forked from github/server
Merge pull request #236 from badgerman/develop
Bug 2113: player-controlled dragon movement
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commit
59b0c7b957
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@ -1485,7 +1485,7 @@ static void make_route(unit * u, order * ord, region_list ** routep)
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*/
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static int movement_speed(unit * u)
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{
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int mp;
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int mp = BP_WALKING;
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static const curse_type *speed_ct;
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static bool init = false;
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double dk = u_race(u)->speed;
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@ -1496,9 +1496,11 @@ static int movement_speed(unit * u)
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case RC_DRAGON:
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case RC_WYRM:
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case RC_FIREDRAGON:
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return BP_DRAGON;
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case RC_BIRTHDAYDRAGON:
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case RC_SONGDRAGON:
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return BP_DRAGON;
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mp = BP_DRAGON;
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break;
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default:
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break;
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}
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@ -1516,7 +1518,6 @@ static int movement_speed(unit * u)
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}
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switch (canride(u)) {
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case 1: /* Pferd */
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mp = BP_RIDING;
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break;
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@ -1526,8 +1527,6 @@ static int movement_speed(unit * u)
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break;
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default:
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mp = BP_WALKING;
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/* Siebenmeilentee */
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if (get_effect(u, oldpotiontype[P_FAST]) >= u->number) {
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mp *= 2;
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