forked from github/server
- mapper kompiliert wieder
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@ -1051,7 +1051,7 @@ terminate(troop dt, troop at, int type, const char *damage, boolean missile)
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}
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#if CHANGED_CROSSBOWS == 1
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if(fval(awtype,ARMORPIERCING)) {
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if(fval(awtype,WTF_ARMORPIERCING)) {
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/* crossbows */
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ar /= 2;
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an /= 2;
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@ -2685,8 +2685,7 @@ make_fighter(battle * b, unit * u, boolean attack)
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int h;
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int berserk;
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int strongmen;
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int speeded = 0;
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int speed = 0;
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int speeded = 0, speed = 1;
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boolean pr_aid = false;
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boolean stealth = (boolean)((fval(u, FL_PARTEITARNUNG)!=0)?true:false);
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int rest;
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@ -30,10 +30,10 @@
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#define SKILLPOINTS 0
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#define NEW_MIGRATION 1
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#define PEASANTS_DO_NOT_STARVE 0
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#define GUARD_DISABLES_RECRUIT 1
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#define GUARD_DISABLES_PRODUCTION 1
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#define RESOURCE_QUANTITY 0.5
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#define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */
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#define GUARD_DISABLES_RECRUIT 0
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#define GUARD_DISABLES_PRODUCTION 0
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#define RESOURCE_QUANTITY 1.0
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#define RECRUITFRACTION 20 /* 100/RECRUITFRACTION% */
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#define CATAPULT_AMMUNITION 0 /* Gebaut werden kann sie auch mit 0! */
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#define CHANGED_CROSSBOWS 1
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#define CHANGED_CROSSBOWS 0
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@ -27,6 +27,7 @@ LIBS += \
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-le-races \
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-le-attributes \
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-le-util \
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-le-modules \
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-lm
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ifeq ($(NCURSES), 1)
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