# Begin Source File
SOURCE=.\lists.c
# End Source File
# Begin Source File
SOURCE=.\rand.c
# End Source File
# Begin Source File
SOURCE=.\resolve.c
# End Source File
# Begin Source File
SOURCE=.\umlaut.c
# End Source File
# Begin Source File
SOURCE=.\vmap.c
# End Source File
# Begin Source File
SOURCE=.\vset.c
# End Source File
# Begin Source File
SOURCE=.\windir.c
# End Source File
# End Target
# End Project

View File

@ -1,850 +0,0 @@
# Microsoft Developer Studio Project File - Name="eressea" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=eressea - Win32 Conversion
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "eressea-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "eressea-5.mak" CFG="eressea - Win32 Conversion"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "eressea - Win32 Release" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "eressea - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "eressea - Win32 Conversion" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "eressea - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "eressea_"
# PROP BASE Intermediate_Dir "eressea_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "eressea0"
# PROP BASE Intermediate_Dir "eressea0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Gm /Zi /Od /I ".." /I "../common" /I "../common/util" /I "../common/kernel" /I "../common/gamecode" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX"stdafx.h" /FD /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /S (*.h ../*.h ../kernel/eressea.h ../util/*.h ../triggers/*.h) ../kernel/Debug/*.sbr ../triggers/Debug/*.sbr ../util/Debug/*.sbr
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/eressea.exe" /pdbtype:sept
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "eressea_"
# PROP BASE Intermediate_Dir "eressea_"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "eressea_"
# PROP Intermediate_Dir "eressea_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /Za /W4 /Gm /Zi /Od /I ".." /I "../util" /I "../common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MDd /Za /W4 /Gm /Zi /Od /I ".." /I "../util" /I "../common" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "CONVERT_TRIGGER" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "eressea - Win32 Release"
# Name "eressea - Win32 Debug"
# Name "eressea - Win32 Conversion"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=..\common\modules\arena.h
# End Source File
# Begin Source File
SOURCE=.\attributes.h
# End Source File
# Begin Source File
SOURCE=..\common\modules\museum.h
# End Source File
# Begin Source File
SOURCE=..\common\modules\score.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
# Begin Source File
SOURCE=..\common\modules\xmas2000.h
# End Source File
# End Group
# Begin Group "Conversion"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\old\pointertags.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\relation.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\trigger.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Races"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\common\races\dragons.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\races\dragons.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\races\illusion.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\races\illusion.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\races\zombies.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\races\zombies.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\races\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Items"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\common\items\demonseye.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\items\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\items\demonseye.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\items\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\items\weapons.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\items\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\items\weapons.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\items\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Modules"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\common\modules\arena.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\modules\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\modules\museum.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\modules\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\modules\oceannames.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\modules\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\modules\score.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\modules\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\modules\xmas2000.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\modules\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Attributes"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\common\attributes\follow.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\follow.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\giveitem.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\giveitem.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\hate.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\hate.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\iceberg.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\iceberg.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\key.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\key.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\matmod.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\matmod.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\reduceproduction.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\reduceproduction.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\targetregion.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\attributes\targetregion.h
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\attributes\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Group "Triggers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\common\triggers\changefaction.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\changerace.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\createcurse.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\createunit.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\giveitem.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\killunit.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\removecurse.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\shock.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\timeout.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\triggers\unitmessage.c
!IF "$(CFG)" == "eressea - Win32 Release"
!ELSEIF "$(CFG)" == "eressea - Win32 Debug"
# PROP Intermediate_Dir "..\common\triggers\Debug"
!ELSEIF "$(CFG)" == "eressea - Win32 Conversion"
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\attributes.c
# End Source File
# Begin Source File
SOURCE=..\common\modules\gmcmd.c
# End Source File
# Begin Source File
SOURCE=.\korrektur.c
# End Source File
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# End Target
# End Project

View File

@ -8,12 +8,12 @@ CFG=ERESSEA - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "eressea-6.mak". !MESSAGE NMAKE /f "eressea.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "eressea-6.mak" CFG="ERESSEA - WIN32 DEBUG" !MESSAGE NMAKE /f "eressea.mak" CFG="ERESSEA - WIN32 DEBUG"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -75,7 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /S (*.h ../*.h ../common/kernel/eressea.h ../common/gamecode/*.h ../common/util/*.h ../common/triggers/*.h) ../common/gamecode/Debug/*.sbr ../common/kernel/Debug/*.sbr ../common/triggers/Debug/*.sbr ../common/util/Debug/*.sbr # ADD BSC32 /nologo /S (*.h ../*.h ../common/kernel/eressea.h ../common/gamecode/*.h ../common/util/*.h ../common/triggers/*.h) ../common/gamecode/Debug/*.sbr ../common/kernel/Debug/*.sbr ../common/triggers/Debug/*.sbr ../common/util/Debug/*.sbr
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/eressea.exe" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "eressea - Win32 Profile" !ELSEIF "$(CFG)" == "eressea - Win32 Profile"
@ -110,18 +110,6 @@ LINK32=link.exe
# Name "eressea - Win32 Profile" # Name "eressea - Win32 Profile"
# Begin Source File # Begin Source File
SOURCE=.\attributes.c
# End Source File
# Begin Source File
SOURCE=.\attributes.h
# End Source File
# Begin Source File
SOURCE=.\items.c
# End Source File
# Begin Source File
SOURCE=.\korrektur.c SOURCE=.\korrektur.c
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -132,17 +120,5 @@ SOURCE=.\korrektur.h
SOURCE=.\main.c SOURCE=.\main.c
# End Source File # End Source File
# Begin Source File
SOURCE=.\spells.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# Begin Source File
SOURCE=.\triggers.h
# End Source File
# End Target # End Target
# End Project # End Project

View File

@ -1,136 +0,0 @@
# Microsoft Developer Studio Project File - Name="mapper" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=mapper - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "mapper-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "mapper-5.mak" CFG="mapper - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "mapper - Win32 Release" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "mapper - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "mapper - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "mapper - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /Za /W4 /Gm /Zi /Od /I ".." /I "../common" /I "../common/util" /I "../common/kernel" /I "../common/gamecode" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX"stdafx.h" /FD /c
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /S (*.h ../*.h ../kernel/eressea.h ../util/*.h ../triggers/*.h) ../kernel/Debug/*.sbr ../triggers/Debug/*.sbr ../util/Debug/*.sbr
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 curses.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/mapper.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "mapper - Win32 Release"
# Name "mapper - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=.\mapper.h
# End Source File
# Begin Source File
SOURCE=..\modules\oceannames.h
# End Source File
# Begin Source File
SOURCE=..\modules\score.h
# End Source File
# Begin Source File
SOURCE=..\common\triggers\triggers.h
# End Source File
# Begin Source File
SOURCE=..\modules\weather.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\map_modify.c
# End Source File
# Begin Source File
SOURCE=.\map_partei.c
# End Source File
# Begin Source File
SOURCE=.\map_region.c
# End Source File
# Begin Source File
SOURCE=.\map_tools.c
# End Source File
# Begin Source File
SOURCE=.\map_units.c
# End Source File
# Begin Source File
SOURCE=.\mapper.c
# End Source File
# End Target
# End Project

View File

@ -1,101 +0,0 @@
# Microsoft Developer Studio Project File - Name="reduce" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=reduce - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit\
NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den\
Befehl
!MESSAGE
!MESSAGE NMAKE /f "reduce-5.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "reduce-5.mak" CFG="reduce - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "reduce - Win32 Release" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE "reduce - Win32 Debug" (basierend auf\
"Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "reduce - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x407 /d "NDEBUG"
# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "reduce - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G5 /Zp1 /MDd /Za /W4 /Gm /Gi /Zi /Od /Gy /I "..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x407 /d "_DEBUG"
# ADD RSC /l 0x407 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "reduce - Win32 Release"
# Name "reduce - Win32 Debug"
# Begin Source File
SOURCE=..\museum.c
# End Source File
# Begin Source File
SOURCE=.\reduce.c
# End Source File
# Begin Source File
SOURCE=..\weapons.c
# End Source File
# End Target
# End Project