forked from github/server
remove obsolete unity build
I used to speed up compilation by reducing the number of compilation units with this hack. It's no longer done this way, so let me kill the supporting files here.
This commit is contained in:
parent
716b1ed498
commit
5cf31189e6
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#include "common/settings.h"
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#include "common/config.h"
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#include "stdafx.h"
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#include "common/util/base36.c"
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#include "tools/atoi36.c"
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#include <settings.h>
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#include <platform.h>
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#include "stdafx.h"
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#pragma warning(push)
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#pragma warning(disable: 4706) /* '__STDC_VERSION__' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' */
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#pragma warning(disable: 4244) /* '-=' : conversion from 'int' to 'u16', possible loss of data */
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#pragma warning(disable: 4127) /* conditional expression is constant */
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#pragma warning(disable: 4820) /* 'sqlite3_index_constraint' : '2' bytes padding added after data member 'usable' */
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#pragma warning(disable: 4668) /* <name> is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' */
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#pragma warning(disable: 4242) /* '=' : conversion from 'int' to 'ynVar', possible loss of data */
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#include <sqlite3.c>
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#pragma warning(pop)
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#pragma warning(push)
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#pragma warning(disable: 4668) /* <name> is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' */
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#include <bson/bson.c>
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#pragma warning(pop)
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#include <bson/numbers.c>
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#include <md5.c>
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#ifndef DISABLE_TESTS
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#include <CuTest.c>
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#endif
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#include <platform.h>
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#include "stdafx.h"
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#ifdef BINDINGS_TOLUA
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#include <bindings/bindings.c>
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#include <bindings/bind_attrib.c>
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#include <bindings/bind_sqlite.c>
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#include <bindings/bind_unit.c>
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#include <bindings/bind_ship.c>
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#include <bindings/bind_building.c>
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#include <bindings/bind_region.c>
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#include <bindings/bind_faction.c>
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#include <bindings/bind_message.c>
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#include <bindings/bind_hashtable.c>
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#include <bindings/bind_gmtool.c>
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#include <bindings/bind_storage.c>
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#include <bindings/helpers.c>
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#endif
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#include <gamecode/archetype.c>
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#include <gamecode/creation.c>
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#include <gamecode/creport.c>
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#include <gamecode/economy.c>
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#include <gamecode/give.c>
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#include <gamecode/items.c>
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#include <gamecode/laws.c>
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#include <gamecode/market.c>
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#include <gamecode/monster.c>
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#include <gamecode/randenc.c>
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#include <gamecode/report.c>
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#include <gamecode/spy.c>
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#include <gamecode/study.c>
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#include <gamecode/summary.c>
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#include <gamecode/xmlreport.c>
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#include <attributes/alliance.c>
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#include <attributes/attributes.c>
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#include <attributes/fleechance.c>
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#include <attributes/follow.c>
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#include <attributes/giveitem.c>
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#include <attributes/gm.c>
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#include <attributes/hate.c>
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#include <attributes/iceberg.c>
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#include <attributes/key.c>
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#include <attributes/matmod.c>
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#include <attributes/movement.c>
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#include <attributes/moved.c>
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#include <attributes/object.c>
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#include <attributes/orcification.c>
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#include <attributes/otherfaction.c>
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#include <attributes/overrideroads.c>
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#include <attributes/racename.c>
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#include <attributes/raceprefix.c>
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#include <attributes/reduceproduction.c>
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#include <attributes/targetregion.c>
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#include <items/artrewards.c>
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#include <items/demonseye.c>
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#include <items/itemtypes.c>
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#include <items/phoenixcompass.c>
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#include <items/seed.c>
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#include <items/weapons.c>
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#include <items/xerewards.c>
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#include <triggers/changefaction.c>
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#include <triggers/changerace.c>
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#include <triggers/clonedied.c>
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#include <triggers/createcurse.c>
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#include <triggers/createunit.c>
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#include <triggers/gate.c>
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#include <triggers/giveitem.c>
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#include <triggers/killunit.c>
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#include <triggers/removecurse.c>
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#include <triggers/shock.c>
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#include <triggers/timeout.c>
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#include <triggers/triggers.c>
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#include <triggers/unguard.c>
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#include <triggers/unitmessage.c>
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#include <settings.h>
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#include <platform.h>
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#include "stdafx.h"
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#include <kernel/alchemy.c>
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#include <kernel/alliance.c>
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#include <kernel/battle.c>
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#include <kernel/binarystore.c>
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#include <kernel/connection.c>
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#include <kernel/build.c>
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#include <kernel/building.c>
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#include <kernel/calendar.c>
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#include <kernel/command.c>
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#include <kernel/config.c>
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#include <kernel/curse.c>
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#include <kernel/equipment.c>
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#include <kernel/faction.c>
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#include <kernel/group.c>
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#include <kernel/item.c>
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#include <kernel/magic.c>
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#include <kernel/message.c>
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#include <kernel/move.c>
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#include <kernel/names.c>
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#include <kernel/order.c>
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#include <kernel/pathfinder.c>
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#include <kernel/plane.c>
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#include <kernel/player.c>
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#include <kernel/pool.c>
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#include <kernel/race.c>
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#include <kernel/region.c>
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#include <kernel/reports.c>
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#include <kernel/resources.c>
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#include <kernel/save.c>
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#include <kernel/ship.c>
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#include <kernel/skill.c>
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#include <kernel/spell.c>
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#include <kernel/spellbook.c>
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#include <kernel/teleport.c>
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#include <kernel/terrain.c>
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#include <kernel/textstore.c>
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#include <kernel/unit.c>
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#include <kernel/xmlreader.c>
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#include <kernel/sqlite.c>
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#include <modules/arena.c>
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#include <modules/autoseed.c>
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#include <modules/dungeon.c>
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#include <modules/gmcmd.c>
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#include <modules/museum.c>
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#include <modules/score.c>
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#include <modules/weather.c>
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#include <modules/wormhole.c>
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#include <modules/xecmd.c>
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#include <modules/xmas.c>
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#include <settings.h>
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#include <platform.h>
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#include "stdafx.h"
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4668)
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#include <curses.h>
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#pragma warning(pop)
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#endif
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#include <util/listbox.c>
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#include <gmtool.c>
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#include <eressea.c>
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#pragma warning(disable: 4206)
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#include "stdafx.h"
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#ifdef _MSC_VER
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#define VC_EXTRALEAN
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#define WIN32_LEAN_AND_MEAN
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#pragma warning(disable: 4820)
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#pragma warning(push)
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#pragma warning(disable: 4668)
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#pragma warning(disable: 4255)
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#include <windows.h>
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#include <sys\stat.h>
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#pragma warning(pop)
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#endif /* _MSC_VER */
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#include <settings.h>
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#include <platform.h>
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#include <settings.h>
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#include <platform.h>
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#include "stdafx.h"
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#include <util/bsdstring.c>
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#include <util/console.c>
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#include <util/attrib.c>
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#include <util/base36.c>
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#include <util/crmessage.c>
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#include <util/dice.c>
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#include <util/event.c>
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#include <util/eventbus.c>
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#include <util/filereader.c>
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#include <util/functions.c>
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#include <util/goodies.c>
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#include <util/language.c>
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#include <util/lists.c>
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#include <util/log.c>
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#include <util/message.c>
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#include <util/nrmessage.c>
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#include <util/os.c>
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#include <util/parser.c>
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#include <util/rand.c>
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#include <util/resolve.c>
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#include <util/sql.c>
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#include <util/translation.c>
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#include <util/umlaut.c>
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#include <util/unicode.c>
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#include <util/xml.c>
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#ifndef HAVE_INLINE
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#include <util/strings.c>
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#endif
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