Guard chance repaired

Das muss auch in den master damit es in der nächsten Auswertung wieder
richtig ist!
This commit is contained in:
CTD 2015-02-13 16:22:52 +01:00 committed by Enno Rehling
parent f6e37bd875
commit 58fae8e90d
1 changed files with 6 additions and 6 deletions

View File

@ -919,17 +919,17 @@ static unit *bewegung_blockiert_von(unit * reisender, region * r)
} }
if (guard) { if (guard) {
prob += base_prob; /* 30% base chance */ prob += base_prob; /* 30% base chance */
prob = +guard_count*guard_number_prob; prob += guard_count*guard_number_prob;
if (r->terrain == newterrain(T_GLACIER)) if (r->terrain == newterrain(T_GLACIER))
prob = +region_type_prob * 2; prob += region_type_prob * 2;
if (r->terrain == newterrain(T_SWAMP)) if (r->terrain == newterrain(T_SWAMP))
prob = +region_type_prob * 2; prob += region_type_prob * 2;
if (r->terrain == newterrain(T_MOUNTAIN)) if (r->terrain == newterrain(T_MOUNTAIN))
prob = +region_type_prob; prob += region_type_prob;
if (r->terrain == newterrain(T_VOLCANO)) if (r->terrain == newterrain(T_VOLCANO))
prob = +region_type_prob; prob += region_type_prob;
if (r->terrain == newterrain(T_VOLCANO_SMOKING)) if (r->terrain == newterrain(T_VOLCANO_SMOKING))
prob = +region_type_prob; prob += region_type_prob;
if (prob > 0 && chance(prob)) { if (prob > 0 && chance(prob)) {
return guard; return guard;