forked from github/server
eliminate invalid assertions, remove unnecessary arguments (plant/breed/trees)
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de808bf146
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564a041b0d
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@ -46,11 +46,11 @@ int u_geteffstealth(const unit *u)
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return -1;
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return -1;
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}
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}
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/* r != u->region when called by cansee (see comment there) */
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int eff_stealth(const unit * u, const region * r)
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int eff_stealth(const unit * u, const region * r)
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{
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{
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int e = 0;
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int e = 0;
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assert(u->region == r); // TODO: param r is useless
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/* Auf Schiffen keine Tarnung! */
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/* Auf Schiffen keine Tarnung! */
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if (!u->ship && skill_enabled(SK_STEALTH)) {
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if (!u->ship && skill_enabled(SK_STEALTH)) {
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e = effskill(u, SK_STEALTH, r);
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e = effskill(u, SK_STEALTH, r);
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@ -2264,11 +2264,12 @@ static void expandstealing(region * r, request * stealorders)
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}
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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static void plant(region * r, unit * u, int raw)
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static void plant(unit * u, int raw)
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{
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{
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int n, i, skill, planted = 0;
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int n, i, skill, planted = 0;
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const item_type *itype;
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const item_type *itype;
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const resource_type *rt_water = get_resourcetype(R_WATER_OF_LIFE);
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const resource_type *rt_water = get_resourcetype(R_WATER_OF_LIFE);
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region *r = u->region;
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assert(rt_water != NULL);
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assert(rt_water != NULL);
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if (!fval(r->terrain, LAND_REGION)) {
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if (!fval(r->terrain, LAND_REGION)) {
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@ -2320,12 +2321,12 @@ static void plant(region * r, unit * u, int raw)
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u, r, planted, itype->rtype));
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u, r, planted, itype->rtype));
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}
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}
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static void planttrees(region * r, unit * u, int raw)
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static void planttrees(unit * u, int raw)
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{
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{
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int n, i, skill, planted = 0;
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int n, i, skill, planted = 0;
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const resource_type *rtype;
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const resource_type *rtype;
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region * r = u->region;
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assert(r == u->region); // TODO: param r is unnecessary
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if (!fval(r->terrain, LAND_REGION)) {
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if (!fval(r->terrain, LAND_REGION)) {
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return;
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return;
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}
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}
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@ -2374,14 +2375,14 @@ static void planttrees(region * r, unit * u, int raw)
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}
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}
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/* züchte bäume */
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/* züchte bäume */
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static void breedtrees(region * r, unit * u, int raw)
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static void breedtrees(unit * u, int raw)
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{
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{
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int n, i, skill, planted = 0;
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int n, i, skill, planted = 0;
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const resource_type *rtype;
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const resource_type *rtype;
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static int gamecookie = -1;
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static int gamecookie = -1;
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static int current_season;
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static int current_season;
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region *r = u->region;
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assert(r == u->region); // TODO: param r is unnecessary
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if (gamecookie != global.cookie) {
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if (gamecookie != global.cookie) {
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gamedate date;
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gamedate date;
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get_gamedate(turn, &date);
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get_gamedate(turn, &date);
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@ -2391,7 +2392,7 @@ static void breedtrees(region * r, unit * u, int raw)
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/* Bäume züchten geht nur im Frühling */
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/* Bäume züchten geht nur im Frühling */
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if (current_season != SEASON_SPRING) {
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if (current_season != SEASON_SPRING) {
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planttrees(r, u, raw);
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planttrees(u, raw);
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return;
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return;
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}
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}
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@ -2405,7 +2406,7 @@ static void breedtrees(region * r, unit * u, int raw)
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/* Skill prüfen */
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/* Skill prüfen */
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skill = effskill(u, SK_HERBALISM, 0);
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skill = effskill(u, SK_HERBALISM, 0);
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if (skill < 12) {
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if (skill < 12) {
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planttrees(r, u, raw);
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planttrees(u, raw);
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return;
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return;
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}
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}
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@ -2506,16 +2507,16 @@ static void breed_cmd(unit * u, struct order *ord)
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switch (p) {
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switch (p) {
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case P_HERBS:
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case P_HERBS:
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plant(r, u, m);
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plant(u, m);
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break;
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break;
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case P_TREES:
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case P_TREES:
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breedtrees(r, u, m);
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breedtrees(u, m);
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break;
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break;
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default:
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default:
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if (p != P_ANY) {
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if (p != P_ANY) {
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rtype = findresourcetype(s, u->faction->locale);
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rtype = findresourcetype(s, u->faction->locale);
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if (rtype == get_resourcetype(R_SEED) || rtype == get_resourcetype(R_MALLORNSEED)) {
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if (rtype == get_resourcetype(R_SEED) || rtype == get_resourcetype(R_MALLORNSEED)) {
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breedtrees(r, u, m);
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breedtrees(u, m);
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break;
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break;
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}
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}
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else if (rtype != get_resourcetype(R_HORSE)) {
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else if (rtype != get_resourcetype(R_HORSE)) {
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@ -4597,14 +4597,14 @@ void update_subscriptions(void)
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bool
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bool
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cansee(const faction * f, const region * r, const unit * u, int modifier)
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cansee(const faction * f, const region * r, const unit * u, int modifier)
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/* r kann != u->region sein, wenn es um durchreisen geht */
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/* r kann != u->region sein, wenn es um Durchreisen geht,
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/* und es muss niemand aus f in der region sein, wenn sie vom Turm
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* oder Zauber (sp_generous, sp_fetchastral).
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* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
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* erblickt wird */
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* erblickt wird */
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{
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{
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int stealth, rings;
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int stealth, rings;
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unit *u2 = r->units;
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unit *u2 = r->units;
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assert(u->region == r); // TODO: param r is unnecessary
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if (u->faction == f || omniscient(f)) {
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if (u->faction == f || omniscient(f)) {
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return true;
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return true;
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}
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}
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