forked from github/server
don't cast level 0 combat spells
This commit is contained in:
parent
ca787ed447
commit
557f5458ea
65
src/battle.c
65
src/battle.c
|
@ -1685,54 +1685,52 @@ void do_combatmagic(battle * b, combatmagic_t was)
|
|||
for (s = b->sides; s != b->sides + b->nsides; ++s) {
|
||||
fighter *fig;
|
||||
for (fig = s->fighters; fig; fig = fig->next) {
|
||||
unit *mage = fig->unit;
|
||||
unit *caster = mage;
|
||||
unit *u = fig->unit;
|
||||
unit *caster = u;
|
||||
|
||||
if (fig->alive <= 0)
|
||||
continue; /* fighter kann im Kampf getoetet worden sein */
|
||||
|
||||
level = effskill(mage, SK_MAGIC, r);
|
||||
level = effskill(u, SK_MAGIC, r);
|
||||
if (level > 0) {
|
||||
double power;
|
||||
const spell *sp;
|
||||
const struct locale *lang = mage->faction->locale;
|
||||
const struct locale *lang = u->faction->locale;
|
||||
order *ord;
|
||||
|
||||
switch (was) {
|
||||
case DO_PRECOMBATSPELL:
|
||||
sp = get_combatspell(mage, 0);
|
||||
sl = get_combatspelllevel(mage, 0);
|
||||
sp = mage_get_combatspell(get_mage(u), 0, &sl);
|
||||
break;
|
||||
case DO_POSTCOMBATSPELL:
|
||||
sp = get_combatspell(mage, 2);
|
||||
sl = get_combatspelllevel(mage, 2);
|
||||
sp = mage_get_combatspell(get_mage(u), 2, &sl);
|
||||
break;
|
||||
default:
|
||||
/* Fehler! */
|
||||
return;
|
||||
}
|
||||
if (sp == NULL || !u_hasspell(mage, sp))
|
||||
if (sp == NULL || !u_hasspell(u, sp))
|
||||
continue;
|
||||
|
||||
level = max_spell_level(mage, caster, sp, level, 1, NULL);
|
||||
level = max_spell_level(u, caster, sp, level, 1, NULL);
|
||||
if (sl > 0 && sl < level) {
|
||||
level = sl;
|
||||
}
|
||||
if (level < 1) {
|
||||
report_failed_spell(b, mage, sp);
|
||||
report_failed_spell(b, u, sp);
|
||||
continue;
|
||||
}
|
||||
|
||||
ord = create_order(K_CAST, lang, "'%s'", spell_name(mkname_spell(sp), lang));
|
||||
power = spellpower(r, mage, sp, level);
|
||||
power = spellpower(r, u, sp, level);
|
||||
free_order(ord);
|
||||
if (power <= 0) { /* Effekt von Antimagie */
|
||||
report_failed_spell(b, mage, sp);
|
||||
pay_spell(mage, NULL, sp, level, 1);
|
||||
report_failed_spell(b, u, sp);
|
||||
pay_spell(u, NULL, sp, level, 1);
|
||||
}
|
||||
else if (fumble(r, mage, sp, level)) {
|
||||
report_failed_spell(b, mage, sp);
|
||||
pay_spell(mage, NULL, sp, level, 1);
|
||||
else if (fumble(r, u, sp, level)) {
|
||||
report_failed_spell(b, u, sp);
|
||||
pay_spell(u, NULL, sp, level, 1);
|
||||
}
|
||||
else {
|
||||
co = create_castorder_combat(0, fig, sp, level, power);
|
||||
|
@ -1774,34 +1772,31 @@ static void do_combatspell(troop at)
|
|||
{
|
||||
const spell *sp;
|
||||
fighter *fi = at.fighter;
|
||||
unit *mage = fi->unit;
|
||||
unit *u = fi->unit;
|
||||
battle *b = fi->side->battle;
|
||||
region *r = b->region;
|
||||
selist *ql;
|
||||
int level, qi;
|
||||
int level, qi, sl;
|
||||
double power;
|
||||
int fumblechance = 0;
|
||||
struct sc_mage *mage = get_mage(u);
|
||||
|
||||
sp = get_combatspell(mage, 1);
|
||||
if (sp == NULL || !u_hasspell(mage, sp)) {
|
||||
sp = mage_get_combatspell(mage, 1, &sl);
|
||||
if (sl <= 0 || sp == NULL || !u_hasspell(u, sp)) {
|
||||
fi->magic = 0; /* Hat keinen Kampfzauber, kaempft nichtmagisch weiter */
|
||||
return;
|
||||
}
|
||||
level = max_spell_level(mage, mage, sp, fi->magic, 1, NULL);
|
||||
level = max_spell_level(u, u, sp, fi->magic, 1, NULL);
|
||||
if (level < 1) {
|
||||
fi->magic = 0; /* Kann nicht mehr Zaubern, kaempft nichtmagisch weiter */
|
||||
return;
|
||||
}
|
||||
else {
|
||||
int sl = get_combatspelllevel(mage, 1);
|
||||
if (sl < level) {
|
||||
else if (sl < level) {
|
||||
level = sl;
|
||||
}
|
||||
}
|
||||
|
||||
if (fumble(r, mage, sp, level)) {
|
||||
report_failed_spell(b, mage, sp);
|
||||
pay_spell(mage, NULL, sp, level, 1);
|
||||
if (fumble(r, u, sp, level)) {
|
||||
report_failed_spell(b, u, sp);
|
||||
pay_spell(u, NULL, sp, level, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1817,14 +1812,14 @@ static void do_combatspell(troop at)
|
|||
|
||||
/* Antimagie die Fehlschlag erhoeht */
|
||||
if (rng_int() % 100 < fumblechance) {
|
||||
report_failed_spell(b, mage, sp);
|
||||
pay_spell(mage, NULL, sp, level, 1);
|
||||
report_failed_spell(b, u, sp);
|
||||
pay_spell(u, NULL, sp, level, 1);
|
||||
return;
|
||||
}
|
||||
power = spellpower(r, mage, sp, level);
|
||||
power = spellpower(r, u, sp, level);
|
||||
if (power <= 0) { /* Effekt von Antimagie */
|
||||
report_failed_spell(b, mage, sp);
|
||||
pay_spell(mage, NULL, sp, level, 1);
|
||||
report_failed_spell(b, u, sp);
|
||||
pay_spell(u, NULL, sp, level, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
20
src/magic.c
20
src/magic.c
|
@ -524,10 +524,12 @@ int get_combatspelllevel(const unit * u, int nr)
|
|||
{
|
||||
int level;
|
||||
if (mage_get_combatspell(get_mage(u), nr, &level) != NULL) {
|
||||
if (level > 0) {
|
||||
int maxlevel = effskill(u, SK_MAGIC, NULL);
|
||||
if (level > maxlevel) {
|
||||
return maxlevel;
|
||||
}
|
||||
}
|
||||
return level;
|
||||
}
|
||||
return 0;
|
||||
|
@ -573,21 +575,13 @@ void unset_combatspell(unit * u, spell * sp)
|
|||
m->combatspells[i].sp = NULL;
|
||||
}
|
||||
}
|
||||
else if (sp->sptyp & PRECOMBATSPELL) {
|
||||
if (sp != get_combatspell(u, 0))
|
||||
else {
|
||||
if (sp->sptyp & PRECOMBATSPELL) nr = 0;
|
||||
else if (sp->sptyp & COMBATSPELL) nr = 1;
|
||||
else if (sp->sptyp & POSTCOMBATSPELL) nr = 2;
|
||||
if (sp != mage_get_combatspell(m, nr, NULL)) {
|
||||
return;
|
||||
}
|
||||
else if (sp->sptyp & COMBATSPELL) {
|
||||
if (sp != get_combatspell(u, 1)) {
|
||||
return;
|
||||
}
|
||||
nr = 1;
|
||||
}
|
||||
else if (sp->sptyp & POSTCOMBATSPELL) {
|
||||
if (sp != get_combatspell(u, 2)) {
|
||||
return;
|
||||
}
|
||||
nr = 2;
|
||||
}
|
||||
m->combatspells[nr].sp = NULL;
|
||||
m->combatspells[nr].level = 0;
|
||||
|
|
Loading…
Reference in New Issue