forked from github/server
FFL_DEFENDER is deprecated and interfers with dreams
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e19bd8bd08
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@ -66,7 +66,7 @@ function test_flags()
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local f = create_faction('halfling')
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local f = create_faction('halfling')
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local u = unit.create(f, r, 1)
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local u = unit.create(f, r, 1)
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local no = itoa36(f.id)
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local no = itoa36(f.id)
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local flags = 50332672
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local flags = 50331648
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f.flags = flags
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f.flags = flags
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eressea.write_game("test.dat")
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eressea.write_game("test.dat")
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@ -326,7 +326,6 @@ int alliedunit(const unit * u, const faction * f2, int mask)
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{
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{
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assert(u);
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assert(u);
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assert(f2);
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assert(f2);
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assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
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if (u->faction == f2) {
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if (u->faction == f2) {
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return mask;
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return mask;
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}
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}
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@ -335,17 +334,6 @@ int alliedunit(const unit * u, const faction * f2, int mask)
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}
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}
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if (u->faction != NULL && f2 != NULL) {
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if (u->faction != NULL && f2 != NULL) {
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group *g;
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group *g;
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if (mask & HELP_FIGHT) {
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if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
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faction *owner = region_get_owner(u->region);
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/* helps the owner of the region */
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if (owner == f2) {
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return HELP_FIGHT;
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}
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}
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}
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g = get_group(u);
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g = get_group(u);
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if (g) {
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if (g) {
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return alliedgroup(u->faction, f2, g, mask);
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return alliedgroup(u->faction, f2, g, mask);
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@ -354,4 +342,3 @@ int alliedunit(const unit * u, const faction * f2, int mask)
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}
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}
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return 0;
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return 0;
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}
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}
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@ -27,7 +27,6 @@ extern "C" {
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#define FFL_PWMSG (1<<2) /* received a "new password" message */
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#define FFL_PWMSG (1<<2) /* received a "new password" message */
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#define FFL_QUIT (1<<3)
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#define FFL_QUIT (1<<3)
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#define FFL_CURSED (1<<4) /* you're going to have a bad time */
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#define FFL_CURSED (1<<4) /* you're going to have a bad time */
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#define FFL_DEFENDER (1<<10)
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#define FFL_SELECT (1<<22) /* ehemals f->dh, u->dh, r->dh, etc... */
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#define FFL_SELECT (1<<22) /* ehemals f->dh, u->dh, r->dh, etc... */
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#define FFL_MARK (1<<23) /* fuer markierende algorithmen, die das
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#define FFL_MARK (1<<23) /* fuer markierende algorithmen, die das
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* hinterher auch wieder loeschen muessen!
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* hinterher auch wieder loeschen muessen!
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@ -35,7 +34,7 @@ extern "C" {
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* FL_MARK hinterher loeschen) */
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* FL_MARK hinterher loeschen) */
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#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
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#define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */
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#define FFL_NPC (1<<25) /* eine Partei mit Monstern */
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#define FFL_NPC (1<<25) /* eine Partei mit Monstern */
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#define FFL_SAVEMASK (FFL_DEFENDER|FFL_NPC|FFL_NOIDLEOUT|FFL_CURSED)
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#define FFL_SAVEMASK (FFL_NPC|FFL_NOIDLEOUT|FFL_CURSED)
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typedef struct origin {
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typedef struct origin {
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struct origin *next;
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struct origin *next;
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@ -28,7 +28,6 @@ extern "C" {
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#define UFL_HERO (1<<7)
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#define UFL_HERO (1<<7)
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#define UFL_MOVED (1<<8)
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#define UFL_MOVED (1<<8)
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#define UFL_NOTMOVING (1<<9) /* Die Einheit kann sich wg. langen Kampfes nicht bewegen */
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#define UFL_NOTMOVING (1<<9) /* Die Einheit kann sich wg. langen Kampfes nicht bewegen */
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#define UFL_DEFENDER (1<<10)
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#define UFL_HUNGER (1<<11) /* kann im Folgemonat keinen langen Befehl ausser ARBEITE ausfuehren */
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#define UFL_HUNGER (1<<11) /* kann im Folgemonat keinen langen Befehl ausser ARBEITE ausfuehren */
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#define UFL_TARGET (1<<13) /* speedup: hat ein target, siehe attribut */
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#define UFL_TARGET (1<<13) /* speedup: hat ein target, siehe attribut */
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#define UFL_WERE (1<<14)
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#define UFL_WERE (1<<14)
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@ -52,7 +51,7 @@ extern "C" {
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#define UFL_GROUP (1<<28)
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#define UFL_GROUP (1<<28)
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/* Flags, die gespeichert werden sollen: */
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/* Flags, die gespeichert werden sollen: */
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#define UFL_SAVEMASK (UFL_DEFENDER|UFL_MOVED|UFL_NOAID|UFL_ANON_FACTION|UFL_LOCKED|UFL_HUNGER|UFL_TAKEALL|UFL_GUARD|UFL_STEALTH|UFL_GROUP|UFL_HERO)
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#define UFL_SAVEMASK (UFL_MOVED|UFL_NOAID|UFL_ANON_FACTION|UFL_LOCKED|UFL_HUNGER|UFL_TAKEALL|UFL_GUARD|UFL_STEALTH|UFL_GROUP|UFL_HERO)
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#define UNIT_MAXSIZE 128 * 1024
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#define UNIT_MAXSIZE 128 * 1024
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extern int maxheroes(const struct faction *f);
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extern int maxheroes(const struct faction *f);
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@ -200,17 +200,17 @@ static void test_setstealth_cmd(CuTest *tc) {
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test_setup();
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test_setup();
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u = test_create_unit(test_create_faction(), test_create_plain(0, 0));
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u = test_create_unit(test_create_faction(), test_create_plain(0, 0));
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lang = u->faction->locale;
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lang = u->faction->locale;
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u->flags = UFL_ANON_FACTION | UFL_DEFENDER;
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u->flags = UFL_ANON_FACTION | UFL_MOVED;
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s %s",
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s %s",
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LOC(lang, parameters[P_FACTION]),
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LOC(lang, parameters[P_FACTION]),
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LOC(lang, parameters[P_NOT]));
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LOC(lang, parameters[P_NOT]));
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setstealth_cmd(u, u->thisorder);
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setstealth_cmd(u, u->thisorder);
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CuAssertIntEquals(tc, UFL_DEFENDER, u->flags);
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CuAssertIntEquals(tc, UFL_MOVED, u->flags);
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free_order(u->thisorder);
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free_order(u->thisorder);
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s",
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u->thisorder = create_order(K_SETSTEALTH, lang, "%s",
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LOC(lang, parameters[P_FACTION]));
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LOC(lang, parameters[P_FACTION]));
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setstealth_cmd(u, u->thisorder);
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setstealth_cmd(u, u->thisorder);
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CuAssertIntEquals(tc, UFL_DEFENDER | UFL_ANON_FACTION, u->flags);
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CuAssertIntEquals(tc, UFL_MOVED | UFL_ANON_FACTION, u->flags);
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test_teardown();
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test_teardown();
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}
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}
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