magicskillboost

-- implementiert. Kann nur einmal pro Partei verwendet werden, und nur von einem Magier. Müssen wir erklären.

Amulett des wahren Sehens und Ring der Unsichtbarkeit geben lediglich einen Bonus auf Wahrnehmung (+2) und Tarnung (+4).
-- das define war nicht aktiviert

Halblinge haben Armbrustschiessen +0 (statt +1).
-- spearates Rassenfile für WDW

Es gibt spezielle Regeln für Allianzen, und der HELFE und KONTAKTIERE Befehl sind eingeschränkt. Konkret kann kein HELP_FIGHT HELP_GUARD HELP_FSTEALTH HELP_MONEY gegeben werden (die anderen sind erlaubt).
-- mit #defeine ALLIES_ONLY definiert

Jede Allianz kann bis zu 15 Magier und 15 Alchemisten haben. Jede einzelne Partei der Allianz kann dabei nicht mehr als 15/Anzahl_Parteien (aufgerundet) Magier bzw. Alchemisten haben, und die Gesamtsumme darf 15 nicht übersteigen.
-- mit #define ALLIANCE_LIMITS gemacht.

Die Startgeschenke (Personen, Silber, ...) werden pro Allianz, nicht pro Spieler verteilt. Größere Allianzen bekommen also weniger pro Spieler.
-- Nochmal geändert: Die Allianzen kriegen jede 168 Personen zum Start, weil sich das gut aufteilen lässt. Das wird auf 28 Einheiten pro Partei gesplittet, jede Einheit hat eines der Talente, außer der Starteinheit, die hat den magicskillboost. Einige Skills kommen öfter vor als andere, das ist nicht einfach vermeidbar. Sollte aber auch wurscht sein, es geht primär darum, lehren zu können.

Es gibt ein Einheitenlimit von 1000 Einheiten pro Allianz.
-- die Regel sparen wir uns einfach mal.
This commit is contained in:
Enno Rehling 2003-12-14 21:45:47 +00:00
parent 1a8e1acf74
commit 5a37c65498
14 changed files with 249 additions and 120 deletions

View File

@ -2871,11 +2871,7 @@ wahrnehmung(region * r, faction * f)
int w = 0; int w = 0;
for (u = r->units; u; u = u->next) { for (u = r->units; u; u = u->next) {
if (u->faction == f if (u->faction == f) {
#ifdef HELFE_WAHRNEHMUNG
|| alliedunit(u, f, HELP_OBSERVE)
#endif
) {
if (eff_skill(u, SK_OBSERVATION, r) > w) { if (eff_skill(u, SK_OBSERVATION, r) > w) {
w = eff_skill(u, SK_OBSERVATION, r); w = eff_skill(u, SK_OBSERVATION, r);
} }

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@ -1086,7 +1086,7 @@ quit(void)
} else if(u->faction->alliance != f2->alliance) { } else if(u->faction->alliance != f2->alliance) {
cmistake(u, S->s, 315, MSG_EVENT); cmistake(u, S->s, 315, MSG_EVENT);
#else #else
#warning ENHANCED_QUIT defined without ALLIANCES #error ENHANCED_QUIT defined without ALLIANCES
#endif #endif
} else if(!alliedfaction(NULL, f, f2, HELP_MONEY)) { } else if(!alliedfaction(NULL, f, f2, HELP_MONEY)) {
cmistake(u, S->s, 316, MSG_EVENT); cmistake(u, S->s, 316, MSG_EVENT);
@ -1311,15 +1311,6 @@ set_ally(unit * u, strlist * S)
sf->status = sf->status | HELP_FIGHT; sf->status = sf->status | HELP_FIGHT;
break; break;
#ifdef HELFE_WAHRNEHMUNG
case P_OBSERVE:
if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_OBSERVE);
else
sf->status = sf->status | HELP_OBSERVE;
break;
#endif
case P_FACTIONSTEALTH: case P_FACTIONSTEALTH:
if (not_kw == P_NOT) if (not_kw == P_NOT)
sf->status = sf->status & (HELP_ALL - HELP_FSTEALTH); sf->status = sf->status & (HELP_ALL - HELP_FSTEALTH);

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@ -62,6 +62,9 @@
#include <xml.h> #include <xml.h>
#include <modules/xecmd.h> #include <modules/xecmd.h>
#ifdef ALLIANCES
# include <modules/alliance.h>
#endif
/* libc includes */ /* libc includes */
#include <stdio.h> #include <stdio.h>
@ -352,11 +355,43 @@ const char *options[MAXOPTIONS] =
"SHOWSKCHANGE" "SHOWSKCHANGE"
}; };
#ifdef ALLIANCE_LIMITS
int int
max_skill(const faction * f, skill_t sk) allied_skillcount(const faction * f, skill_t sk)
{
int num = 0;
alliance * a = f->alliance;
faction_list * members = a->members;
while (members!=NULL) {
num += count_skill(members->data, sk);
members=members->next;
}
return num;
}
int
allied_skilllimit(const faction * f, skill_t sk)
{
return atoi(get_param(global.parameters, "allied.skilllimit"));
}
#endif
int
max_skill(faction * f, skill_t sk)
{ {
int m = INT_MAX; int m = INT_MAX;
#ifdef ALLIANCE_LIMITS
if (sk!=SK_ALCHEMY && sk!=SK_MAGIC) return INT_MAX;
if (f->alliance!=NULL) {
int ac = listlen(f->alliance->members); /* number of factions */
int al = allied_skilllimit(f, sk); /* limit per alliance */
int fl = (al+ac-1)/ac; /* faction limit */
int sc = al - allied_skillcount(f, sk);
if (sc==0) return count_skill(f, sk);
return fl;
}
#endif
switch (sk) { switch (sk) {
case SK_MAGIC: case SK_MAGIC:
m = MAXMAGICIANS; m = MAXMAGICIANS;
@ -367,7 +402,6 @@ max_skill(const faction * f, skill_t sk)
m = MAXALCHEMISTS; m = MAXALCHEMISTS;
break; break;
} }
return m; return m;
} }
@ -791,7 +825,7 @@ autoalliance(const plane * pl, const faction * sf, const faction * f2)
} }
static int static int
alliance(const ally * sf, int mode) ally_mode(const ally * sf, int mode)
{ {
if (sf==NULL) return 0; if (sf==NULL) return 0;
return sf->status & mode; return sf->status & mode;
@ -801,14 +835,21 @@ int
alliedgroup(const struct plane * pl, const struct faction * f, alliedgroup(const struct plane * pl, const struct faction * f,
const struct faction * f2, const struct ally * sf, int mode) const struct faction * f2, const struct ally * sf, int mode)
{ {
#ifdef ALLIANCES
if (f->alliance!=f2->alliance) return 0;
#endif
while (sf && sf->faction!=f2) sf=sf->next; while (sf && sf->faction!=f2) sf=sf->next;
if (sf==NULL) { if (sf==NULL) {
return mode & autoalliance(pl, f, f2); mode = mode & autoalliance(pl, f, f2);
} }
return alliance(sf, mode) | (mode & autoalliance(pl, f, f2)); mode = ally_mode(sf, mode) | (mode & autoalliance(pl, f, f2));
#ifdef ALLIANCES
if (f->alliance!=f2->alliance) {
# ifdef ALLIES_ONLY
mode &= ~ALLIES_ONLY;
# else
mode = 0;
# endif
}
#endif
return mode;
} }
int int

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@ -104,7 +104,6 @@ struct xml_stack;
#define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */ #define NEW_RECEIPIES /* Vereinfachte, besser verteilte Kräuterzutaten für Tränke */
#define NEW_TAVERN #define NEW_TAVERN
#define GOBLINKILL #define GOBLINKILL
#undef HELFE_WAHRNEHMUNG
#define USE_FIREWALL 1 #define USE_FIREWALL 1
#undef COMPATIBILITY #undef COMPATIBILITY
@ -900,7 +899,7 @@ extern boolean check_leuchtturm(struct region * r, struct faction * f);
extern void update_lighthouse(struct building * lh); extern void update_lighthouse(struct building * lh);
/* skills */ /* skills */
extern int max_skill(const struct faction * f, skill_t sk); extern int max_skill(struct faction * f, skill_t sk);
extern int count_skill(struct faction * f, skill_t sk); extern int count_skill(struct faction * f, skill_t sk);
extern int count_all_money(const struct region * r); extern int count_all_money(const struct region * r);

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@ -19,6 +19,8 @@
#include "eressea.h" #include "eressea.h"
#include "item.h" #include "item.h"
#include <attributes/key.h>
#include "alchemy.h" #include "alchemy.h"
#include "build.h" #include "build.h"
#include "faction.h" #include "faction.h"
@ -2037,6 +2039,31 @@ use_mistletoe(struct unit * user, const struct item_type * itype, int amount, co
return 0; return 0;
} }
static int
use_magicboost(struct unit * user, const struct item_type * itype, int amount, const char * cmd)
{
int mtoes = new_get_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK);
faction * f = user->faction;
if (user->number>mtoes) {
ADDMSG(&user->faction->msgs, msg_message("use_singleperson",
"unit item region command", user, itype->rtype, user->region, cmd));
return -1;
}
if (!is_mage(user) || find_key(f->attribs, atoi36("mbst"))!=NULL) {
cmistake(user, user->thisorder, 214, MSG_EVENT);
return -1;
}
new_use_pooled(user, itype->rtype, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK, user->number);
a_add(&f->attribs, make_key(atoi36("mbst")));
set_level(user, sk_find("sk_magic"), 3);
ADDMSG(&user->faction->msgs, msg_message("use_item",
"unit item", user, itype->rtype));
return 0;
}
static int static int
use_snowball(struct unit * user, const struct item_type * itype, int amount, const char * cmd) use_snowball(struct unit * user, const struct item_type * itype, int amount, const char * cmd)
{ {
@ -2667,6 +2694,7 @@ register_resources(void)
register_function((pf_generic)use_bloodpotion, "usebloodpotion"); register_function((pf_generic)use_bloodpotion, "usebloodpotion");
register_function((pf_generic)use_foolpotion, "usefoolpotion"); register_function((pf_generic)use_foolpotion, "usefoolpotion");
register_function((pf_generic)use_mistletoe, "usemistletoe"); register_function((pf_generic)use_mistletoe, "usemistletoe");
register_function((pf_generic)use_magicboost, "usemagicboost");
register_function((pf_generic)use_snowball, "usesnowball"); register_function((pf_generic)use_snowball, "usesnowball");
register_function((pf_generic)give_horses, "givehorses"); register_function((pf_generic)give_horses, "givehorses");

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@ -742,18 +742,21 @@ tagbegin(struct xml_stack * stack)
const char * zName = xml_value(tag, "name"); const char * zName = xml_value(tag, "name");
race * rc; race * rc;
state->nextattack = 0;
state->nextfamiliar = 0;
if (zName) { if (zName) {
rc = rc_find(zName); rc = rc_find(zName);
if (rc==NULL) { if (rc!=NULL) {
rc = rc_add(rc_new(zName)); /* not reading the same race twice, first race counts */
return XML_OK;
} }
state->race = rc = rc_add(rc_new(zName));
} else { } else {
log_error(("missing required tag 'name'\n")); log_error(("missing required tag 'name'\n"));
return XML_USERERROR; return XML_USERERROR;
} }
state->nextattack = 0;
state->nextfamiliar = 0;
rc->magres = xml_fvalue(tag, "magres"); rc->magres = xml_fvalue(tag, "magres");
rc->maxaura = xml_fvalue(tag, "maxaura"); rc->maxaura = xml_fvalue(tag, "maxaura");
rc->regaura = xml_fvalue(tag, "regaura"); rc->regaura = xml_fvalue(tag, "regaura");
@ -810,7 +813,8 @@ tagbegin(struct xml_stack * stack)
if (xml_bvalue(tag, "resistpierce")) rc->battle_flags |= BF_RES_PIERCE; if (xml_bvalue(tag, "resistpierce")) rc->battle_flags |= BF_RES_PIERCE;
state->race = rc; state->race = rc;
} else if (strcmp(tag->name, "ai")==0) { } else if (state->race!=NULL) {
if (strcmp(tag->name, "ai")==0) {
race * rc = state->race; race * rc = state->race;
rc->splitsize = xml_ivalue(tag, "splitsize"); rc->splitsize = xml_ivalue(tag, "splitsize");
@ -893,6 +897,7 @@ tagbegin(struct xml_stack * stack)
} }
} }
} }
}
return XML_OK; return XML_OK;
} }

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@ -1994,12 +1994,19 @@ addally(const faction * f, ally ** sfp, int aid, int state)
{ {
struct faction * af = findfaction(aid); struct faction * af = findfaction(aid);
ally * sf; ally * sf;
#ifndef HELFE_WAHRNEHMUNG
state &= ~HELP_OBSERVE; state &= ~HELP_OBSERVE;
#ifndef REGIONOWNERS
state &= ~HELP_TRAVEL;
#endif #endif
#ifdef ALLIANCES #ifdef ALLIANCES
# ifdef ALLIES_ONLY
if (af!=NULL && af->alliance!=f->alliance) state &= ~ALLIES_ONLY;;
# else
# endif
if (af!=NULL && af->alliance!=f->alliance) return; if (af!=NULL && af->alliance!=f->alliance) return;
#endif #endif
if (state==0) return;
sf = calloc(1, sizeof(ally)); sf = calloc(1, sizeof(ally));
sf->faction = af; sf->faction = af;
if (!sf->faction) ur_add((void*)aid, (void**)&sf->faction, resolve_faction); if (!sf->faction) ur_add((void*)aid, (void**)&sf->faction, resolve_faction);

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@ -30,7 +30,7 @@
#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */ #define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define CATAPULT_AMMUNITION 1 /* Gebaut werden kann sie auch mit 0! */ #define CATAPULT_AMMUNITION 1 /* Gebaut werden kann sie auch mit 0! */
#define CHANGED_CROSSBOWS 1 #define CHANGED_CROSSBOWS 1
#define NEWATSROI 0 #define NEWATSROI 1
#define COMBAT_TURNS 5 #define COMBAT_TURNS 5
#define PEASANTS_DO_NOT_STARVE 0 #define PEASANTS_DO_NOT_STARVE 0
#define NEW_MIGRATION 1 #define NEW_MIGRATION 1
@ -45,7 +45,9 @@
#define ENHANCED_QUIT #define ENHANCED_QUIT
#define ALLIANCES #define ALLIANCES
#define ALLIES_ONLY (HELP_FIGHT|HELP_GUARD|HELP_FSTEALTH|HELP_MONEY)
#undef ALLIANCEJOIN #undef ALLIANCEJOIN
#define ALLIANCE_LIMITS
#define AUTOALLIANCE (HELP_FIGHT) #define AUTOALLIANCE (HELP_FIGHT)
#define WDW_PHOENIX #define WDW_PHOENIX

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@ -386,6 +386,9 @@
<File <File
RelativePath="..\common\settings-vinyambar.h"> RelativePath="..\common\settings-vinyambar.h">
</File> </File>
<File
RelativePath="..\common\settings-wdw.h">
</File>
<File <File
RelativePath="..\common\settings.h"> RelativePath="..\common\settings.h">
</File> </File>

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@ -42,8 +42,6 @@ read_game(const char * filename)
static int static int
write_game(const char *filename) write_game(const char *filename)
{ {
char ztext[64];
free_units(); free_units();
remove_empty_factions(true); remove_empty_factions(true);

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@ -144,6 +144,7 @@ struct settings global = {
1000, /* maxunits */ 1000, /* maxunits */
}; };
#if 0
static int static int
crwritemap(void) crwritemap(void)
{ {
@ -157,6 +158,7 @@ crwritemap(void)
fclose(F); fclose(F);
return 0; return 0;
} }
#endif
static void static void
game_init(void) game_init(void)
@ -319,6 +321,9 @@ lua_init(void)
{ {
lua_State * luaState = lua_open(); lua_State * luaState = lua_open();
luaopen_base(luaState); luaopen_base(luaState);
luaopen_math(luaState);
luaopen_string(luaState);
luaopen_io(luaState);
luabind::open(luaState); luabind::open(luaState);
bind_eressea(luaState); bind_eressea(luaState);
bind_alliance(luaState); bind_alliance(luaState);

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@ -1,6 +1,10 @@
<eressea> <eressea>
<include file="messages.xml"></include> <include file="messages.xml"></include>
<include file="vinyambar/de/strings.xml"></include>
<include file="vinyambar/wdw-races.xml"></include>
<include file="vinyambar/wdw-resources.xml"></include>
<comment>Localization</comment> <comment>Localization</comment>
<include file="de/strings.xml"></include> <include file="de/strings.xml"></include>
<include file="en/strings.xml"></include> <include file="en/strings.xml"></include>
@ -22,8 +26,8 @@
<param name="GiveRestriction" value="0"></param> <param name="GiveRestriction" value="0"></param>
<param name="database.gameid" value="3"></param> <param name="database.gameid" value="3"></param>
<param name="hunger.long" value="0"></param> <param name="hunger.long" value="0"></param>
<param name="alliance.skilllimit" value="15"></param>
</game> </game>
<include file="vinyambar/de/strings.xml"></include>
<strings> <strings>
<string name="mailto"> <string name="mailto">
<text>vinyambar@eressea.amber.kn-bremen.de</text> <text>vinyambar@eressea.amber.kn-bremen.de</text>

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@ -0,0 +1,34 @@
<races>
<race name="halfling" magres="0.050000" maxaura="1.000000" regaura="1.000000" recruitcost="80" maintenance="10" weight="1000" capacity="540" speed="1.000000" hp="18" ac="0" damage="1d5" unarmedattack="-2" unarmeddefense="-2" attackmodifier="0" defensemodifier="0" playerrace walk giveitem giveperson giveunit getitem equipment>
<ai splitsize="10000" attackrandom moverandom learn></ai>
<function name="itemdrop" value="halflingspoil"></function>
<skill name="sk_crossbow" modifier="0"></skill>
<skill name="sk_mining" modifier="1"></skill>
<skill name="sk_bow" modifier="-1"></skill>
<skill name="sk_building" modifier="1"></skill>
<skill name="sk_trade" modifier="2"></skill>
<skill name="sk_catapult" modifier="-1"></skill>
<skill name="sk_herbalism" modifier="2"></skill>
<skill name="sk_training" modifier="-1"></skill>
<skill name="sk_riding" modifier="-1"></skill>
<skill name="sk_shipcraft" modifier="-1"></skill>
<skill name="sk_melee" modifier="-1"></skill>
<skill name="sk_sailing" modifier="-2"></skill>
<skill name="sk_polearm" modifier="-1"></skill>
<skill name="sk_espionage" modifier="1"></skill>
<skill name="sk_roadwork" modifier="1"></skill>
<skill name="sk_stealth" modifier="1"></skill>
<skill name="sk_entertainment" modifier="1"></skill>
<skill name="sk_cartmaking" modifier="2"></skill>
<skill name="sk_perception" modifier="1"></skill>
<skill name="sk_taxation" modifier="-1"></skill>
<skill name="sk_unarmed" modifier="-99"></skill>
<attack type="1" damage="1d5"></attack>
<familiar race="owl" default></familiar>
<familiar race="rat"></familiar>
<familiar race="eagle"></familiar>
<familiar race="songdragon"></familiar>
<familiar race="eagle"></familiar>
<familiar race="rat"></familiar>
</race>
</races>

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@ -0,0 +1,16 @@
<resource name="magicskillboost">
<comment>Boost a magician's skill to level 3</comment>
<item notlost weight="0">
<function name="use" value="usemagicboost"></function>
</item>
</resource>
<strings>
<string name="magicskillboost">
<text locale="de">Schriftrolle</text>
<text locale="en">scroll</text>
</string>
<string name="magicskillboost_p">
<text locale="de">Schriftrollen</text>
<text locale="en">scrolls</text>
</string>
</strings>