- Settings für nächste Woche aktiviert

- Kleinkram
This commit is contained in:
Christian Schlittchen 2002-04-28 13:06:27 +00:00
parent 5d661e47d8
commit 587799eb8d
6 changed files with 15 additions and 12 deletions

View File

@ -61,6 +61,8 @@
#include <sql.h> #include <sql.h>
#include <xml.h> #include <xml.h>
#include <modules/xecmd.h>
/* libc includes */ /* libc includes */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -2270,6 +2272,7 @@ attrib_init(void)
at_register(&at_germs); at_register(&at_germs);
#endif #endif
at_register(&at_laen); /* required for old datafiles */ at_register(&at_laen); /* required for old datafiles */
at_register(&at_xontormiaexpress); /* required for old datafiles */
} }
void void

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@ -614,7 +614,7 @@ rmoney(const region * r)
} }
void void
rsethorses(region *r, int value) rsethorses(const region *r, int value)
{ {
assert(value >= 0); assert(value >= 0);
if(r->land) if(r->land)
@ -622,7 +622,7 @@ rsethorses(region *r, int value)
} }
int int
rhorses(region *r) rhorses(const region *r)
{ {
return r->land?r->land->horses:0; return r->land?r->land->horses:0;
} }

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@ -171,8 +171,8 @@ int rpeasants(const struct region * r);
void rsetpeasants(struct region * r, int value); void rsetpeasants(struct region * r, int value);
int rmoney(const struct region * r); int rmoney(const struct region * r);
void rsetmoney(struct region * r, int value); void rsetmoney(struct region * r, int value);
int rhorses(struct region * r); int rhorses(const struct region * r);
void rsethorses(struct region * r, int value); void rsethorses(const struct region * r, int value);
#define rbuildings(r) ((r)->buildings) #define rbuildings(r) ((r)->buildings)

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@ -30,10 +30,10 @@
#define SKILLPOINTS 0 #define SKILLPOINTS 0
#define NEW_MIGRATION 1 #define NEW_MIGRATION 1
#define PEASANTS_DO_NOT_STARVE 0 #define PEASANTS_DO_NOT_STARVE 0
#define GUARD_DISABLES_RECRUIT 0 #define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 0 #define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 0.5
#define RECRUITFRACTION 5 #define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
#define CATAPULT_AMMUNITION 0 /* Gebaut werden kann sie auch mit 0! */ #define CATAPULT_AMMUNITION 0 /* Gebaut werden kann sie auch mit 0! */
#define CHANGED_CROSSBOWS 0 #define CHANGED_CROSSBOWS 1

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@ -33,7 +33,7 @@
#define GUARD_DISABLES_RECRUIT 0 #define GUARD_DISABLES_RECRUIT 0
#define GUARD_DISABLES_PRODUCTION 0 #define GUARD_DISABLES_PRODUCTION 0
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 10 #define RECRUITFRACTION 20
#define CATAPULT_AMMUNITION 0 #define CATAPULT_AMMUNITION 0
#define CHANGED_CROSSBOWS 0 #define CHANGED_CROSSBOWS 0

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@ -33,9 +33,9 @@
#define GUARD_DISABLES_RECRUIT 1 #define GUARD_DISABLES_RECRUIT 1
#define GUARD_DISABLES_PRODUCTION 1 #define GUARD_DISABLES_PRODUCTION 1
#define RESOURCE_QUANTITY 1.0 #define RESOURCE_QUANTITY 1.0
#define RECRUITFRACTION 5 #define RECRUITFRACTION 40
#define CATAPULT_AMMUNITION 1 #define CATAPULT_AMMUNITION 1
#define CHANGED_CROSSBOWS 0 #define CHANGED_CROSSBOWS 1
#define VICTORY_CONDITION VICTORY_MURDER #define VICTORY_CONDITION VICTORY_MURDER
#define VICTORY_DELAY 4 #define VICTORY_DELAY 4