forked from github/server
fix. vertrauten können gegenstände zaubern, doch diese landen beim
magier
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@ -7181,6 +7181,11 @@ sp_createitem_trueseeing(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_AMULET_OF_TRUE_SEEING,1);
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change_item(mage,I_AMULET_OF_TRUE_SEEING,1);
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creation_message(mage, I_AMULET_OF_TRUE_SEEING);
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creation_message(mage, I_AMULET_OF_TRUE_SEEING);
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@ -7195,6 +7200,11 @@ sp_createitem_invisibility(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_RING_OF_INVISIBILITY,1);
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change_item(mage,I_RING_OF_INVISIBILITY,1);
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creation_message(mage, I_RING_OF_INVISIBILITY);
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creation_message(mage, I_RING_OF_INVISIBILITY);
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@ -7208,6 +7218,11 @@ sp_createitem_chastitybelt(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_CHASTITY_BELT,1);
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change_item(mage,I_CHASTITY_BELT,1);
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creation_message(mage, I_CHASTITY_BELT);
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creation_message(mage, I_CHASTITY_BELT);
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@ -7222,6 +7237,11 @@ sp_createitem_power(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_RING_OF_POWER,1);
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change_item(mage,I_RING_OF_POWER,1);
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creation_message(mage, I_RING_OF_POWER);
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creation_message(mage, I_RING_OF_POWER);
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@ -7235,6 +7255,11 @@ sp_createitem_runesword(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_RUNESWORD,1);
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change_item(mage,I_RUNESWORD,1);
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creation_message(mage, I_RUNESWORD);
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creation_message(mage, I_RUNESWORD);
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@ -7250,6 +7275,11 @@ sp_createitem_aura(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_AURAKULUM,1);
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change_item(mage,I_AURAKULUM,1);
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creation_message(mage, I_AURAKULUM);
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creation_message(mage, I_AURAKULUM);
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@ -7267,6 +7297,11 @@ sp_createitem_regeneration(castorder *co)
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{
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{
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unit *mage = (unit *)co->magician;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int cast_level = co->level;
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unit *familiar = (unit *)co->familiar;
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if (familiar){
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mage = familiar;
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}
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change_item(mage,I_RING_OF_REGENERATION,1);
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change_item(mage,I_RING_OF_REGENERATION,1);
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creation_message(mage, I_RING_OF_REGENERATION);
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creation_message(mage, I_RING_OF_REGENERATION);
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