forked from github/server
Bugfix "Astrale Integrität" wenn Anzahl inhab_regions == 0
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@ -6384,9 +6384,17 @@ sp_disruptastral(castorder *co)
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for (rl2=rl; rl2!=NULL; rl2=rl2->next) {
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attrib *a, *a2;
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spec_direction *sd;
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int inhab_regions = 0;
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regionlist * trl = NULL;
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if(is_cursed(rl2->region->attribs, C_ASTRALBLOCK, 0))
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continue;
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if (is_cursed(rl2->region->attribs, C_ASTRALBLOCK, 0)) continue;
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if (rl2->region->units!=NULL) {
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regionlist * trl2;
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trl = allinhab_in_range(r_astral_to_standard(rl2->region), TP_RADIUS);
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for (trl2 = trl; trl2; trl2 = trl2->next) ++inhab_regions;
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}
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/* Nicht-Permanente Tore zerstören */
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a = a_find(r->attribs, &at_direction);
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@ -6400,19 +6408,16 @@ sp_disruptastral(castorder *co)
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/* Einheiten auswerfen */
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if (trl!=NULL) {
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for (u=rl2->region->units;u;u=u->next) {
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if (u->race != new_race[RC_SPELL]) {
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regionlist *trl, *trl2;
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regionlist *trl2 = trl;
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region *tr;
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int c = 0;
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int c = rand() % inhab_regions;
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/* Zufällige Zielregion suchen */
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trl = allinhab_in_range(r_astral_to_standard(rl2->region), TP_RADIUS);
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for(trl2 = trl; trl2; trl2 = trl2->next) c++;
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c = rand()%c;
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for(trl2 = trl; trl2 && c != 0; trl2 = trl2->next) c--;
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while (c--!=0) trl2 = trl2->next;
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tr = trl2->region;
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free_regionlist(trl);
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if(!is_magic_resistant(mage, u, 0) && can_survive(u, tr)) {
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move_unit(u, tr, NULL);
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@ -6422,6 +6427,8 @@ sp_disruptastral(castorder *co)
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}
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}
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}
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free_regionlist(trl);
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}
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/* Kontakt unterbinden */
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create_curse(mage, &rl2->region->attribs, ct_find("astralblock"),
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