forked from github/server
BUG 2326: Untote Helden fehlen in der Kampfübersicht
https://bugs.eressea.de/view.php?id=2326
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@ -981,7 +981,7 @@ void move_unit(unit * u, region * r, unit ** ulist)
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/* ist mist, aber wegen nicht skalierender attribute notwendig: */
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/* ist mist, aber wegen nicht skalierender attribute notwendig: */
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#include "alchemy.h"
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#include "alchemy.h"
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void transfermen(unit * u, unit * dst, int n)
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void clone_men(unit * u, unit * dst, int n)
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{
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{
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const attrib *a;
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const attrib *a;
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int hp = u->hp;
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int hp = u->hp;
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@ -1074,7 +1074,6 @@ void transfermen(unit * u, unit * dst, int n)
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transfer_curse(u, dst, n);
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transfer_curse(u, dst, n);
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}
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}
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}
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}
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scale_number(u, u->number - n);
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if (dst) {
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if (dst) {
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set_number(dst, dst->number + n);
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set_number(dst, dst->number + n);
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hp -= u->hp;
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hp -= u->hp;
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@ -1100,6 +1099,12 @@ void transfermen(unit * u, unit * dst, int n)
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}
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}
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}
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}
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void transfermen(unit * u, unit * dst, int n)
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{
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clone_men(u, dst, n);
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scale_number(u, u->number - n);
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}
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struct building *inside_building(const struct unit *u)
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struct building *inside_building(const struct unit *u)
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{
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{
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if (!u->building) {
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if (!u->building) {
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@ -165,7 +165,8 @@ extern "C" {
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void set_level(struct unit *u, skill_t id, int level);
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void set_level(struct unit *u, skill_t id, int level);
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int get_level(const struct unit *u, skill_t id);
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int get_level(const struct unit *u, skill_t id);
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extern void transfermen(struct unit *src, struct unit *dst, int n);
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void transfermen(struct unit *src, struct unit *dst, int n);
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void clone_men(struct unit *src, struct unit *dst, int n); /* like transfer, but do not subtract from src */
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int eff_skill(const struct unit *u, const struct skill *sv, const struct region *r);
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int eff_skill(const struct unit *u, const struct skill *sv, const struct region *r);
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int effskill_study(const struct unit *u, skill_t sk, const struct region *r);
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int effskill_study(const struct unit *u, skill_t sk, const struct region *r);
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@ -1668,11 +1668,8 @@ int sp_undeadhero(struct castorder * co)
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}
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}
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/* transfer dead people to new unit, set hitpoints to those of old unit */
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/* transfer dead people to new unit, set hitpoints to those of old unit */
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transfermen(du, u, j);
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clone_men(du, u, j); /* for reporting reasons, do not remove the dead */
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u->hp = u->number * unit_max_hp(du);
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u->hp = u->number * unit_max_hp(du);
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assert(j <= df->side->casualties);
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df->side->casualties -= j;
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df->side->dead -= j;
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/* counting total number of undead */
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/* counting total number of undead */
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undead += j;
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undead += j;
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@ -3,6 +3,7 @@ IF EXIST ..\build-vs10 SET BUILD=..\build-vs10\eressea\Debug
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IF EXIST ..\build-vs11 SET BUILD=..\build-vs11\eressea\Debug
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IF EXIST ..\build-vs11 SET BUILD=..\build-vs11\eressea\Debug
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IF EXIST ..\build-vs12 SET BUILD=..\build-vs12\eressea\Debug
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IF EXIST ..\build-vs12 SET BUILD=..\build-vs12\eressea\Debug
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IF EXIST ..\build-vs14 SET BUILD=..\build-vs14\eressea\Debug
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IF EXIST ..\build-vs14 SET BUILD=..\build-vs14\eressea\Debug
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REM IF EXIST ..\build-vs15 SET BUILD=..\build-vs15\eressea\Debug
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SET SERVER=%BUILD%\eressea.exe
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SET SERVER=%BUILD%\eressea.exe
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%BUILD%\test_eressea.exe
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%BUILD%\test_eressea.exe
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%SERVER% ..\scripts\run-tests.lua
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%SERVER% ..\scripts\run-tests.lua
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