forked from github/server
remove building_action feature, it seems that it isn't in use.
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4e12ff536a
commit
5576ef37b6
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@ -141,7 +141,6 @@ set (ERESSEA_SRC
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set(SERVER_SRC
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main.c
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building_action.c
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console.c
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helpers.c
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bind_tolua.c
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@ -1,151 +0,0 @@
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/*
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+-------------------+
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| | Enno Rehling <enno@eressea.de>
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| Eressea PBEM host | Christian Schlittchen <corwin@amber.kn-bremen.de>
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| (c) 1998 - 2008 | Katja Zedel <katze@felidae.kn-bremen.de>
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| | Henning Peters <faroul@beyond.kn-bremen.de>
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+-------------------+
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This program may not be used, modified or distributed
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without prior permission by the authors of Eressea.
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*/
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#include <platform.h>
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#include <kernel/config.h>
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#include <kernel/building.h>
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#include <util/attrib.h>
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#include <util/gamedata.h>
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#include <util/log.h>
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#include <util/resolve.h>
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#include <storage.h>
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#include <tolua.h>
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#include <lua.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct building_action {
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char *fname;
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char *param;
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} building_action;
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static int lc_age(struct attrib *a, void *owner)
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{
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building_action *data = (building_action *)a->data.v;
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const char *fname = data->fname;
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const char *fparam = data->param;
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building *b = (building *)owner;
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int result = -1;
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assert(b != NULL);
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if (fname != NULL) {
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lua_State *L = (lua_State *)global.vm_state;
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lua_getglobal(L, fname);
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if (lua_isfunction(L, -1)) {
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tolua_pushusertype(L, (void *)b, TOLUA_CAST "building");
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if (fparam) {
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tolua_pushstring(L, fparam);
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}
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if (lua_pcall(L, fparam ? 2 : 1, 1, 0) != 0) {
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const char *error = lua_tostring(L, -1);
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log_error("lc_age(%s) calling '%s': %s.\n", buildingname(b), fname, error);
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lua_pop(L, 1);
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}
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else {
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result = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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}
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}
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else {
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log_error("lc_age(%s) calling '%s': not a function.\n", buildingname(b), fname);
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lua_pop(L, 1);
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}
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}
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return (result != 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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static const char *NULLSTRING = "(null)";
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static void lc_init(struct attrib *a)
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{
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a->data.v = calloc(1, sizeof(building_action));
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}
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static void lc_done(struct attrib *a)
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{
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building_action *data = (building_action *)a->data.v;
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if (data->fname)
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free(data->fname);
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if (data->param)
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free(data->param);
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free(data);
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}
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static void lc_write(const struct attrib *a, const void *owner, struct storage *store)
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{
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building_action *data = (building_action *)a->data.v;
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const char *fname = data->fname;
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const char *fparam = data->param;
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UNUSED_ARG(owner);
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WRITE_TOK(store, fname);
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WRITE_TOK(store, fparam ? fparam : NULLSTRING);
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}
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static int lc_read(struct attrib *a, void *owner, gamedata *data)
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{
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struct storage *store = data->store;
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char name[NAMESIZE];
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building_action *bd = (building_action *)a->data.v;
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building *b = (building *)owner;
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int result = 0;
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if (data->version < ATTRIBOWNER_VERSION) {
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READ_INT(data->store, NULL);
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}
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READ_TOK(store, name, sizeof(name));
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if (strcmp(name, "tunnel_action") == 0) {
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/* E2: Weltentor has a new module, doesn't need this any longer */
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result = 0;
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b = 0;
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}
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else {
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bd->fname = strdup(name);
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}
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READ_TOK(store, name, sizeof(name));
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if (strcmp(name, "tnnL") == 0) {
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/* tunnel_action was the old Weltentore, their code has changed. ignore this object */
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result = 0;
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b = 0;
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}
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if (strcmp(name, NULLSTRING) == 0)
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bd->param = 0;
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else {
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bd->param = strdup(name);
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}
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if (result == 0 && !b) {
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return AT_READ_FAIL;
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}
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return AT_READ_OK;
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}
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attrib_type at_building_action = {
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"lcbuilding",
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lc_init, lc_done,
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lc_age,
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lc_write, lc_read
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};
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void building_addaction(building * b, const char *fname, const char *param)
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{
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attrib *a = a_add(&b->attribs, a_new(&at_building_action));
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building_action *data = (building_action *)a->data.v;
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data->fname = strdup(fname);
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if (param) {
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data->param = strdup(param);
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}
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}
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@ -304,11 +304,24 @@ struct trigger_type tt_caldera = {
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caldera_read
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};
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static int building_action_read(struct attrib *a, void *owner, gamedata *data)
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{
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struct storage *store = data->store;
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if (data->version < ATTRIBOWNER_VERSION) {
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READ_INT(data->store, NULL);
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}
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READ_TOK(store, NULL, 0);
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READ_TOK(store, NULL, 0);
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return AT_READ_DEPR;
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}
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void register_tolua_helpers(void)
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{
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tt_register(&tt_caldera);
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at_register(&at_direction);
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at_register(&at_building_action);
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at_deprecate("lcbuilding", building_action_read);
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callbacks.cast_spell = lua_callspell;
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callbacks.use_item = use_item_lua;
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@ -71,7 +71,6 @@ extern "C" {
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} building_type;
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extern struct selist *buildingtypes;
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extern struct attrib_type at_building_action;
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extern struct attrib_type at_building_generic_type;
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int cmp_castle_size(const struct building *b, const struct building *a);
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