forked from github/server
remove unused ai.aggression atribute
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@ -765,7 +765,7 @@
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</race>
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<race name="ghast" magres="60" maxaura="1.0" regaura="1.0" weight="1000" capacity="540" speed="1.0" hp="60" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="6" defensemodifier="6" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="nameghoul"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -803,7 +803,7 @@
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</race>
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<race name="juju-zombie" magres="50" maxaura="1.0" regaura="1.0" weight="1000" capacity="540" speed="1.0" hp="80" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistbash="yes" resistcut="yes" resistpierce="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="namezombie"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -836,7 +836,7 @@
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</race>
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<race name="skeletonlord" magres="30" maxaura="1.0" regaura="1.0" weight="1000" capacity="540" speed="1.0" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="nameskeleton"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -1038,7 +1038,7 @@
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<attack type="1" damage="1d4"/>
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</race>
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<race name="ghast" magres="60" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="60" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="6" defensemodifier="6" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="nameghoul"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -1074,7 +1074,7 @@
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<attack type="2" damage="1d30"/>
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</race>
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<race name="juju-zombie" magres="50" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="80" ac="2" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistbash="yes" resistcut="yes" resistpierce="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="namezombie"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -1105,7 +1105,7 @@
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<attack type="1" damage="1d7"/>
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</race>
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<race name="skeletonlord" magres="30" maxaura="1.000000" regaura="1.000000" weight="1000" capacity="540" speed="1.000000" hp="60" ac="4" damage="1d7" unarmedattack="6" unarmeddefense="6" attackmodifier="8" defensemodifier="8" scarepeasants="yes" walk="yes" canlearn="no" teach="no" absorbpeasants="yes" noheal="yes" undead="yes" equipment="yes" resistcut="yes" resistpierce="yes">
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<ai splitsize="2000" aggression="0.02" killpeasants="yes" moverandom="yes"/>
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<ai splitsize="2000" killpeasants="yes" moverandom="yes"/>
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<function name="name" value="nameskeleton"/>
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<skill name="crossbow" modifier="1"/>
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<skill name="bow" modifier="1"/>
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@ -130,7 +130,6 @@ extern "C" {
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int capacity;
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int income;
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float speed;
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float aggression; /* chance that a monster will attack */
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int hitpoints;
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char *def_damage;
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int armor;
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@ -1595,7 +1595,6 @@ static void parse_ai(race * rc, xmlNodePtr node)
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xmlFree(propValue);
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}
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rc->splitsize = xml_ivalue(node, "splitsize", 0);
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rc->aggression = (float)xml_fvalue(node, "aggression", 0.04);
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if (xml_bvalue(node, "killpeasants", false))
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rc->flags |= RCF_KILLPEASANTS;
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if (xml_bvalue(node, "moverandom", false))
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@ -216,7 +216,7 @@ static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
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/* falls genug geld in der region ist, treiben wir steuern ein. */
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if (rmoney(r) >= wanted) {
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/* 5% chance, dass der drache aus einer laune raus attackiert */
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if (!attacks || chance(1.0 - u_race(udragon)->aggression)) {
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if (!attacks) {
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/* Drachen haben in E3 und E4 keine Einnahmen. Neuer Befehl Pluendern erstmal nur fuer Monster?*/
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return create_order(K_LOOT, default_locale, NULL);
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}
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