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tests for insects, prepare for bug 1841
another test for appeasement, fix guard bug 2389
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@ -1147,3 +1147,16 @@ function test_route_pause()
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assert_equal("ROUTE P O W", u:get_order(0))
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assert_equal(r1, u.region)
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end
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function test_bug_2393_cart()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "cart@example.com")
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local u = unit.create(f, r1, 2)
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u:add_order("NACH O")
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u:add_item('stone', 2)
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u:add_item('horse', 2)
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u:add_item('cart', 1)
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process_orders()
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assert_equal(r1, u.region)
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end
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@ -1,3 +1,4 @@
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require 'tests.e2.insects'
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require 'tests.e2.spells'
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require 'tests.e2.buildings'
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require 'tests.e2.production'
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@ -0,0 +1,83 @@
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require "lunit"
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module("tests.e2.insects", package.seeall, lunit.testcase)
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function setup()
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eressea.free_game()
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eressea.settings.set("rules.food.flags", "4")
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_move_to_glacier()
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local r = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "glacier")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:clear_orders()
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u:add_order("NACH OST")
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process_orders()
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assert_equal(r, u.region)
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end
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function test_sail_into_glacier()
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local r = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "glacier")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u1 = unit.create(f, r, 1, 'human')
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local u2 = unit.create(f, r, 1, 'insect')
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u1.ship = ship.create(r, 'boat')
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH OST")
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u2.ship = u1.ship
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process_orders()
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assert_equal(r, u2.region)
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end
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function test_recruit_in_winter()
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local r = region.create(0, 0, "plain")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:add_item('money', 1000)
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u:clear_orders()
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u:add_order("REKRUTIERE 1")
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set_turn(1010)
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process_orders()
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assert_equal('winter', get_season(get_turn()))
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assert_equal(1, u.number)
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u:clear_orders()
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u:add_order("REKRUTIERE 1")
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set_turn(1011)
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process_orders()
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assert_equal('spring', get_season(get_turn()))
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assert_equal(2, u.number)
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end
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function test_recruit_in_desert()
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local r = region.create(0, 0, "desert")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u:add_item('money', 1000)
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u:clear_orders()
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u:add_order("REKRUTIERE 1")
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set_turn(1010)
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process_orders()
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assert_equal('winter', get_season(get_turn()))
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assert_equal(2, u.number)
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end
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function bug_1841_test_hunger_in_glacier()
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local r = region.create(0, 0, "glacier")
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local f = faction.create("insect", "insect@eressea.de", "de")
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local u = unit.create(f, r, 1)
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local flags = u.flags
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process_orders()
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assert_equal(flags+2048, u.flags)
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end
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@ -81,7 +81,7 @@ function test_create_dreameye()
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assert_equal(amax - 5, u.aura_max)
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end
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function test_appeasement()
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function test_appeasement_can_move()
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local u1, u2, r1, r2, uno
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r1 = region.create(0, 0, 'plain')
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r2 = region.create(1, 0, 'plain')
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@ -102,4 +102,32 @@ function test_appeasement()
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u2 = get_unit(uno)
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assert_not_nil(u2)
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assert_equal(r2, u2.region)
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assert_equal(5, u2.status)
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end
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function test_appeasement_break_guard()
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local u1, u2, r1, r2, uno
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r1 = region.create(0, 0, 'plain')
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r2 = region.create(1, 0, 'plain')
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u2 = unit.create(faction.create('human'), r1, 1)
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u2.race = 'elf'
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u2.name = 'Angsthase'
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u2.magic = 'gwyrrd'
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u2.guard = true
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u2.status = 1
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u2:set_skill('magic', 5)
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u2.aura = 10
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u2:add_spell('appeasement')
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u2:add_order('BEWACHE')
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u2:add_order('KAMPFZAUBER STUFE 1 Friedenslied')
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uno = u2.id
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u1 = unit.create(faction.create('human'), r1, 1)
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u1:set_skill('polearm', 5)
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u1:add_order('ATTACKIERE ' .. itoa36(uno))
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process_orders()
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u2 = get_unit(uno)
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assert_not_nil(u2)
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assert_equal(r1, u2.region)
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assert_equal(5, u2.status)
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assert_equal(false, u2.guard)
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end
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@ -1279,7 +1279,7 @@ int sp_appeasement(struct castorder * co)
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}
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/* und bewachen nicht */
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setguard(mage, false);
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/* irgendwie den langen befehl sperren */
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setstatus(mage, ST_FLEE);
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/* wir tun so, als w<>re die Person geflohen */
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fi->flags |= FIG_NOLOOT;
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