forked from github/server
start writing a test (WIP).
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@ -571,7 +571,7 @@ direction_t reldirection(const region * from, const region * to)
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return NODIRECTION;
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return NODIRECTION;
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}
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}
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static void leave_trail(ship * sh, region * from, region_list * route)
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void leave_trail(ship * sh, region * from, region_list * route)
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{
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{
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region *r = from;
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region *r = from;
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@ -63,6 +63,8 @@ extern "C" {
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int enoughsailors(const struct ship *sh, int sumskill);
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int enoughsailors(const struct ship *sh, int sumskill);
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bool canswim(struct unit *u);
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bool canswim(struct unit *u);
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bool canfly(struct unit *u);
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bool canfly(struct unit *u);
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void leave_trail(struct ship *sh, struct region *from,
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struct region_list *route);
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struct ship *move_ship(struct ship *sh, struct region *from,
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struct ship *move_ship(struct ship *sh, struct region *from,
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struct region *to, struct region_list *route);
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struct region *to, struct region_list *route);
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int walkingcapacity(const struct unit *u);
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int walkingcapacity(const struct unit *u);
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@ -478,7 +478,7 @@ static void test_drifting_ships(CuTest *tc) {
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region *r1, *r2, *r3;
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region *r1, *r2, *r3;
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terrain_type *t_ocean, *t_plain;
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terrain_type *t_ocean, *t_plain;
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ship_type *st_boat;
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ship_type *st_boat;
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test_cleanup();
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test_setup();
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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t_plain = test_create_terrain("plain", LAND_REGION);
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t_plain = test_create_terrain("plain", LAND_REGION);
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r1 = test_create_region(0, 0, t_ocean);
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r1 = test_create_region(0, 0, t_ocean);
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@ -491,11 +491,35 @@ static void test_drifting_ships(CuTest *tc) {
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test_cleanup();
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test_cleanup();
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}
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}
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static void test_ship_leave_trail(CuTest *tc) {
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ship *s1, *s2;
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region *r1, *r2;
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terrain_type *t_ocean;
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ship_type *st_boat;
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region_list *route = NULL;
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test_setup();
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t_ocean = test_create_terrain("ocean", SEA_REGION);
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r1 = test_create_region(0, 0, t_ocean);
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add_regionlist(&route, r2 = test_create_region(1, 0, t_ocean));
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add_regionlist(&route, test_create_region(2, 0, t_ocean));
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st_boat = test_create_shiptype("boat");
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s1 = test_create_ship(r1, st_boat);
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s2 = test_create_ship(r1, st_boat);
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leave_trail(s1, r1, route);
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leave_trail(s2, r1, route);
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// CuAssertPtrNotNull(tc, r1->attribs);
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CuAssertPtrNotNull(tc, r2->attribs);
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free_regionlist(route);
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test_cleanup();
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}
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CuSuite *get_move_suite(void)
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CuSuite *get_move_suite(void)
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{
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{
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CuSuite *suite = CuSuiteNew();
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_walkingcapacity);
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SUITE_ADD_TEST(suite, test_walkingcapacity);
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SUITE_ADD_TEST(suite, test_ship_not_allowed_in_coast);
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SUITE_ADD_TEST(suite, test_ship_not_allowed_in_coast);
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SUITE_ADD_TEST(suite, test_ship_leave_trail);
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SUITE_ADD_TEST(suite, test_ship_allowed_without_harbormaster);
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SUITE_ADD_TEST(suite, test_ship_allowed_without_harbormaster);
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SUITE_ADD_TEST(suite, test_ship_blocked_by_harbormaster);
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SUITE_ADD_TEST(suite, test_ship_blocked_by_harbormaster);
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SUITE_ADD_TEST(suite, test_ship_has_harbormaster_contact);
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SUITE_ADD_TEST(suite, test_ship_has_harbormaster_contact);
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