forked from github/server
quick fix for intermittent spells
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2 changed files with 3 additions and 2 deletions
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@ -1,3 +1,4 @@
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require 'tests.e2.spells'
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require 'tests.e2.buildings'
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require 'tests.e2.buildings'
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require 'tests.e2.production'
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require 'tests.e2.production'
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require 'tests.e2.adamantium'
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require 'tests.e2.adamantium'
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@ -7,7 +8,6 @@ require 'tests.e2.e2features'
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require 'tests.e2.movement'
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require 'tests.e2.movement'
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require 'tests.e2.destroy'
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require 'tests.e2.destroy'
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require 'tests.e2.guard'
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require 'tests.e2.guard'
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require 'tests.e2.spells'
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require 'tests.e2.stealth'
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require 'tests.e2.stealth'
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require 'tests.e2.items'
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require 'tests.e2.items'
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require 'tests.items'
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require 'tests.items'
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@ -8,6 +8,7 @@ function setup()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("rules.peasants.growth.factor", "0")
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end
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end
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function test_shapeshift()
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function test_shapeshift()
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