Merge branch 'release-3.7' into develop

Conflicts:
	src/buildno.h
	src/monsters.c
This commit is contained in:
Enno Rehling 2015-11-23 17:12:48 +01:00
commit 5b9333f6d9
8 changed files with 52 additions and 49 deletions

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@ -23,7 +23,6 @@
"world.era": 2, "world.era": 2,
"seed.population.min": 8, "seed.population.min": 8,
"seed.population.max": 8, "seed.population.max": 8,
"rules.ship.damage_drift": 0.00,
"rules.reserve.twophase": true, "rules.reserve.twophase": true,
"rules.give.max_men": -1, "rules.give.max_men": -1,
"rules.check_overload": false, "rules.check_overload": false,

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@ -60,7 +60,6 @@
"rules.stealth.anon_battle": false, "rules.stealth.anon_battle": false,
"rules.check_overload": false, "rules.check_overload": false,
"rules.combat.goblinbonus": 3, "rules.combat.goblinbonus": 3,
"rules.ship.damage_drift": 0.00,
"rules.alliances": true, "rules.alliances": true,
"rules.combat.herospeed": 3, "rules.combat.herospeed": 3,
"rules.combat.demon_vampire": 5, "rules.combat.demon_vampire": 5,

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@ -58,7 +58,6 @@
"rules.stealth.anon_battle": false, "rules.stealth.anon_battle": false,
"rules.check_overload": false, "rules.check_overload": false,
"rules.combat.goblinbonus": 3, "rules.combat.goblinbonus": 3,
"rules.ship.damage_drift": 0.00,
"rules.alliances": true, "rules.alliances": true,
"rules.combat.herospeed": 3, "rules.combat.herospeed": 3,
"rules.combat.demon_vampire": 5, "rules.combat.demon_vampire": 5,

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@ -526,7 +526,7 @@ static void disable_feature(const char *str) {
for (k = 0; k != MAXKEYWORDS; ++k) { for (k = 0; k != MAXKEYWORDS; ++k) {
// FIXME: this loop is slow as balls. // FIXME: this loop is slow as balls.
if (strcmp(keywords[k], str) == 0) { if (strcmp(keywords[k], str) == 0) {
log_info("disable keyword %s\n", str); log_debug("disable keyword %s\n", str);
enable_keyword(k, false); enable_keyword(k, false);
return; return;
} }

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@ -2656,13 +2656,12 @@ int combatspell_cmd(unit * u, struct order *ord)
return 0; return 0;
} }
/* Beachten: einige Monster sollen auch unbewaffent die Region bewachen
* können */
guard_t can_start_guarding(const unit * u) guard_t can_start_guarding(const unit * u)
{ {
if (u->status >= ST_FLEE || fval(u, UFL_FLEEING)) if (u->status >= ST_FLEE || fval(u, UFL_FLEEING))
return E_GUARD_FLEEING; return E_GUARD_FLEEING;
if (fval(u_race(u), RCF_UNARMEDGUARD)) /* Monster der Monsterpartei dürfen immer bewachen */
if (is_monsters(u->faction) || fval(u_race(u), RCF_UNARMEDGUARD))
return E_GUARD_OK; return E_GUARD_OK;
if (!armedmen(u, true)) if (!armedmen(u, true))
return E_GUARD_UNARMED; return E_GUARD_UNARMED;
@ -2695,11 +2694,6 @@ int guard_on_cmd(unit * u, struct order *ord)
|| u_race(u) == get_race(RC_SPELL)) { || u_race(u) == get_race(RC_SPELL)) {
cmistake(u, ord, 95, MSG_EVENT); cmistake(u, ord, 95, MSG_EVENT);
} }
else {
/* Monster der Monsterpartei dürfen immer bewachen */
if (is_monsters(u->faction)) {
guard(u, GUARD_ALL);
}
else { else {
int err = can_start_guarding(u); int err = can_start_guarding(u);
if (err == E_GUARD_OK) { if (err == E_GUARD_OK) {
@ -2716,7 +2710,6 @@ int guard_on_cmd(unit * u, struct order *ord)
} }
} }
} }
}
return 0; return 0;
} }

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@ -635,6 +635,7 @@ static void test_newbie_cannot_guard(CuTest *tc) {
setup_guard(&fix, true); setup_guard(&fix, true);
config_set("NewbieImmunity", "4"); config_set("NewbieImmunity", "4");
CuAssertTrue(tc, IsImmune(fix.u->faction)); CuAssertTrue(tc, IsImmune(fix.u->faction));
CuAssertIntEquals(tc, E_GUARD_NEWBIE, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup(); test_cleanup();
@ -644,6 +645,7 @@ static void test_unarmed_cannot_guard(CuTest *tc) {
guard_fixture fix; guard_fixture fix;
setup_guard(&fix, false); setup_guard(&fix, false);
CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup(); test_cleanup();
@ -656,6 +658,18 @@ static void test_unarmed_races_can_guard(CuTest *tc) {
setup_guard(&fix, false); setup_guard(&fix, false);
rc = rc_get_or_create(fix.u->_race->_name); rc = rc_get_or_create(fix.u->_race->_name);
rc->flags |= RCF_UNARMEDGUARD; rc->flags |= RCF_UNARMEDGUARD;
CuAssertIntEquals(tc, E_GUARD_OK, can_start_guarding(fix.u));
update_guards();
CuAssertTrue(tc, fval(fix.u, UFL_GUARD));
test_cleanup();
}
static void test_monsters_can_guard(CuTest *tc) {
guard_fixture fix;
setup_guard(&fix, false);
u_setfaction(fix.u, get_or_create_monsters());
CuAssertIntEquals(tc, E_GUARD_OK, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, fval(fix.u, UFL_GUARD));
test_cleanup(); test_cleanup();
@ -666,7 +680,7 @@ static void test_low_skill_cannot_guard(CuTest *tc) {
setup_guard(&fix, true); setup_guard(&fix, true);
set_level(fix.u, SK_MELEE, 1); set_level(fix.u, SK_MELEE, 1);
fix.u->status = ST_FLEE; CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup(); test_cleanup();
@ -677,6 +691,7 @@ static void test_fleeing_cannot_guard(CuTest *tc) {
setup_guard(&fix, true); setup_guard(&fix, true);
fix.u->status = ST_FLEE; fix.u->status = ST_FLEE;
CuAssertIntEquals(tc, E_GUARD_FLEEING, can_start_guarding(fix.u));
update_guards(); update_guards();
CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD));
test_cleanup(); test_cleanup();
@ -1269,6 +1284,7 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_newbie_cannot_guard); SUITE_ADD_TEST(suite, test_newbie_cannot_guard);
SUITE_ADD_TEST(suite, test_unarmed_cannot_guard); SUITE_ADD_TEST(suite, test_unarmed_cannot_guard);
SUITE_ADD_TEST(suite, test_unarmed_races_can_guard); SUITE_ADD_TEST(suite, test_unarmed_races_can_guard);
SUITE_ADD_TEST(suite, test_monsters_can_guard);
SUITE_ADD_TEST(suite, test_fleeing_cannot_guard); SUITE_ADD_TEST(suite, test_fleeing_cannot_guard);
SUITE_ADD_TEST(suite, test_low_skill_cannot_guard); SUITE_ADD_TEST(suite, test_low_skill_cannot_guard);
SUITE_ADD_TEST(suite, test_reserve_self); SUITE_ADD_TEST(suite, test_reserve_self);

View File

@ -75,16 +75,14 @@
#define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */ #define DRAGON_RANGE 20 /* Max. Distanz zum nächsten Drachenziel */
#define MAXILLUSION_TEXTS 3 #define MAXILLUSION_TEXTS 3
static double attack_chance; /* rules.monsters.attack_chance, or default 0.4 */
static void give_peasants(unit *u, const item_type *itype, int reduce) { static void give_peasants(unit *u, const item_type *itype, int reduce) {
char buf[64]; char buf[64];
slprintf(buf, sizeof(buf), "%s 0 %d %s", LOC(u->faction->locale, keyword(K_GIVE)), reduce, LOC(u->faction->locale, itype->rtype->_name)); slprintf(buf, sizeof(buf), "%s 0 %d %s", LOC(u->faction->locale, keyword(K_GIVE)), reduce, LOC(u->faction->locale, itype->rtype->_name));
unit_addorder(u, parse_order(buf, u->faction->locale)); unit_addorder(u, parse_order(buf, u->faction->locale));
} }
static double monster_attack_chance(void) {
return config_get_flt("rules.monsters.attack_chance", 0.4);
}
static void reduce_weight(unit * u) static void reduce_weight(unit * u)
{ {
int capacity, weight = 0; int capacity, weight = 0;
@ -157,15 +155,15 @@ static order *monster_attack(unit * u, const unit * target)
return create_order(K_ATTACK, u->faction->locale, "%i", target->no); return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
} }
static order *get_money_for_dragon(region * r, unit * u, int wanted) static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
{ {
int n; int n;
bool attacks = monster_attack_chance() > 0.0; bool attacks = attack_chance > 0.0;
/* falls genug geld in der region ist, treiben wir steuern ein. */ /* falls genug geld in der region ist, treiben wir steuern ein. */
if (rmoney(r) >= wanted) { if (rmoney(r) >= wanted) {
/* 5% chance, dass der drache aus einer laune raus attackiert */ /* 5% chance, dass der drache aus einer laune raus attackiert */
if (!attacks || chance(1.0 - u_race(u)->aggression)) { if (!attacks || chance(1.0 - u_race(udragon)->aggression)) {
/* Drachen haben in E3 und E4 keine Einnahmen. Neuer Befehl Pluendern erstmal nur fuer Monster?*/ /* Drachen haben in E3 und E4 keine Einnahmen. Neuer Befehl Pluendern erstmal nur fuer Monster?*/
return create_order(K_LOOT, default_locale, NULL); return create_order(K_LOOT, default_locale, NULL);
} }
@ -174,15 +172,15 @@ static order *get_money_for_dragon(region * r, unit * u, int wanted)
/* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an /* falls der drache launisch ist, oder das regionssilber knapp, greift er alle an
* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */ * und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
n = 0; n = 0;
if (attacks && is_guard(u, GUARD_TAX)) { if (attacks && is_guard(udragon, GUARD_TAX)) {
unit *u2; unit *u;
for (u2 = r->units; u2; u2 = u2->next) { for (u = r->units; u; u = u->next) {
if (u2->faction != u->faction && cansee(u->faction, r, u2, 0) && !in_safe_building(u, u2)) { if (u->faction != udragon->faction && cansee(udragon->faction, r, u, 0) && !in_safe_building(u, udragon)) {
int m = get_money(u2); int m = get_money(u);
if (m != 0) { if (m != 0) {
order *ord = monster_attack(u, u2); order *ord = monster_attack(udragon, u);
if (ord) { if (ord) {
addlist(&u->orders, ord); addlist(&udragon->orders, ord);
n += m; n += m;
} }
} }
@ -758,14 +756,13 @@ static order *plan_dragon(unit * u)
void plan_monsters(faction * f) void plan_monsters(faction * f)
{ {
region *r; region *r;
double attack_chance = monster_attack_chance();
assert(f); assert(f);
attack_chance = config_get_flt("rules.monsters.attack_chance", 0.4);
f->lastorders = turn; f->lastorders = turn;
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
unit *u; unit *u;
double rchance = attack_chance;
bool attacking = false; bool attacking = false;
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
@ -784,10 +781,8 @@ void plan_monsters(faction * f)
produceexp(u, SK_PERCEPTION, u->number); produceexp(u, SK_PERCEPTION, u->number);
} }
if (rchance > 0.0) { if (!attacking) {
if (chance(rchance)) if (chance(attack_chance)) attacking = true;
attacking = true;
rchance = 0.0;
} }
if (u->status > ST_BEHIND) { if (u->status > ST_BEHIND) {
setstatus(u, ST_FIGHT); setstatus(u, ST_FIGHT);
@ -801,8 +796,10 @@ void plan_monsters(faction * f)
if (ta && !monster_is_waiting(u)) { if (ta && !monster_is_waiting(u)) {
unit *tu = (unit *)ta->data.v; unit *tu = (unit *)ta->data.v;
if (tu && tu->region == r) { if (tu && tu->region == r) {
addlist(&u->orders, order * ord = monster_attack(u, tu);
create_order(K_ATTACK, u->faction->locale, "%i", tu->no)); if (ord) {
addlist(&u->orders, ord);
}
} }
else if (tu) { else if (tu) {
tu = findunitg(ta->data.i, NULL); tu = findunitg(ta->data.i, NULL);

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@ -260,7 +260,7 @@ int findtoken(const void * root, const char *key, variant * result)
ref = ref->nexthash; ref = ref->nexthash;
str += len; str += len;
if (!ref) { if (!ref) {
log_info("findtoken | token not found '%s'\n", key); log_debug("findtoken | token not found '%s'\n", key);
return E_TOK_NOMATCH; return E_TOK_NOMATCH;
} }
tk = ref->node; tk = ref->node;
@ -269,6 +269,6 @@ int findtoken(const void * root, const char *key, variant * result)
*result = tk->id; *result = tk->id;
return E_TOK_SUCCESS; return E_TOK_SUCCESS;
} }
log_info("findtoken | token not found '%s'\n", key); log_debug("findtoken | token not found '%s'\n", key);
return E_TOK_NOMATCH; return E_TOK_NOMATCH;
} }