forked from github/server
fixing intermittent tests
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3fda0ab144
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5abfaad528
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@ -44,6 +44,7 @@ function setup()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("NewbieImmunity", "0")
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eressea.settings.set("rules.economy.food", "4")
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eressea.settings.set("rules.economy.food", "4")
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eressea.settings.set("rules.encounters", "0")
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end
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end
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function test_fleeing_units_can_be_transported()
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function test_fleeing_units_can_be_transported()
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@ -885,6 +886,7 @@ function setup()
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eressea.free_game()
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eressea.free_game()
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eressea.write_game("free.dat")
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eressea.write_game("free.dat")
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eressea.settings.set("rules.economy.food", "4") -- FOOD_IS_FREE
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eressea.settings.set("rules.economy.food", "4") -- FOOD_IS_FREE
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eressea.settings.set("rules.encounters", "0")
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end
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end
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function test_parser()
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function test_parser()
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@ -1132,7 +1134,12 @@ function test_bug_1875_use_help()
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(0, u:get_item("peasantblood"))
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assert_equal(0, r:get_resource("peasant"))
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assert_equal(0, r:get_resource("peasant"))
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assert_equal(0, r:get_resource("peasant"))
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assert_equal(0, u2:get_potion("peasantblood")) -- first unit helps this unit
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assert_equal(0, u2:get_potion("peasantblood")) -- first unit helps this unit
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if 98~=u:get_potion("peasantblood") then
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print(get_turn(), f, u)
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write_reports()
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end
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assert_equal(98, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
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assert_equal(98, u:get_potion("peasantblood")) -- unit uses one peasantblood effect
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end
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end
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@ -4562,8 +4562,11 @@ void init_processor(void)
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p += 10;
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p += 10;
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add_proc_order(p, K_GUARD, &guard_on_cmd, 0, "Bewache (an)");
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add_proc_order(p, K_GUARD, &guard_on_cmd, 0, "Bewache (an)");
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if (get_param_int(global.parameters, "rules.encounters", 1)) {
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p += 10;
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p += 10;
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add_proc_global(p, &encounters, "Zufallsbegegnungen");
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add_proc_global(p, &encounters, "Zufallsbegegnungen");
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}
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p += 10;
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p += 10;
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add_proc_unit(p, &monster_kills_peasants,
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add_proc_unit(p, &monster_kills_peasants,
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"Monster fressen und vertreiben Bauern");
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"Monster fressen und vertreiben Bauern");
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